[2303] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[2304] | 23 | * Reto Grieder |
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[2303] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[8706] | 29 | /** |
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| 30 | @file CollisionShape.cc |
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| 31 | @brief Implementation of the CollisionShape class. |
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| 32 | */ |
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| 33 | |
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[2303] | 34 | #include "CollisionShape.h" |
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| 35 | |
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[3196] | 36 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> |
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[2303] | 37 | |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/XMLPort.h" |
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[5735] | 40 | #include "worldentities/WorldEntity.h" |
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[2374] | 41 | #include "CompoundCollisionShape.h" |
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[2562] | 42 | #include "WorldEntityCollisionShape.h" |
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[2374] | 43 | |
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[2303] | 44 | namespace orxonox |
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| 45 | { |
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[9667] | 46 | RegisterAbstractClass(CollisionShape).inheritsFrom(Class(BaseObject)).inheritsFrom(Class(Synchronisable)); |
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[8706] | 47 | |
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| 48 | /** |
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| 49 | @brief |
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| 50 | Constructor. Registers and initializes the object. |
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| 51 | */ |
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[9667] | 52 | CollisionShape::CollisionShape(Context* context) |
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| 53 | : BaseObject(context) |
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| 54 | , Synchronisable(context) |
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[2303] | 55 | { |
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| 56 | RegisterObject(CollisionShape); |
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| 57 | |
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[2374] | 58 | this->parent_ = 0; |
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[2445] | 59 | this->parentID_ = OBJECTID_UNKNOWN; |
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[2374] | 60 | this->collisionShape_ = 0; |
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[2403] | 61 | this->position_ = Vector3::ZERO; |
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| 62 | this->orientation_ = Quaternion::IDENTITY; |
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| 63 | this->scale_ = Vector3::UNIT_SCALE; |
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[8706] | 64 | this->uniformScale_ = true; |
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[2469] | 65 | |
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| 66 | this->registerVariables(); |
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[2303] | 67 | } |
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| 68 | |
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[8706] | 69 | /** |
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| 70 | @brief |
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| 71 | Destructor. Detaches the CollisionShape from its parent. |
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| 72 | */ |
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[2303] | 73 | CollisionShape::~CollisionShape() |
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| 74 | { |
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[8706] | 75 | // Detach from parent CompoundCollisionShape. |
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[2514] | 76 | if (this->isInitialized() && this->parent_) |
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[2527] | 77 | this->parent_->detach(this); |
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[2303] | 78 | } |
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| 79 | |
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| 80 | void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 81 | { |
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| 82 | SUPER(CollisionShape, XMLPort, xmlelement, mode); |
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[2374] | 83 | |
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| 84 | XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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| 85 | XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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[2429] | 86 | XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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| 87 | XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); |
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[2374] | 88 | XMLPortParamLoadOnly(CollisionShape, "yaw", yaw, xmlelement, mode); |
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| 89 | XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); |
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| 90 | XMLPortParamLoadOnly(CollisionShape, "roll", roll, xmlelement, mode); |
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[2303] | 91 | } |
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| 92 | |
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[8706] | 93 | /** |
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| 94 | @brief |
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| 95 | Register variables that need synchronizing over the network. |
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| 96 | */ |
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[2374] | 97 | void CollisionShape::registerVariables() |
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[2303] | 98 | { |
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[8706] | 99 | // Keep the shape's parent (can be either a CompoundCollisionShape or a WorldEntity) consistent over the network. |
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[3280] | 100 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); |
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[2303] | 101 | } |
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| 102 | |
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[8706] | 103 | /** |
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| 104 | @brief |
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| 105 | Notifies the CollisionShape of being attached to a CompoundCollisionShape. |
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| 106 | @param newParent |
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| 107 | A pointer to the CompoundCollisionShape the CollisionShape was attached to. |
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| 108 | @return |
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| 109 | Returns |
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| 110 | */ |
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[2562] | 111 | bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) |
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| 112 | { |
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[8706] | 113 | // If the CollisionShape is attached to a CompoundCollisionShapes, detach it. |
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[2562] | 114 | if (this->parent_) |
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| 115 | this->parent_->detach(this); |
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| 116 | |
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| 117 | this->parent_ = newParent; |
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| 118 | |
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[8706] | 119 | // If the new parent is a WorldEntityCollisionShape, the parentID is set to the objectID of the WorldEntity that is its owner. |
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| 120 | // TODO: Why? |
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[3325] | 121 | WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); |
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[2562] | 122 | if (parentWECCS) |
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| 123 | this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); |
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[8706] | 124 | // Else it is set to the objectID of the CompoundCollisionShape. |
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[2562] | 125 | else |
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| 126 | this->parentID_ = newParent->getObjectID(); |
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| 127 | |
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| 128 | return true; |
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| 129 | } |
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| 130 | |
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[8706] | 131 | /** |
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| 132 | @brief |
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| 133 | Notifies the CollisionShape of being detached from a CompoundCollisionShape. |
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| 134 | */ |
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[2562] | 135 | void CollisionShape::notifyDetached() |
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| 136 | { |
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| 137 | this->parent_ = 0; |
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| 138 | this->parentID_ = OBJECTID_UNKNOWN; |
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| 139 | } |
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| 140 | |
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[8706] | 141 | /** |
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| 142 | @brief |
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| 143 | Updates the CompoundCollisionShape the CollisionShape belongs to (if it belongs to one), after the CollisionShape has changed. |
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| 144 | */ |
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[2423] | 145 | void CollisionShape::updateParent() |
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| 146 | { |
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| 147 | if (this->parent_) |
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[2527] | 148 | this->parent_->updateAttachedShape(this); |
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[2423] | 149 | } |
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| 150 | |
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[8706] | 151 | /** |
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| 152 | @brief |
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| 153 | Is called when the parentID of the CollisionShape has changed. |
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| 154 | Attaches it to the object with the changed parentID, which can either be a CompoundCollisionShape or a WorldEntity. |
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| 155 | */ |
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| 156 | void CollisionShape::parentChanged() |
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| 157 | { |
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| 158 | // Get the parent object from the network. |
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| 159 | Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); |
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| 160 | |
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| 161 | // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the |
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| 162 | // internal collision shape (which is compound) of a WE doesn't get synchronised. |
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| 163 | CompoundCollisionShape* parentCCS = orxonox_cast<CompoundCollisionShape*>(parent); |
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| 164 | |
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| 165 | // If the parent is a CompoundCollisionShape, attach the CollisionShape to it. |
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| 166 | if (parentCCS) |
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| 167 | parentCCS->attach(this); |
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| 168 | else |
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| 169 | { |
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| 170 | // If the parent is a WorldEntity, attach the CollisionShape to its collision shapes. |
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| 171 | WorldEntity* parentWE = orxonox_cast<WorldEntity*>(parent); |
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| 172 | if (parentWE) |
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| 173 | parentWE->attachCollisionShape(this); |
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| 174 | } |
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| 175 | } |
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| 176 | |
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| 177 | /** |
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| 178 | @brief |
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| 179 | Check whether the CollisionShape has been either moved or rotated or both. (i.e. it doesn't have position zero and identity orientation any more) |
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| 180 | @return |
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| 181 | Returns true if it has been moved. |
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| 182 | */ |
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[2374] | 183 | bool CollisionShape::hasTransform() const |
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[2303] | 184 | { |
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[3196] | 185 | return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001f) || |
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| 186 | !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1f))); |
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[2303] | 187 | } |
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[2306] | 188 | |
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[8706] | 189 | /** |
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| 190 | @brief |
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| 191 | Set the scale of the CollisionShape. |
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| 192 | Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. |
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| 193 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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| 194 | Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. |
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| 195 | @param scale |
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| 196 | The new scale to be set. Vector3::UNIT_SCALE is the initial scale. |
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| 197 | */ |
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[2306] | 198 | void CollisionShape::setScale3D(const Vector3& scale) |
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| 199 | { |
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[8706] | 200 | if(this->scale_ == scale) |
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| 201 | return; |
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| 202 | |
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| 203 | // If the vectors are not in the same direction, then this is no longer a uniform scaling. |
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| 204 | if(scale_.crossProduct(scale).squaredLength() != 0.0f) |
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| 205 | { |
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[8858] | 206 | orxout(internal_warning) << "Non-uniform scaling is not yet supported." << endl; |
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[8706] | 207 | return; |
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| 208 | } |
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| 209 | |
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| 210 | this->scale_ = scale; |
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| 211 | |
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| 212 | this->changedScale(); |
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| 213 | this->updateParent(); |
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[2306] | 214 | } |
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| 215 | |
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[8706] | 216 | /** |
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| 217 | @brief |
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| 218 | Set the (uniform) scale of the CollisionShape. |
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| 219 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
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| 220 | @param scale |
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| 221 | The scale to scale the CollisionShape with. 1.0f is the initial scale. |
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| 222 | */ |
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[2374] | 223 | void CollisionShape::setScale(float scale) |
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[2306] | 224 | { |
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[8706] | 225 | if(this->scale_.length() == scale) |
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| 226 | return; |
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| 227 | |
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| 228 | this->scale_ = Vector3::UNIT_SCALE*scale; |
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| 229 | |
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| 230 | this->changedScale(); |
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| 231 | this->updateParent(); |
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[2306] | 232 | } |
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[2423] | 233 | |
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[8706] | 234 | /** |
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| 235 | @brief |
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| 236 | Is called when the scale of the CollisionShape has changed. |
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| 237 | */ |
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| 238 | void CollisionShape::changedScale() |
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| 239 | { |
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| 240 | // Adjust the position of the CollisionShape. |
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| 241 | this->position_ *= this->getScale3D(); |
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| 242 | } |
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| 243 | |
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| 244 | /** |
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| 245 | @brief |
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| 246 | Updates the shape. |
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| 247 | Is called when the internal parameters of the shape have changed such that a new shape needs to be created. |
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| 248 | */ |
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[2514] | 249 | void CollisionShape::updateShape() |
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| 250 | { |
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| 251 | btCollisionShape* oldShape = this->collisionShape_; |
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| 252 | this->collisionShape_ = this->createNewShape(); |
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[8706] | 253 | // If the CollisionShape has been rescaled, scale the shape to fit the current scale. |
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| 254 | if(this->scale_ != Vector3::UNIT_SCALE) |
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| 255 | this->changedScale(); |
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[2514] | 256 | // When we recreate the shape, we have to inform the parent about this to update the shape |
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| 257 | this->updateParent(); |
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| 258 | if (oldShape) |
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| 259 | delete oldShape; |
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| 260 | } |
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| 261 | |
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[8706] | 262 | /** |
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| 263 | @brief |
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| 264 | Calculates the local inertia of the collision shape. |
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| 265 | @todo |
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| 266 | Document. |
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| 267 | */ |
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[7401] | 268 | void CollisionShape::calculateLocalInertia(float mass, btVector3& inertia) const |
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[2423] | 269 | { |
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| 270 | if (this->collisionShape_) |
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| 271 | this->collisionShape_->calculateLocalInertia(mass, inertia); |
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[2452] | 272 | else |
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| 273 | inertia.setValue(0, 0, 0); |
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[2423] | 274 | } |
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[2303] | 275 | } |
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