[2168] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "PlayerManager.h" |
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| 30 | |
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[3196] | 31 | #include "core/CoreIncludes.h" |
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[2896] | 32 | #include "core/GameMode.h" |
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[10624] | 33 | #include "core/singleton/ScopedSingletonIncludes.h" |
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[7474] | 34 | |
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[5738] | 35 | #include "Level.h" |
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[7474] | 36 | #include "LevelManager.h" |
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[5738] | 37 | #include "infos/HumanPlayer.h" |
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[2168] | 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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[10624] | 41 | ManageScopedSingleton(PlayerManager, ScopeID::ROOT, false); |
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[2662] | 42 | |
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[10624] | 43 | RegisterAbstractClass(PlayerManager).inheritsFrom<ClientConnectionListener>(); |
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| 44 | |
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[2168] | 45 | PlayerManager::PlayerManager() |
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| 46 | { |
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[9667] | 47 | RegisterObject(PlayerManager); |
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[2168] | 48 | |
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[8327] | 49 | // this->getConnectedClients(); |
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[2168] | 50 | } |
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| 51 | |
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| 52 | PlayerManager::~PlayerManager() |
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| 53 | { |
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| 54 | } |
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| 55 | |
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| 56 | void PlayerManager::clientConnected(unsigned int clientID) |
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| 57 | { |
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[2896] | 58 | if (GameMode::isMaster()) |
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[2168] | 59 | { |
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[3297] | 60 | if (clientID != 0) |
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[8858] | 61 | orxout(internal_info) << "client connected" << endl; |
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[2168] | 62 | |
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| 63 | // create new HumanPlayer instance |
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| 64 | HumanPlayer* player = new HumanPlayer(0); |
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| 65 | player->setClientID(clientID); |
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| 66 | |
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| 67 | // add to clients-map |
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| 68 | assert(!this->clients_[clientID]); |
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| 69 | this->clients_[clientID] = player; |
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| 70 | |
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[6746] | 71 | if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) |
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[2168] | 72 | LevelManager::getInstance().getActiveLevel()->playerEntered(player); |
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| 73 | } |
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| 74 | } |
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| 75 | |
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| 76 | void PlayerManager::clientDisconnected(unsigned int clientID) |
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| 77 | { |
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[2896] | 78 | if (GameMode::isMaster()) |
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[2168] | 79 | { |
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[5929] | 80 | if (clientID != 0) |
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[8858] | 81 | orxout(internal_info) << "client disconnected" << endl; |
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[2168] | 82 | |
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| 83 | // remove from clients-map |
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| 84 | PlayerInfo* player = this->clients_[clientID]; |
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| 85 | this->clients_.erase(clientID); |
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| 86 | |
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[6746] | 87 | if (LevelManager::exists() && LevelManager::getInstance().getActiveLevel()) |
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[2168] | 88 | LevelManager::getInstance().getActiveLevel()->playerLeft(player); |
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| 89 | |
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| 90 | // delete PlayerInfo instance |
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| 91 | if (player) |
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[5929] | 92 | player->destroy(); |
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[2168] | 93 | } |
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| 94 | } |
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[6417] | 95 | |
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[5966] | 96 | void PlayerManager::disconnectAllClients() |
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| 97 | { |
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| 98 | for( std::map<unsigned int, PlayerInfo*>::iterator it = this->clients_.begin(); it != this->clients_.end(); ) |
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| 99 | this->clientDisconnected( (it++)->first ); |
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| 100 | } |
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[2168] | 101 | |
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| 102 | |
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| 103 | PlayerInfo* PlayerManager::getClient(unsigned int clientID) const |
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| 104 | { |
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[2896] | 105 | if (GameMode::isMaster()) |
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[2168] | 106 | { |
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| 107 | std::map<unsigned int, PlayerInfo*>::const_iterator it = this->clients_.find(clientID); |
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| 108 | if (it != this->clients_.end()) |
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| 109 | return it->second; |
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| 110 | } |
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| 111 | else |
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| 112 | { |
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| 113 | for (ObjectList<PlayerInfo>::iterator it = ObjectList<PlayerInfo>::begin(); it != ObjectList<PlayerInfo>::end(); ++it) |
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| 114 | if (it->getClientID() == clientID) |
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| 115 | return (*it); |
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| 116 | } |
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| 117 | return 0; |
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| 118 | } |
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| 119 | } |
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