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source: code/trunk/src/orxonox/controllers/DroneController.h @ 9515

Last change on this file since 9515 was 8891, checked in by jo, 13 years ago

Ai and tutorial improvements merged back to the trunk. AI features: all weapons are used, the ai-firestrength is configurable, bots are able to collect pickups . I've set the tutorial level as default level.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _DroneController_H__
30#define _DroneController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "AIController.h"
35#include "core/WeakPtr.h"
36#include "tools/interfaces/Tickable.h"
37
38#include "tools/Timer.h"
39
40
41namespace orxonox
42{
43    /**
44    @brief
45        Controller for the Drone of the PPS tutorial.
46    @author
47        Oli Scheuss
48    */
49    class _OrxonoxExport DroneController : public ArtificialController, public Tickable
50    {
51        public:
52            DroneController(BaseObject* creator);
53            virtual ~DroneController();
54
55            virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick.
56
57            void setOwner(Pawn* owner);
58            inline Pawn* getOwner() const
59                { return this->owner_; }
60
61            void setDrone(Drone*  drone);
62            inline Drone* getDrone() const
63                { return this->drone_; }
64
65        protected:
66            virtual void action();
67            void ownerDied();
68            bool friendlyFire(); //<! returns true if the owner_ would be hit.
69            bool isShooting_;
70
71        private:
72            static const float ACTION_INTERVAL;
73
74            Timer actionTimer_;
75            WeakPtr<Pawn> owner_;
76            Drone* drone_;
77    };
78}
79
80#endif /* _DroneController_H__ */
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