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source: code/trunk/src/orxonox/OrxonoxStableHeaders.h @ 1063

Last change on this file since 1063 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file  OrxonoxStableHeaders.h
31 @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC
32 */
33
34#ifndef _OrxonoxStableHeaders_H__
35#define _OrxonoxStableHeaders_H__
36
37#include "OrxonoxPlatform.h"
38
39#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC
40
41// including std headers here is useless since they're already precompiled
42
43#ifndef WIN32_LEAN_AND_MEAN
44// prevent Ogre from including winsock.h that messes with winsock2.h from enet
45#  define WIN32_LEAN_AND_MEAN
46#endif
47// not including the entire Ogre.h doesn't exceed the default heap size for pch
48//#include <Ogre.h>
49#include <OgreBillboardSet.h>
50#include <OgreCamera.h>
51#include <OgreColourValue.h>
52#include <OgreConfigFile.h>
53#include <OgreEntity.h>
54#include <OgreException.h>
55#include <OgreFrameListener.h>
56#include <OgreLight.h>
57#include <OgreMath.h>
58#include <OgreMatrix3.h>
59#include <OgreOverlay.h>
60#include <OgreOverlayElement.h>
61#include <OgreOverlayManager.h>
62#include <OgreParticleEmitter.h>
63#include <OgreParticleSystem.h>
64#include <OgrePlatform.h>
65#include <OgrePrerequisites.h>
66#include <OgreQuaternion.h>
67#include <OgreResourceGroupManager.h>
68#include <OgreRenderWindow.h>
69#include <OgreRoot.h>
70#include <OgreSceneManager.h>
71#include <OgreSceneNode.h>
72#include <OgreStringConverter.h>
73#include <OgreTextureManager.h>
74#include <OgreTimer.h>
75#include <OgreVector2.h>
76#include <OgreVector3.h>
77#include <OgreVector3.h>
78#include <OgreViewport.h>
79#include <OgreWindowEventUtilities.h>
80
81#include <OIS/OIS.h>
82
83/**
84* Some of the not so stable header files.
85* It's not very useful to include them anyway..
86**/
87
88#include "core/CoreIncludes.h"
89#include "core/BaseObject.h"
90#include "core/Tickable.h"
91#include "core/Error.h"
92#include "core/Loader.h"
93#include "core/XMLPort.h"
94
95#include "network/Synchronisable.h"
96//#include "network/Server.h"
97//#include "network/Client.h"
98
99#include "util/Math.h"
100#include "util/Sleep.h"
101#include "util/String2Number.h"
102#include "util/Tokenizer.h"
103#include "util/Multitype.h"
104#include "util/MultiTypeMath.h"
105#include "util/MultiTypePrimitive.h"
106#include "util/MultiTypeString.h"
107#include "util/substring.h"
108#include "util/XMLIncludes.h"
109
110#include "util/tinyxml/ticpp.h"
111#include "util/tinyxml/tinyxml.h"
112
113#include "objects/Model.h"
114#include "objects/WorldEntity.h"
115
116#endif /* Compiler MSVC */
117
118#endif /* _OrxonoxStableHeaders_H__ */
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