1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "PawnManager.h" |
---|
30 | |
---|
31 | #include "core/CoreIncludes.h" |
---|
32 | #include "objects/worldentities/pawns/Pawn.h" |
---|
33 | |
---|
34 | |
---|
35 | namespace orxonox |
---|
36 | { |
---|
37 | PawnManager* PawnManager::singletonRef_s = 0; |
---|
38 | |
---|
39 | PawnManager::PawnManager() |
---|
40 | { |
---|
41 | RegisterRootObject(PawnManager); |
---|
42 | |
---|
43 | assert(PawnManager::singletonRef_s == 0); |
---|
44 | PawnManager::singletonRef_s = this; |
---|
45 | } |
---|
46 | |
---|
47 | PawnManager::~PawnManager() |
---|
48 | { |
---|
49 | assert(PawnManager::singletonRef_s != 0); |
---|
50 | PawnManager::singletonRef_s = 0; |
---|
51 | } |
---|
52 | |
---|
53 | void PawnManager::touch() |
---|
54 | { |
---|
55 | if (!PawnManager::singletonRef_s) |
---|
56 | new PawnManager(); |
---|
57 | } |
---|
58 | |
---|
59 | void PawnManager::tick(float dt) |
---|
60 | { |
---|
61 | unsigned int count = 0; |
---|
62 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++count) |
---|
63 | { |
---|
64 | if (!it->isAlive()) |
---|
65 | delete (*(it++)); |
---|
66 | else |
---|
67 | ++it; |
---|
68 | } |
---|
69 | |
---|
70 | if (count == 0) |
---|
71 | delete this; |
---|
72 | } |
---|
73 | } |
---|