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source: code/trunk/src/orxonox/chat/ChatInputHandler.h @ 9740

Last change on this file since 9740 was 9675, checked in by landauf, 11 years ago

merged branch 'libs' back to trunk. orxonox now compiles and runs with ogre 1.8 and it compiles (but doesn't run) with cegui 0.8

  • Property svn:eol-style set to native
File size: 4.0 KB
RevLine 
[6776]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChatInputHandler_H__
30#define _ChatInputHandler_H__
31
[8829]32#include "OrxonoxPrereqs.h"
[8079]33
[6776]34#include <string>
35
[9675]36#if CEGUI_VERSION >= 0x000800
37#   include <CEGUI/ForwardRefs.h>
38#   include <CEGUI/Colour.h>
39#else
40#   include <CEGUIForwardRefs.h>
41#   include <CEGUIcolour.h>
42#endif
43
[8079]44#include "util/Singleton.h"
[8829]45#include "chat/ChatListener.h"
[6791]46
[7009]47namespace orxonox // tolua_export
48{ // tolua_export
[9675]49
50#if CEGUI_VERSION >= 0x000800
51  typedef CEGUI::Colour CEGUIColour;
52#else
53  typedef CEGUI::colour CEGUIColour;
54#endif
55
[6776]56  /* class to handle chat using an InputBuffer */
[7009]57  class _OrxonoxExport ChatInputHandler  // tolua_export
58    : public Singleton<ChatInputHandler>, public ChatListener
59  { // tolua_export
[6776]60    private:
61      /** Input buffer, to be used to catch input from the
[7127]62       * keyboard
[6776]63       */
64      InputBuffer *inpbuf;
[6876]65      int disp_offset, width;
[6879]66      bool fullchat;
[6776]67
[7043]68      /* colors for nickname coloring */
69      static const int NumberOfColors = 10;
[9675]70      CEGUIColour text_colors[ NumberOfColors ];
[7043]71
[6788]72      /** input state */
73      InputState *inputState;
74
75      /** setup input buffer, the constructor calls this */
[6776]76      void configureInputBuffer();
77
[6876]78      /** adjust display offset depending on cursor position */
79      void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen );
80
[6910]81      /** singleton pointer */
[6788]82      static ChatInputHandler* singletonPtr_s;
83
[6910]84      /** cegui window handles */
[6870]85      CEGUI::Window *input, *inputonly;
[6910]86
87      /** cegui handle for the history window */
[6846]88      CEGUI::Listbox *lb_history;
89
[7043]90      /* methods to deal with colors */
91      void sub_setcolor( CEGUI::ListboxTextItem *tocolor,
92        std::string name );
93
94      void setupColors();
95
[6910]96      /* callbacks for input handler */
97      void inputChanged();
98      void addline();
99      void backspace();
100      void deleteChar();
101      void cursorRight();
102      void cursorLeft();
103      void cursorEnd();
104      void cursorHome();
105      void exit();
106
[6776]107    public:
108      /** constructor */
109      ChatInputHandler();
[8079]110      ~ChatInputHandler();
[6777]111      friend class Singleton<ChatInputHandler>;
[6776]112
[7009]113      static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); }  // tolua_export
114
[6910]115      /** start listening */
[6791]116      static void activate_static();
[6910]117
118      /** stop listening */
[6870]119      static void activate_small_static();
[6885]120
[6910]121      /** \param message the message text
122       * \param senderID ID of the player who sent the message
123       *
124       * Deal with incoming chat (which means in our case: Add it to the
125       * history window of the full chat window)
126       */
[8829]127      void incomingChat(const std::string& message, const std::string& name);
[6885]128
[6910]129      /** \param full true means show full chat window with history,
130            false means show only an input line
[7127]131       *
132       * Show the chat window and redirect the game's keyboard input
[6910]133       * into it.
134       */
[6870]135      void activate( bool full );
[6910]136
137      /** Deactivate the chat window, meaning: hide it. */
[7009]138      void deactivate();  // tolua_export
[6777]139
[7009]140  };  // tolua_export
[6776]141
142
[7009]143}  // tolua_export
[6776]144
145
146#endif /*_ChatInputHandler_H__*/
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