1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ChatManager.h" |
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30 | #include "ChatListener.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/singleton/ScopedSingletonIncludes.h" |
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34 | #include "core/command/ConsoleCommandIncludes.h" |
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35 | #include "network/Host.h" |
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36 | |
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37 | #include "PlayerManager.h" |
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38 | #include "infos/PlayerInfo.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | ManageScopedSingleton(ChatManager, ScopeID::ROOT, false); |
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43 | |
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44 | SetConsoleCommand("chat", &ChatManager::chat).defaultValue(1, NETWORK_PEER_ID_BROADCAST); |
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45 | |
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46 | RegisterAbstractClass(ChatManager).inheritsFrom<NetworkChatListener>(); |
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47 | |
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48 | ChatManager::ChatManager() |
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49 | { |
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50 | RegisterObject(ChatManager); |
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51 | } |
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52 | |
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53 | /** |
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54 | @brief Sends a message (usually gameplay related) without explicit sender to the chat. |
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55 | @param message The message |
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56 | @param targetID The client ID (network) of the receiver. Usually the broadcast ID |
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57 | */ |
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58 | /*static*/ void ChatManager::message(const std::string& message, unsigned int targetID) |
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59 | { |
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60 | unsigned int sourceID = NETWORK_PEER_ID_UNKNOWN; |
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61 | |
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62 | // only the server should send gameplay messages through the network. otherwise display the message locally |
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63 | if (GameMode::isServer()) |
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64 | Host::sendChat(message, sourceID, targetID); |
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65 | else |
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66 | ChatManager::getInstance().incomingChat(message, sourceID); |
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67 | } |
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68 | |
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69 | /** |
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70 | @brief Sends a chat message with the client as its sender to the chat. |
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71 | @param message The message |
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72 | @param targetID The client ID (network) of the receiver. Usually the broadcast ID |
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73 | */ |
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74 | /*static*/ void ChatManager::chat(const std::string& message, unsigned int targetID) |
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75 | { |
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76 | unsigned int sourceID = Host::getPlayerID(); |
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77 | |
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78 | // if connected to the network, send chat messages online. otherwise display chat locally |
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79 | if (GameMode::isServer() || GameMode::isClient()) |
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80 | Host::sendChat(message, sourceID, targetID); |
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81 | else |
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82 | ChatManager::getInstance().incomingChat(message, sourceID); |
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83 | } |
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84 | |
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85 | /** |
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86 | @brief Inherited callback from NetworkChatListener, but gets also called directly |
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87 | by ChatManager itself if the client is offline. Distributes an incoming chat message |
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88 | to all ChatListeners. |
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89 | @param message The message |
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90 | @param sourceID The client ID (network) of the sender |
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91 | */ |
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92 | void ChatManager::incomingChat(const std::string& message, unsigned int sourceID) |
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93 | { |
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94 | std::string text = message; |
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95 | std::string name; |
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96 | |
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97 | // get the name of the sender and prepend it to the text message |
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98 | if (sourceID != NETWORK_PEER_ID_UNKNOWN) |
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99 | { |
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100 | PlayerInfo* player = PlayerManager::getInstance().getClient(sourceID); |
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101 | if (player) |
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102 | { |
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103 | name = player->getName(); |
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104 | text = name + ": " + message; |
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105 | } |
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106 | } |
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107 | |
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108 | // notify all listeners |
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109 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) |
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110 | it->incomingChat(text, name); |
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111 | } |
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112 | |
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113 | |
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114 | ////////////////////////////////////////////////////////////////////////// |
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115 | // ChatListener // |
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116 | ////////////////////////////////////////////////////////////////////////// |
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117 | RegisterAbstractClass(ChatListener).inheritsFrom<Listable>(); |
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118 | |
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119 | ChatListener::ChatListener() |
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120 | { |
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121 | RegisterObject(ChatListener); |
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122 | } |
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123 | } |
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