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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3068

Last change on this file since 3068 was 3060, checked in by scheusso, 16 years ago

merged sound2 back to trunk

  • Property svn:eol-style set to native
File size: 6.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    class GraphicsManager;
77    class OgreWindowEventListener;
78    class Settings;
79
80    class RadarViewable;
81    class Radar;
82    class RadarListener;
83
84    class Teamcolourable;
85
86    class CameraManager;
87    class LevelManager;
88    class PawnManager;
89    class PlayerManager;
90
91    // objects
92    class Level;
93    class Scene;
94
95    class AddQuest;
96    class AddQuestHint;
97    class AddReward;
98    class ChangeQuestStatus;
99    class CompleteQuest;
100    class FailQuest;
101    class GlobalQuest;
102    class LocalQuest;
103    class Quest;
104    class QuestDescription;
105    class QuestEffect;
106    class QuestEffectBeacon;
107    class QuestHint;
108    class QuestItem;
109    class QuestListener;
110    class QuestManager;
111    class QuestNotification;
112    class Rewardable;
113
114    class WorldEntity;
115    class StaticEntity;
116    class MobileEntity;
117    class ControllableEntity;
118    class MovableEntity;
119    class Sublevel;
120    class ForceField;
121
122    class Model;
123    class Billboard;
124    class BlinkingBillboard;
125    class ExplosionChunk;
126    class FadingBillboard;
127    class GlobalShader;
128    class Light;
129    class Backlight;
130    class ParticleEmitter;
131    class ParticleSpawner;
132
133    class PongCenterpoint;
134    class PongBall;
135    class PongBat;
136
137    class Camera;
138    class CameraPosition;
139    class SpawnPoint;
140    class TeamSpawnPoint;
141
142    class Spectator;
143    class Pawn;
144    class SpaceShip;
145    class TeamBaseMatchBase;
146    class Destroyer;
147
148    class Item;
149    class Engine;
150    class MultiStateEngine;
151    class RotatingEngine;
152
153    class Trigger;
154    class DistanceTrigger;
155    class EventTrigger;
156    class PlayerTrigger;
157    class CheckPoint;
158
159    class WeaponSystem;
160    class WeaponSet;
161    class WeaponSlot;
162    class WeaponPack;
163    class Weapon;
164    class WeaponMode;
165    class DefaultWeaponmodeLink;
166    class MuzzleFlash;
167
168    class LaserFire;
169    class FusionFire;
170    class HsW01;
171    class LightningGun;
172    class EnergyDrink;
173
174    class ReplenishingMunition;
175    class Munition;
176    class LaserMunition;
177    class FusionMunition;
178
179    class Projectile;
180    class BillboardProjectile;
181    class ParticleProjectile;
182    class LightningGunProjectile;
183
184    class EventListener;
185    class EventDispatcher;
186    class EventTarget;
187
188    class Controller;
189    class HumanController;
190    class ArtificialController;
191    class AIController;
192    class ScriptController;
193    class WaypointController;
194    class WaypointPatrolController;
195    class PongAI;
196
197    class Info;
198    class PlayerInfo;
199    class HumanPlayer;
200    class Bot;
201    class PongBot;
202    class GametypeInfo;
203
204    class Gametype;
205    class Deathmatch;
206    class TeamDeathmatch;
207    class Asteroids;
208    class TeamBaseMatch;
209    class UnderAttack;
210    class Pong;
211
212    class Scores;
213    class CreateLines;
214    class Scoreboard;
215    class Stats;
216
217    // collision
218    class CollisionShape;
219    class SphereCollisionShape;
220    class CompoundCollisionShape;
221    class PlaneCollisionShape;
222    class WorldEntityCollisionShape;
223
224    // tools
225    class BillboardSet;
226    class Light;
227    class Mesh;
228    class ParticleInterface;
229    class Shader;
230    template <class T>
231    class Timer;
232
233    // overlays
234    class BarColour;
235    class DebugFPSText;
236    class DebugRTRText;
237    class HUDBar;
238    class HUDNavigation;
239    class HUDRadar;
240    class HUDSpeedBar;
241    class HUDHealthBar;
242    class HUDTimer;
243    class InGameConsole;
244    class Notification;
245    class NotificationManager;
246    class NotificationOverlay;
247    class NotificationQueue;
248    class OrxonoxOverlay;
249    class OverlayGroup;
250    class OverlayText;
251    class GametypeStatus;
252    class CreateLines;
253    class Scoreboard;
254
255    //gui
256    class GUIManager;
257
258    //sound
259    class SoundBase;
260    class SoundManager;
261    class SoundMainMenu;
262}
263
264namespace Ogre
265{
266    // some got forgotten in OgrePrerequisites
267    class BorderPanelOverlayElement;
268    class PanelOverlayElement;
269    class TextAreaOverlayElement;
270}
271
272namespace CEGUI
273{
274    class LuaScriptModule;
275
276    class OgreCEGUIRenderer;
277    class OgreCEGUIResourceProvider;
278    class OgreCEGUITexture;
279}
280
281// Bullet Physics Engine
282
283class btTransform;
284class btVector3;
285
286class btRigidBody;
287class btCollisionObject;
288class btGhostObject;
289class btManifoldPoint;
290
291class btCollisionShape;
292class btSphereShape;
293class btCompoundShape;
294class btStaticPlaneShape;
295
296class btDiscreteDynamicsWorld;
297class bt32BitAxisSweep3;
298class btDefaultCollisionConfiguration;
299class btCollisionDispatcher;
300class btSequentialImpulseConstraintSolver;
301
302// lua
303struct lua_State;
304
305#endif /* _OrxonoxPrereqs_H__ */
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