[1531] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of the Settings class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "Settings.h" |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/ConfigValueIncludes.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | /** |
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| 43 | @brief Constructor: Registers the object and sets the config-values. |
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| 44 | */ |
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| 45 | Settings::Settings() |
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| 46 | { |
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| 47 | RegisterRootObject(Settings); |
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| 48 | setConfigValues(); |
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| 49 | } |
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| 50 | |
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| 51 | Settings::~Settings() |
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| 52 | { |
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| 53 | } |
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| 54 | |
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| 55 | /** |
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| 56 | @brief Returns a unique instance of Core. |
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| 57 | @return The instance |
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| 58 | */ |
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| 59 | Settings& Settings::getSingleton() |
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| 60 | { |
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| 61 | static Settings instance; |
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| 62 | return instance; |
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| 63 | } |
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| 64 | |
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| 65 | /** |
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| 66 | @brief Function to collect the SetConfigValue-macro calls. |
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| 67 | */ |
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| 68 | void Settings::setConfigValues() |
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| 69 | { |
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| 70 | SetConfigValue(dataPath_, "../../Media/").description("Relative path to the game data."); |
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| 71 | if (dataPath_ != "" && dataPath_[dataPath_.size() - 1] != '/') |
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| 72 | { |
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| 73 | ModifyConfigValue(dataPath_, set, dataPath_ + "/"); |
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| 74 | } |
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| 75 | |
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| 76 | if (dataPath_ == "") |
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| 77 | { |
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| 78 | ModifyConfigValue(dataPath_, set, "/"); |
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| 79 | COUT(2) << "Warning: Data path set to \"/\", is that really correct?" << std::endl; |
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| 80 | } |
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| 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief Temporary sets the data path |
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| 85 | @param path The new data path |
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| 86 | */ |
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| 87 | void Settings::_tsetDataPath(const std::string& path) |
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| 88 | { |
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| 89 | ModifyConfigValue(dataPath_, tset, path); |
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| 90 | } |
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| 91 | |
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| 92 | /*static*/ void Settings::tsetDataPath(const std::string& path) |
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| 93 | { |
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| 94 | getSingleton()._tsetDataPath(path); |
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| 95 | } |
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| 96 | |
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| 97 | /** |
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| 98 | @brief Returns the relative path to the game data. |
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| 99 | @return The path to the game data |
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| 100 | */ |
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| 101 | /*static*/ const std::string& Settings::getDataPath() |
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| 102 | { |
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| 103 | return getSingleton().dataPath_; |
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| 104 | } |
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| 105 | } |
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