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source: code/trunk/src/orxonox/collisionshapes/CollisionShape.h @ 7923

Last change on this file since 7923 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 3.3 KB
RevLine 
[2303]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[2304]23 *      Reto Grieder
[2303]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CollisionShape_H__
30#define _CollisionShape_H__
31
32#include "OrxonoxPrereqs.h"
33
[2374]34#include "util/Math.h"
35#include "core/BaseObject.h"
[2442]36#include "network/synchronisable/Synchronisable.h"
[2303]37
38namespace orxonox
39{
[2442]40    class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable
[2303]41    {
42        public:
43            CollisionShape(BaseObject* creator);
44            virtual ~CollisionShape();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
[2374]48            inline void setPosition(const Vector3& position)
[2423]49                { this->position_ = position; this->updateParent(); }
[2374]50            inline const Vector3& getPosition() const
51                { return this->position_; }
[2303]52
[2374]53            inline void setOrientation(const Quaternion& orientation)
[2423]54                { this->orientation_ = orientation; this->updateParent(); }
[2374]55            inline const Quaternion& getOrientation() const
56                { return this->orientation_; }
[2303]57
[2423]58            void yaw(const Degree& angle)   { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); }
59            void pitch(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); }
60            void roll(const Degree& angle)  { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); }
[2374]61
62            virtual void setScale3D(const Vector3& scale);
63            virtual void setScale(float scale);
[3301]64            inline const Vector3& getScale3D() const
[2374]65                { return this->scale_; }
66
[2514]67            void updateShape();
68
[2452]69            void calculateLocalInertia(float mass, btVector3& inertia) const;
[2423]70
71            inline btCollisionShape* getCollisionShape() const
[2374]72                { return this->collisionShape_; }
73
74            bool hasTransform() const;
75
[2562]76            bool notifyBeingAttached(CompoundCollisionShape* newParent);
77            void notifyDetached();
[2374]78
[2303]79        protected:
[2423]80            virtual void updateParent();
[2514]81            virtual void parentChanged();
82            virtual btCollisionShape* createNewShape() const = 0;
[2303]83
[2423]84            btCollisionShape*       collisionShape_;
85            CompoundCollisionShape* parent_;
[2562]86            unsigned int            parentID_;
[2423]87
[2303]88        private:
[7163]89            void registerVariables();
90
[2423]91            Vector3                 position_;
92            Quaternion              orientation_;
93            Vector3                 scale_;
[2303]94    };
95}
96
97#endif /* _CollisionShape_H__ */
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