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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 7649

Last change on this file since 7649 was 7648, checked in by dafrick, 14 years ago

Merged releasetodo, containing a new way to describe and tag levels, back to trunk.

  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _OrxonoxExport  __attribute__ ((visibility("default")))
57#else
58#  define _OrxonoxExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class CameraManager;
68    class Level;
69    class LevelInfo;
70    class LevelInfoItem;
71    class LevelManager;
72    class PawnManager;
73    class PlayerManager;
74    class Radar;
75    class Scene;
76
77    // collisionshapes
78    class CollisionShape;
79    class CompoundCollisionShape;
80    class WorldEntityCollisionShape;
81
82    // controllers
83    class AIController;
84    class ArtificialController;
85    class Controller;
86    class DroneController;
87    class HumanController;
88    class ScriptController;
89    class WaypointController;
90    class WaypointPatrolController;
91
92    // gametypes
93    class Asteroids;
94    class Deathmatch;
95    class Dynamicmatch;
96    class Gametype;
97    class TeamBaseMatch;
98    class TeamDeathmatch;
99    class UnderAttack;
100
101    // graphics
102    class Backlight;
103    class Billboard;
104    class BlinkingBillboard;
105    class Camera;
106    class FadingBillboard;
107    class GlobalShader;
108    class Light;
109    class Model;
110    class ParticleEmitter;
111    class ParticleSpawner;
112
113    // infos
114    class Bot;
115    class GametypeInfo;
116    class HumanPlayer;
117    class Info;
118    class PlayerInfo;
119
120    // interfaces
121    class GametypeMessageListener;
122    class NotificationListener;
123    class Pickupable;
124    class PickupCarrier;
125    class PlayerTrigger;
126    class RadarListener;
127    class RadarViewable;
128    class Rewardable;
129    class TeamColourable;
130
131    // items
132    class Engine;
133    class Item;
134    class MultiStateEngine;
135
136    // overlays
137    class InGameConsole;
138    class Map;
139    class OrxonoxOverlay;
140    class OverlayGroup;
141
142    // pickup
143    class PickupIdentifier;
144
145    //sound
146    class AmbientSound;
147    class BaseSound;
148    class SoundBuffer;
149    class SoundManager;
150    class SoundStreamer;
151    class WorldSound;
152
153    // weaponsystem
154    class DefaultWeaponmodeLink;
155    class Munition;
156    class Weapon;
157    class WeaponMode;
158    class WeaponPack;
159    class WeaponSet;
160    class WeaponSlot;
161    class WeaponSystem;
162
163    // worldentities
164    class BigExplosion;
165    class CameraPosition;
166    class ControllableEntity;
167    class Drone;
168    class EffectContainer;
169    class ExplosionChunk;
170    class MobileEntity;
171    class MovableEntity;
172    class SpawnPoint;
173    class StaticEntity;
174    class TeamSpawnPoint;
175    class WorldEntity;
176    class Rocket;
177    // worldentities, pawns
178    class Destroyer;
179    class Pawn;
180    class SpaceShip;
181    class Spectator;
182    class TeamBaseMatchBase;
183}
184
185// Bullet Physics Engine
186class btTransform;
187class btVector3;
188
189class btRigidBody;
190class btCollisionObject;
191class btGhostObject;
192class btManifoldPoint;
193
194class btCollisionShape;
195class btSphereShape;
196class btCompoundShape;
197class btStaticPlaneShape;
198
199class btDiscreteDynamicsWorld;
200class bt32BitAxisSweep3;
201class btDefaultCollisionConfiguration;
202class btCollisionDispatcher;
203class btSequentialImpulseConstraintSolver;
204
205// ALUT
206typedef struct ALCcontext_struct ALCcontext;
207typedef struct ALCdevice_struct ALCdevice;
208typedef unsigned int ALuint;
209typedef int ALint;
210typedef int ALenum;
211
212#endif /* _OrxonoxPrereqs_H__ */
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