1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _CollisionShape_H__ |
---|
30 | #define _CollisionShape_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include "util/Math.h" |
---|
35 | #include "core/BaseObject.h" |
---|
36 | #include "network/synchronisable/Synchronisable.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable |
---|
41 | { |
---|
42 | public: |
---|
43 | CollisionShape(BaseObject* creator); |
---|
44 | virtual ~CollisionShape(); |
---|
45 | |
---|
46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
47 | |
---|
48 | inline void setPosition(const Vector3& position) |
---|
49 | { this->position_ = position; this->updateParent(); } |
---|
50 | inline const Vector3& getPosition() const |
---|
51 | { return this->position_; } |
---|
52 | |
---|
53 | inline void setOrientation(const Quaternion& orientation) |
---|
54 | { this->orientation_ = orientation; this->updateParent(); } |
---|
55 | inline const Quaternion& getOrientation() const |
---|
56 | { return this->orientation_; } |
---|
57 | |
---|
58 | void yaw(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); } |
---|
59 | void pitch(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); } |
---|
60 | void roll(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); } |
---|
61 | |
---|
62 | virtual void setScale3D(const Vector3& scale); |
---|
63 | virtual void setScale(float scale); |
---|
64 | inline const Vector3& getScale3D() const |
---|
65 | { return this->scale_; } |
---|
66 | |
---|
67 | void updateShape(); |
---|
68 | |
---|
69 | void calculateLocalInertia(float mass, btVector3& inertia) const; |
---|
70 | |
---|
71 | inline btCollisionShape* getCollisionShape() const |
---|
72 | { return this->collisionShape_; } |
---|
73 | |
---|
74 | bool hasTransform() const; |
---|
75 | |
---|
76 | bool notifyBeingAttached(CompoundCollisionShape* newParent); |
---|
77 | void notifyDetached(); |
---|
78 | |
---|
79 | protected: |
---|
80 | virtual void updateParent(); |
---|
81 | virtual void parentChanged(); |
---|
82 | virtual btCollisionShape* createNewShape() const = 0; |
---|
83 | |
---|
84 | btCollisionShape* collisionShape_; |
---|
85 | CompoundCollisionShape* parent_; |
---|
86 | unsigned int parentID_; |
---|
87 | |
---|
88 | private: |
---|
89 | void registerVariables(); |
---|
90 | |
---|
91 | Vector3 position_; |
---|
92 | Quaternion orientation_; |
---|
93 | Vector3 scale_; |
---|
94 | }; |
---|
95 | } |
---|
96 | |
---|
97 | #endif /* _CollisionShape_H__ */ |
---|