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source: code/trunk/src/orxonox/PawnManager.cc @ 3374

Last change on this file since 3374 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[2369]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "PawnManager.h"
30
31#include "core/CoreIncludes.h"
32#include "objects/worldentities/pawns/Pawn.h"
33
34namespace orxonox
35{
[3370]36    PawnManager* PawnManager::singletonPtr_s = 0;
[2369]37
38    PawnManager::PawnManager()
39    {
40        RegisterRootObject(PawnManager);
41    }
42
43    PawnManager::~PawnManager()
44    {
45    }
46
47    void PawnManager::touch()
48    {
[3370]49        if (!PawnManager::singletonPtr_s)
[2369]50            new PawnManager();
51    }
52
53    void PawnManager::tick(float dt)
54    {
55        unsigned int count = 0;
56        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++count)
57        {
58            if (!it->isAlive())
59                delete (*(it++));
60            else
61                ++it;
62        }
63
64        if (count == 0)
65            delete this;
66    }
67}
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