[8978] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[9255] | 23 | * ... |
---|
[8978] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _FormationController_h__ |
---|
| 30 | #define _FormationController_h__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
| 34 | #include <vector> |
---|
[9667] | 35 | #include "core/class/Super.h" |
---|
[8978] | 36 | |
---|
| 37 | #include "util/Math.h" |
---|
| 38 | #include "controllers/Controller.h" |
---|
| 39 | #include "worldentities/ControllableEntity.h" |
---|
| 40 | |
---|
| 41 | |
---|
| 42 | namespace orxonox { |
---|
| 43 | |
---|
| 44 | class _OrxonoxExport FormationController : public Controller |
---|
| 45 | { |
---|
| 46 | |
---|
| 47 | public: |
---|
[9667] | 48 | FormationController(Context* context); |
---|
[8978] | 49 | |
---|
| 50 | virtual ~FormationController(); |
---|
| 51 | |
---|
| 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
| 53 | |
---|
| 54 | |
---|
| 55 | static void formationflight(const bool form); |
---|
| 56 | static void masteraction(const int action); |
---|
| 57 | static void followme(); |
---|
| 58 | static void passivebehaviour(const bool passive); |
---|
| 59 | static void formationsize(const int size); |
---|
[9625] | 60 | void setNewMasterWithinFormation(FormationController* newMaster); |
---|
[8978] | 61 | |
---|
| 62 | inline void setFormationFlight(bool formation) |
---|
| 63 | { this->formationFlight_ = formation; } |
---|
| 64 | inline bool getFormationFlight() const |
---|
| 65 | { return this->formationFlight_; } |
---|
| 66 | |
---|
| 67 | inline void setFormationSize(int size) |
---|
| 68 | { this->maxFormationSize_ = size; } |
---|
| 69 | inline int getFormationSize() const |
---|
| 70 | { return this->maxFormationSize_; } |
---|
| 71 | |
---|
| 72 | |
---|
| 73 | inline void setPassive(bool passive) |
---|
| 74 | { this->passive_ = passive; } |
---|
| 75 | inline bool getPassive() const |
---|
| 76 | { return this->passive_; } |
---|
| 77 | |
---|
| 78 | |
---|
[9797] | 79 | |
---|
[8978] | 80 | /** |
---|
| 81 | @brief Mode of the formation, behaviour of slaves |
---|
| 82 | Normal-normal behaviour |
---|
| 83 | Defend-just defend the master |
---|
| 84 | Attack-leave formation, attack every target |
---|
[8999] | 85 | */ |
---|
[8991] | 86 | enum FormationMode {NORMAL,DEFEND,ATTACK}; |
---|
[8999] | 87 | |
---|
[8978] | 88 | /** |
---|
| 89 | @brief Sets the new mode. If master, set it for all slaves. |
---|
| 90 | */ |
---|
[8991] | 91 | void setFormationMode(FormationMode val); |
---|
| 92 | inline FormationMode getFormationMode() const |
---|
| 93 | { return this->formationMode_; } |
---|
[8978] | 94 | |
---|
[9348] | 95 | virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage); |
---|
[9256] | 96 | |
---|
[9625] | 97 | FormationController* getMaster( void ) { return myMaster_; } |
---|
| 98 | FormationController* getController( void ) { return this; } |
---|
| 99 | FormationController* getSlave( void ) { return this->slaves_.back(); } |
---|
| 100 | |
---|
[9256] | 101 | protected: |
---|
[8978] | 102 | bool formationFlight_; |
---|
| 103 | bool passive_; |
---|
| 104 | unsigned int maxFormationSize_; |
---|
| 105 | int freedomCount_; |
---|
| 106 | enum State {SLAVE, MASTER, FREE}; |
---|
[8999] | 107 | |
---|
[8978] | 108 | State state_; |
---|
| 109 | std::vector<FormationController*> slaves_; |
---|
| 110 | FormationController* myMaster_; |
---|
| 111 | |
---|
[8991] | 112 | FormationMode formationMode_; |
---|
[8978] | 113 | |
---|
| 114 | enum SpecificMasterAction {NONE, HOLD, SPIN, TURN180, FOLLOW}; |
---|
| 115 | SpecificMasterAction specificMasterAction_; |
---|
| 116 | int specificMasterActionHoldCount_; |
---|
| 117 | float speedCounter_; //for speed adjustment when following |
---|
| 118 | |
---|
| 119 | void moveToPosition(const Vector3& target); |
---|
| 120 | void moveToTargetPosition(); |
---|
[8992] | 121 | void absoluteMoveToPosition(const Vector3& target); |
---|
[8978] | 122 | void copyOrientation(const Quaternion& orient); |
---|
| 123 | void copyTargetOrientation(); |
---|
| 124 | |
---|
| 125 | void removeFromFormation(); |
---|
| 126 | void unregisterSlave(); |
---|
| 127 | void searchNewMaster(); |
---|
| 128 | void commandSlaves(); |
---|
[9625] | 129 | void takeLeadOfFormation(); |
---|
| 130 | void loseMasterState(); |
---|
[8978] | 131 | void setNewMasterWithinFormation(); |
---|
| 132 | |
---|
| 133 | void freeSlaves(); |
---|
| 134 | void forceFreeSlaves(); |
---|
| 135 | void forceFreedom(); |
---|
| 136 | bool forcedFree(); |
---|
| 137 | |
---|
[8999] | 138 | void masterAttacked(Pawn* originator); |
---|
[8978] | 139 | |
---|
| 140 | void specificMasterActionHold(); |
---|
| 141 | void turn180Init(); |
---|
| 142 | void spinInit(); |
---|
| 143 | void spin(); |
---|
| 144 | void turn180(); |
---|
| 145 | void followInit(Pawn* pawn, const bool always = false, const int secondsToFollow = 100); |
---|
| 146 | void followRandomHumanInit(); |
---|
| 147 | void follow(); |
---|
| 148 | |
---|
| 149 | void setTargetPosition(const Vector3& target); |
---|
| 150 | void searchRandomTargetPosition(); |
---|
| 151 | |
---|
| 152 | void setTargetOrientation(const Quaternion& orient); |
---|
| 153 | void setTargetOrientation(Pawn* target); |
---|
| 154 | |
---|
| 155 | virtual void positionReached() {} |
---|
| 156 | |
---|
| 157 | static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack |
---|
| 158 | |
---|
[8999] | 159 | |
---|
[8978] | 160 | void setTarget(Pawn* target); |
---|
[9625] | 161 | |
---|
[8978] | 162 | void searchNewTarget(); |
---|
| 163 | void forgetTarget(); |
---|
| 164 | |
---|
| 165 | void targetDied(); |
---|
[8999] | 166 | |
---|
[8978] | 167 | bool bHasTargetPosition_; |
---|
| 168 | Vector3 targetPosition_; |
---|
| 169 | bool bHasTargetOrientation_; |
---|
| 170 | Quaternion targetOrientation_; |
---|
| 171 | |
---|
| 172 | WeakPtr<Pawn> target_; |
---|
| 173 | bool bShooting_; |
---|
| 174 | }; |
---|
| 175 | |
---|
| 176 | |
---|
| 177 | } |
---|
| 178 | #endif /* _FormationController_h__ */ |
---|
| 179 | |
---|
| 180 | |
---|