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source: code/trunk/src/orxonox/OrxonoxPrereqs.h @ 3086

Last change on this file since 3086 was 3084, checked in by landauf, 16 years ago

merged netp3 branch back to trunk

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
58
59//-----------------------------------------------------------------------
60// Forward declarations
61//-----------------------------------------------------------------------
62
63namespace orxonox
64{
65    namespace LODParticle
66    {
67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
75
76    class GraphicsManager;
77    class OgreWindowEventListener;
78    class Settings;
79
80    class RadarViewable;
81    class Radar;
82    class RadarListener;
83
84    class Teamcolourable;
85
86    class CameraManager;
87    class LevelManager;
88    class PawnManager;
89    class PlayerManager;
90
91    // objects
92    class Level;
93    class Scene;
94
95    class AddQuest;
96    class AddQuestHint;
97    class AddReward;
98    class ChangeQuestStatus;
99    class CompleteQuest;
100    class FailQuest;
101    class GlobalQuest;
102    class LocalQuest;
103    class Quest;
104    class QuestDescription;
105    class QuestEffect;
106    class QuestEffectBeacon;
107    class QuestHint;
108    class QuestItem;
109    class QuestListener;
110    class QuestManager;
111    class QuestNotification;
112    class Rewardable;
113
114    class WorldEntity;
115    class StaticEntity;
116    class MobileEntity;
117    class ControllableEntity;
118    class MovableEntity;
119    class Sublevel;
120    class ForceField;
121    class Attacher;
122
123    class Model;
124    class Billboard;
125    class BlinkingBillboard;
126    class ExplosionChunk;
127    class FadingBillboard;
128    class GlobalShader;
129    class Light;
130    class Backlight;
131    class ParticleEmitter;
132    class ParticleSpawner;
133
134    class PongCenterpoint;
135    class PongBall;
136    class PongBat;
137
138    class Camera;
139    class CameraPosition;
140    class SpawnPoint;
141    class TeamSpawnPoint;
142    class Test;
143
144    class Spectator;
145    class Pawn;
146    class SpaceShip;
147    class TeamBaseMatchBase;
148    class Destroyer;
149
150    class BaseItem;
151    class DroppedItem;
152    class EquipmentItem;
153    class ModifierPickup;
154    class PassiveItem;
155    class PickupCollection;
156    class PickupInventory;
157    class PickupSpawner;
158    class UsableItem;
159
160    class Jump;
161    class HealthUsable;
162    class PassiveItem;
163
164    class Item;
165    class Engine;
166    class MultiStateEngine;
167    class RotatingEngine;
168
169    class Trigger;
170    class DistanceTrigger;
171    class EventTrigger;
172    class PlayerTrigger;
173    class CheckPoint;
174
175    class WeaponSystem;
176    class WeaponSet;
177    class WeaponSlot;
178    class WeaponPack;
179    class Weapon;
180    class WeaponMode;
181    class DefaultWeaponmodeLink;
182    class MuzzleFlash;
183
184    class LaserFire;
185    class FusionFire;
186    class HsW01;
187    class LightningGun;
188    class EnergyDrink;
189
190    class ReplenishingMunition;
191    class Munition;
192    class LaserMunition;
193    class FusionMunition;
194
195    class Projectile;
196    class BillboardProjectile;
197    class ParticleProjectile;
198    class LightningGunProjectile;
199
200    class EventListener;
201    class EventDispatcher;
202    class EventTarget;
203
204    class Controller;
205    class HumanController;
206    class ArtificialController;
207    class AIController;
208    class ScriptController;
209    class WaypointController;
210    class WaypointPatrolController;
211    class PongAI;
212
213    class Info;
214    class PlayerInfo;
215    class HumanPlayer;
216    class Bot;
217    class PongBot;
218    class GametypeInfo;
219
220    class Gametype;
221    class Deathmatch;
222    class TeamDeathmatch;
223    class Asteroids;
224    class TeamBaseMatch;
225    class UnderAttack;
226    class Pong;
227
228    class Scores;
229    class CreateLines;
230    class Scoreboard;
231    class Stats;
232
233    // collision
234    class CollisionShape;
235    class SphereCollisionShape;
236    class CompoundCollisionShape;
237    class PlaneCollisionShape;
238    class WorldEntityCollisionShape;
239
240    // tools
241    class BillboardSet;
242    class Light;
243    class Mesh;
244    class ParticleInterface;
245    class Shader;
246    template <class T>
247    class Timer;
248
249    // overlays
250    class BarColour;
251    class DebugFPSText;
252    class DebugRTRText;
253    class HUDBar;
254    class HUDNavigation;
255    class HUDRadar;
256    class HUDSpeedBar;
257    class HUDHealthBar;
258    class HUDTimer;
259    class InGameConsole;
260    class Notification;
261    class NotificationManager;
262    class NotificationOverlay;
263    class NotificationQueue;
264    class OrxonoxOverlay;
265    class OverlayGroup;
266    class OverlayText;
267    class GametypeStatus;
268    class CreateLines;
269    class Scoreboard;
270
271    //gui
272    class GUIManager;
273
274    //sound
275    class SoundBase;
276    class SoundManager;
277    class SoundMainMenu;
278}
279
280namespace Ogre
281{
282    // some got forgotten in OgrePrerequisites
283    class BorderPanelOverlayElement;
284    class PanelOverlayElement;
285    class TextAreaOverlayElement;
286}
287
288namespace CEGUI
289{
290    class LuaScriptModule;
291
292    class OgreCEGUIRenderer;
293    class OgreCEGUIResourceProvider;
294    class OgreCEGUITexture;
295}
296
297// Bullet Physics Engine
298
299class btTransform;
300class btVector3;
301
302class btRigidBody;
303class btCollisionObject;
304class btGhostObject;
305class btManifoldPoint;
306
307class btCollisionShape;
308class btSphereShape;
309class btCompoundShape;
310class btStaticPlaneShape;
311
312class btDiscreteDynamicsWorld;
313class bt32BitAxisSweep3;
314class btDefaultCollisionConfiguration;
315class btCollisionDispatcher;
316class btSequentialImpulseConstraintSolver;
317
318// lua
319struct lua_State;
320
321#endif /* _OrxonoxPrereqs_H__ */
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