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source: code/trunk/src/orxonox/Radar.cc @ 1752

Last change on this file since 1752 was 1747, checked in by landauf, 16 years ago

merged core3 back to trunk

  • Property svn:eol-style set to native
File size: 6.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29/**
30    @file
31    @brief
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "Radar.h"
36#include <float.h>
37#include "objects/WorldEntity.h"
38#include "objects/SpaceShip.h"
39#include "core/CoreIncludes.h"
40#include "core/ConsoleCommand.h"
41#include "core/Iterator.h"
42#include "RadarListener.h"
43
44namespace orxonox
45{
46    SetConsoleCommand(Radar, cycleNavigationFocus, true).accessLevel(AccessLevel::User);
47    SetConsoleCommand(Radar, releaseNavigationFocus, true).accessLevel(AccessLevel::User);
48
49    Radar* Radar::instance_s = 0;
50
51    Radar::Radar()
52        : focus_(0)
53        , objectTypeCounter_(0)
54    {
55        assert(instance_s == 0);
56        instance_s = this;
57
58        // TODO: make this mapping configurable. Maybe there's a possibility with self configured
59        //       configValues..
60        this->objectTypes_["Asteroid"] = RadarViewable::Dot;
61        this->objectTypes_["SpaceShip"] = RadarViewable::Square;
62        this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle;
63
64        /*WorldEntity* object;
65        object = new WorldEntity();
66        object->setPosition(2000.0, 0.0, 0.0);
67        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
68        object = new WorldEntity();
69        object->setPosition(0.0, 2000.0, 0.0);
70        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
71        object = new WorldEntity();
72        object->setPosition(0.0, 0.0, 2000.0);
73        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
74        object = new WorldEntity();
75        object->setPosition(10000.0,16000.0,0.0);
76        addRadarObject(object);*/
77
78    }
79
80    Radar::~Radar()
81    {
82        instance_s = 0;
83    }
84
85    const RadarViewable* Radar::getFocus()
86    {
87        return *(this->itFocus_);
88    }
89
90    RadarViewable::Shape Radar::addObjectDescription(const std::string name)
91    {
92        std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name);
93        if (it == this->objectTypes_.end())
94            return this->objectTypes_[name] = RadarViewable::Square; // default, configure!!
95        else
96            return this->objectTypes_[name];
97    }
98
99
100    void Radar::tick(float dt)
101    {
102        if (this->focus_ != *(this->itFocus_))
103        {
104            // focus object was deleted, release focus
105            this->focus_ = 0;
106            this->itFocus_ = 0;
107        }
108
109        for (ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)
110        {
111            (*itListener)->radarTick(dt);
112
113            for (ObjectList<RadarViewable>::iterator itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement)
114            {
115                if ((*itElement) != SpaceShip::getLocalShip() && (*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage())
116                    (*itListener)->displayObject(*itElement, *itElement == this->focus_);
117            }
118        }
119    }
120
121    void Radar::cycleFocus()
122    {
123        if (ObjectList<RadarViewable>::begin() == 0)
124        {
125            // list is empty
126            this->itFocus_ = 0;
127            this->focus_ = 0;
128        }
129        else
130        {
131            Vector3 localPosition = SpaceShip::getLocalShip()->getPosition();
132            Vector3 targetPosition = localPosition;
133            if (*(this->itFocus_))
134                targetPosition = this->itFocus_->getWorldPosition();
135
136            // find the closed object further away than targetPosition
137            float currentDistance = localPosition.squaredDistance(targetPosition);
138            float nextDistance = FLT_MAX;
139            float minimumDistance = FLT_MAX;
140            ObjectList<RadarViewable>::iterator itFallback = 0;
141
142            for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it)
143            {
144                if (*it == SpaceShip::getLocalShip())
145                    continue;
146
147                float targetDistance = localPosition.squaredDistance((*it)->getWorldPosition());
148                if (targetDistance > currentDistance && targetDistance < nextDistance)
149                {
150                    this->itFocus_ = it;
151                    nextDistance = targetDistance;
152                }
153                if (targetDistance < minimumDistance)
154                {
155                    itFallback = it;
156                    minimumDistance = targetDistance;
157                }
158            }
159
160            if (nextDistance == FLT_MAX)
161            {
162                // we already had the furthest object
163                this->itFocus_ = itFallback;
164                this->focus_ = *itFallback;
165            }
166            else
167            {
168                this->focus_ = *(this->itFocus_);
169            }
170        }
171    }
172
173    void Radar::releaseFocus()
174    {
175        this->itFocus_ = 0;
176        this->focus_ = 0;
177    }
178
179    void Radar::listObjects() const
180    {
181        COUT(3) << "List of RadarObjects:\n";
182        // iterate through all Radar Objects
183        unsigned int i = 0;
184        for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i)
185        {
186            COUT(3) << i++ << ": " << (*it)->getWorldPosition() << std::endl;
187        }
188    }
189
190
191    /*static*/ Radar& Radar::getInstance()
192    {
193        assert(instance_s);
194        return *instance_s;
195    }
196
197    /*static*/ void Radar::cycleNavigationFocus()
198    {
199        // avoid using getInstance because of the assert().
200        // User might call this fuction even if HUDNavigation doesn't exist.
201        if (instance_s)
202            instance_s->cycleFocus();
203    }
204
205    /*static*/ void Radar::releaseNavigationFocus()
206    {
207        // avoid using getInstance because of the assert().
208        // User might call this fuction even if HUDNavigation doesn't exist.
209        if (instance_s)
210            instance_s->releaseFocus();
211    }
212}
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