[8829] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ChatManager.h" |
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| 30 | #include "ChatListener.h" |
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| 31 | |
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| 32 | #include "core/CoreIncludes.h" |
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[10624] | 33 | #include "core/singleton/ScopedSingletonIncludes.h" |
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| 34 | #include "core/command/ConsoleCommandIncludes.h" |
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[8829] | 35 | #include "network/Host.h" |
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| 36 | |
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| 37 | #include "PlayerManager.h" |
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| 38 | #include "infos/PlayerInfo.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[10624] | 42 | ManageScopedSingleton(ChatManager, ScopeID::ROOT, false); |
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[8829] | 43 | |
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| 44 | SetConsoleCommand("chat", &ChatManager::chat).defaultValue(1, NETWORK_PEER_ID_BROADCAST); |
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| 45 | |
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[10624] | 46 | RegisterAbstractClass(ChatManager).inheritsFrom<NetworkChatListener>(); |
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| 47 | |
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[8829] | 48 | ChatManager::ChatManager() |
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| 49 | { |
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| 50 | RegisterObject(ChatManager); |
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| 51 | } |
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| 52 | |
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| 53 | /** |
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| 54 | @brief Sends a message (usually gameplay related) without explicit sender to the chat. |
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| 55 | @param message The message |
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| 56 | @param targetID The client ID (network) of the receiver. Usually the broadcast ID |
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| 57 | */ |
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| 58 | /*static*/ void ChatManager::message(const std::string& message, unsigned int targetID) |
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| 59 | { |
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| 60 | unsigned int sourceID = NETWORK_PEER_ID_UNKNOWN; |
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| 61 | |
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| 62 | // only the server should send gameplay messages through the network. otherwise display the message locally |
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| 63 | if (GameMode::isServer()) |
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| 64 | Host::sendChat(message, sourceID, targetID); |
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| 65 | else |
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| 66 | ChatManager::getInstance().incomingChat(message, sourceID); |
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| 67 | } |
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| 68 | |
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| 69 | /** |
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| 70 | @brief Sends a chat message with the client as its sender to the chat. |
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| 71 | @param message The message |
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| 72 | @param targetID The client ID (network) of the receiver. Usually the broadcast ID |
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| 73 | */ |
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| 74 | /*static*/ void ChatManager::chat(const std::string& message, unsigned int targetID) |
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| 75 | { |
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| 76 | unsigned int sourceID = Host::getPlayerID(); |
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| 77 | |
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| 78 | // if connected to the network, send chat messages online. otherwise display chat locally |
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| 79 | if (GameMode::isServer() || GameMode::isClient()) |
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| 80 | Host::sendChat(message, sourceID, targetID); |
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| 81 | else |
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| 82 | ChatManager::getInstance().incomingChat(message, sourceID); |
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| 83 | } |
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| 84 | |
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| 85 | /** |
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| 86 | @brief Inherited callback from NetworkChatListener, but gets also called directly |
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| 87 | by ChatManager itself if the client is offline. Distributes an incoming chat message |
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| 88 | to all ChatListeners. |
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| 89 | @param message The message |
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| 90 | @param sourceID The client ID (network) of the sender |
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| 91 | */ |
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| 92 | void ChatManager::incomingChat(const std::string& message, unsigned int sourceID) |
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| 93 | { |
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| 94 | std::string text = message; |
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| 95 | std::string name; |
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| 96 | |
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| 97 | // get the name of the sender and prepend it to the text message |
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| 98 | if (sourceID != NETWORK_PEER_ID_UNKNOWN) |
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| 99 | { |
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| 100 | PlayerInfo* player = PlayerManager::getInstance().getClient(sourceID); |
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| 101 | if (player) |
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| 102 | { |
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| 103 | name = player->getName(); |
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| 104 | text = name + ": " + message; |
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| 105 | } |
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| 106 | } |
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| 107 | |
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| 108 | // notify all listeners |
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| 109 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
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| 110 | it->incomingChat(text, name); |
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| 111 | } |
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| 112 | |
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| 113 | |
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| 114 | ////////////////////////////////////////////////////////////////////////// |
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| 115 | // ChatListener // |
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| 116 | ////////////////////////////////////////////////////////////////////////// |
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[10624] | 117 | RegisterAbstractClass(ChatListener).inheritsFrom<Listable>(); |
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[8829] | 118 | |
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| 119 | ChatListener::ChatListener() |
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| 120 | { |
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[9667] | 121 | RegisterObject(ChatListener); |
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[8829] | 122 | } |
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| 123 | } |
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