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source: code/trunk/src/orxonox/OrxonoxStableHeaders.h @ 1047

Last change on this file since 1047 was 1032, checked in by rgrieder, 17 years ago
  • singletonized GraphicsEngine —> Orxonox.h has to included only twice —> better compile performance —> Everything graphic related can now be accessed with GraphicsEngine::getSingleton()
  • asylumized Fighter (SpaceShip with weapon system integrated)
  • removed weapon system from build
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Reto Grieder
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29 @file  OrxonoxStableHeaders.h
30 @brief Contains the bigger (or smaller) header files in order to precompile them with MSVC
31 */
32
33#ifndef _OrxonoxStableHeaders_H__
34#define _OrxonoxStableHeaders_H__
35
36#include "OrxonoxPlatform.h"
37
38#if ORXONOX_COMPILER == ORXONOX_COMPILER_MSVC
39
40// including std headers here is useless since they're already precompiled
41
42#ifndef WIN32_LEAN_AND_MEAN
43// prevent Ogre from including winsock.h that messes with winsock2.h from enet
44#  define WIN32_LEAN_AND_MEAN
45#endif
46// not including the entire Ogre.h doesn't exceed the default heap size for pch
47//#include <Ogre.h>
48#include <OgreBillboardSet.h>
49#include <OgreCamera.h>
50#include <OgreColourValue.h>
51#include <OgreConfigFile.h>
52#include <OgreEntity.h>
53#include <OgreException.h>
54#include <OgreFrameListener.h>
55#include <OgreLight.h>
56#include <OgreMath.h>
57#include <OgreMatrix3.h>
58#include <OgreOverlay.h>
59#include <OgreOverlayElement.h>
60#include <OgreOverlayManager.h>
61#include <OgreParticleEmitter.h>
62#include <OgreParticleSystem.h>
63#include <OgrePlatform.h>
64#include <OgrePrerequisites.h>
65#include <OgreQuaternion.h>
66#include <OgreResourceGroupManager.h>
67#include <OgreRenderWindow.h>
68#include <OgreRoot.h>
69#include <OgreSceneManager.h>
70#include <OgreSceneNode.h>
71#include <OgreStringConverter.h>
72#include <OgreTextureManager.h>
73#include <OgreTimer.h>
74#include <OgreVector2.h>
75#include <OgreVector3.h>
76#include <OgreVector3.h>
77#include <OgreViewport.h>
78#include <OgreWindowEventUtilities.h>
79
80#include <OIS/OIS.h>
81
82/**
83* Some of the not so stable header files.
84* It's not very useful to include them anyway..
85**/
86
87#include "core/CoreIncludes.h"
88#include "core/BaseObject.h"
89#include "core/Tickable.h"
90#include "core/Error.h"
91#include "core/Loader.h"
92#include "core/XMLPort.h"
93
94#include "network/Synchronisable.h"
95//#include "network/Server.h"
96//#include "network/Client.h"
97
98#include "util/Math.h"
99#include "util/Convert.h"
100#include "util/Sleep.h"
101#include "util/String2Number.h"
102#include "util/Tokenizer.h"
103#include "util/Multitype.h"
104#include "util/MultiTypeMath.h"
105#include "util/MultiTypePrimitive.h"
106#include "util/MultiTypeString.h"
107#include "util/substring.h"
108#include "util/XMLIncludes.h"
109
110#include "util/tinyxml/ticpp.h"
111#include "util/tinyxml/tinyxml.h"
112
113#include "objects/Model.h"
114#include "objects/WorldEntity.h"
115
116#endif /* Compiler MSVC */
117
118#endif /* _OrxonoxStableHeaders_H__ */
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