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source: code/trunk/src/orxonox/PawnManager.cc @ 10117

Last change on this file since 10117 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[2369]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "PawnManager.h"
30
[8351]31#include "util/ScopedSingletonManager.h"
[2369]32#include "core/CoreIncludes.h"
[5738]33#include "worldentities/pawns/Pawn.h"
[2369]34
35namespace orxonox
36{
[8351]37    ManageScopedSingleton(PawnManager, ScopeID::Root, false);
[2369]38
39    PawnManager::PawnManager()
40    {
[9667]41        RegisterObject(PawnManager);
[2369]42    }
43
44    PawnManager::~PawnManager()
45    {
[8351]46        // Be sure to delete all the pawns
47        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); )
48            (it++)->destroy();
[2369]49    }
50
[8351]51    void PawnManager::preUpdate(const Clock& time)
[2369]52    {
[8351]53        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); )
[2369]54        {
55            if (!it->isAlive())
[5929]56                (it++)->destroy();
[2369]57            else
58                ++it;
59        }
60    }
61}
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