[786] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Reto Grieder |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | /** |
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| 29 | @file OrxonoxStableHeaders.h |
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| 30 | @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC |
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| 31 | */ |
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| 32 | |
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| 33 | #ifndef _OrxonoxStableHeaders_H__ |
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| 34 | #define _OrxonoxStableHeaders_H__ |
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| 35 | |
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| 36 | #include "OrxonoxPlatform.h" |
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| 37 | |
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| 38 | #if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC |
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| 39 | |
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| 40 | // including std headers here is useless since they're already precompiled |
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| 41 | |
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| 42 | // not including the entire Ogre.h doesn't exceed the default heap size for pch |
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| 43 | //#include <Ogre.h> |
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| 44 | #include <OgreBillboardSet.h> |
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| 45 | #include <OgreCamera.h> |
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| 46 | #include <OgreConfigFile.h> |
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| 47 | #include <OgreEntity.h> |
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| 48 | #include <OgreException.h> |
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| 49 | #include <OgreFrameListener.h> |
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| 50 | #include <OgreLight.h> |
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| 51 | #include <OgreOverlay.h> |
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| 52 | #include <OgreOverlayElement.h> |
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| 53 | #include <OgreOverlayManager.h> |
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| 54 | #include <OgreParticleEmitter.h> |
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| 55 | #include <OgreParticleSystem.h> |
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| 56 | #include <OgrePlatform.h> |
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| 57 | #include <OgrePrerequisites.h> |
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| 58 | #include <OgreRenderWindow.h> |
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| 59 | #include <OgreRoot.h> |
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| 60 | #include <OgreSceneManager.h> |
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| 61 | #include <OgreSceneNode.h> |
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| 62 | #include <OgreStringConverter.h> |
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| 63 | #include <OgreTextureManager.h> |
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| 64 | #include <OgreViewport.h> |
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| 65 | |
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| 66 | #include <OIS/OIS.h> |
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| 67 | |
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| 68 | /** |
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| 69 | * Some of the not so stable header files. |
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| 70 | * But it's not very useful to include them anyway.. |
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| 71 | **/ |
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| 72 | |
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| 73 | //#include "audio/AudioManager.h" |
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| 74 | |
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[871] | 75 | //#include "core/CoreIncludes.h" |
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[786] | 76 | #include "core/BaseObject.h" |
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| 77 | //#include "core/ArgReader.h" |
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| 78 | #include "core/Error.h" |
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| 79 | |
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| 80 | #include "network/Synchronisable.h" |
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| 81 | //#include "network/Server.h" |
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| 82 | //#include "network/Client.h" |
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| 83 | |
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| 84 | #include "util/Math.h" |
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| 85 | #include "util/Convert.h" |
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| 86 | #include "util/Sleep.h" |
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| 87 | #include "util/String2Number.h" |
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| 88 | #include "util/Tokenizer.h" |
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[890] | 89 | #include "util/Multitype.h" |
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| 90 | #include "util/MultiTypeMath.h" |
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| 91 | #include "util/MultiTypePrimitive.h" |
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| 92 | #include "util/MultiTypeString.h" |
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| 93 | #include "util/substring.h" |
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| 94 | #include "util/XMLIncludes.h" |
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| 95 | |
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[786] | 96 | #include "util/tinyxml/ticpp.h" |
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| 97 | #include "util/tinyxml/tinyxml.h" |
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| 98 | |
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| 99 | //#include "hud/HUD.h" |
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| 100 | //#include "loader/LevelLoader.h" |
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| 101 | //#include "objects/weapon/AmmunitionDump.h" |
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| 102 | //#include "objects/weapon/BarrelGun.h" |
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| 103 | //#include "objects/weapon/Bullet.h" |
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| 104 | //#include "objects/weapon/BulletManager.h" |
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| 105 | //#include "objects/weapon/WeaponStation.h" |
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| 106 | //#include "objects/Ambient.h" |
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| 107 | //#include "objects/Camera.h" |
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| 108 | //#include "objects/Explosion.h" |
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| 109 | //#include "objects/Fighter.h" |
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| 110 | #include "objects/Model.h" |
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| 111 | //#include "objects/NPC.h" |
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| 112 | //#include "objects/Projectile.h" |
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| 113 | //#include "objects/Skybox.h" |
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| 114 | //#include "objects/SpaceShipSteeringObject.h" |
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| 115 | #include "objects/Tickable.h" |
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| 116 | #include "objects/WorldEntity.h" |
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| 117 | //#include "particle/ParticleInterface.h" |
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| 118 | //#include "tools/BillboardSet.h" |
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| 119 | //#include "tools/Light.h" |
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| 120 | //#include "tools/Mesh.h" |
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| 121 | //#include "tools/Timer.h" |
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| 122 | //#include "GraphicsEngine.h" |
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| 123 | //#include "InputManager.h" |
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| 124 | //#include "Orxonox.h" |
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| 125 | //#include "SpaceshipSteering.h" |
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| 126 | |
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| 127 | #endif |
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| 128 | |
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| 129 | #endif /* _OrxonoxStableHeaders_H__ */ |
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