/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ /** @file OrxonoxStableHeaders.h @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC */ #ifndef _OrxonoxStableHeaders_H__ #define _OrxonoxStableHeaders_H__ #include "util/OrxonoxPlatform.h" #if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC // including std headers here is useless since they're already precompiled #ifndef WIN32_LEAN_AND_MEAN // prevent Ogre from including winsock.h that messes with winsock2.h from enet # define WIN32_LEAN_AND_MEAN #endif // not including the entire Ogre.h doesn't exceed the default heap size for pch //#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //----------------------------------------------------------------------- // ORXONOX HEADERS //----------------------------------------------------------------------- #include "ois/OIS.h" #include "cpptcl/CppTcl.h" #include "tinyxml/ticpp.h" #include "tinyxml/tinyxml.h" #include "util/Convert.h" #include "util/Math.h" #include "util/Multitype.h" #include "util/MultiTypeMath.h" #include "util/Sleep.h" #include "util/String.h" #include "util/SubString.h" #include "util/XMLIncludes.h" #include "core/BaseObject.h" #include "core/ConsoleCommand.h" #include "core/CoreIncludes.h" #include "core/ConfigValueIncludes.h" #include "core/Debug.h" #include "core/OutputBuffer.h" #include "core/OutputHandler.h" #include "core/Executor.h" #include "core/XMLPort.h" #include "network/Synchronisable.h" //#include "tools/Mesh.h" //#include "tools/Timer.h" //#include "objects/Model.h" //#include "objects/Tickable.h" //#include "objects/WorldEntity.h" #endif /* Compiler MSVC */ #endif /* _OrxonoxStableHeaders_H__ */