[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "HumanController.h" |
---|
| 30 | |
---|
| 31 | #include "core/CoreIncludes.h" |
---|
[7284] | 32 | #include "core/command/ConsoleCommand.h" |
---|
[5735] | 33 | #include "worldentities/ControllableEntity.h" |
---|
| 34 | #include "worldentities/pawns/Pawn.h" |
---|
| 35 | #include "gametypes/Gametype.h" |
---|
| 36 | #include "infos/PlayerInfo.h" |
---|
[5929] | 37 | #include "Radar.h" |
---|
| 38 | #include "Scene.h" |
---|
[2072] | 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
[7862] | 42 | extern const std::string __CC_fire_name = "fire"; |
---|
[7863] | 43 | extern const std::string __CC_suicide_name = "suicide"; |
---|
[8706] | 44 | const std::string __CC_boost_name = "boost"; |
---|
[7862] | 45 | |
---|
[7284] | 46 | SetConsoleCommand("HumanController", "moveFrontBack", &HumanController::moveFrontBack ).addShortcut().setAsInputCommand(); |
---|
| 47 | SetConsoleCommand("HumanController", "moveRightLeft", &HumanController::moveRightLeft ).addShortcut().setAsInputCommand(); |
---|
| 48 | SetConsoleCommand("HumanController", "moveUpDown", &HumanController::moveUpDown ).addShortcut().setAsInputCommand(); |
---|
| 49 | SetConsoleCommand("HumanController", "rotateYaw", &HumanController::rotateYaw ).addShortcut().setAsInputCommand(); |
---|
| 50 | SetConsoleCommand("HumanController", "rotatePitch", &HumanController::rotatePitch ).addShortcut().setAsInputCommand(); |
---|
| 51 | SetConsoleCommand("HumanController", "rotateRoll", &HumanController::rotateRoll ).addShortcut().setAsInputCommand(); |
---|
[7862] | 52 | SetConsoleCommand("HumanController", __CC_fire_name, &HumanController::fire ).addShortcut().keybindMode(KeybindMode::OnHold); |
---|
[7284] | 53 | SetConsoleCommand("HumanController", "reload", &HumanController::reload ).addShortcut(); |
---|
[8706] | 54 | SetConsoleCommand("HumanController", __CC_boost_name, &HumanController::keepBoost ).addShortcut().keybindMode(KeybindMode::OnHold); |
---|
[7284] | 55 | SetConsoleCommand("HumanController", "greet", &HumanController::greet ).addShortcut(); |
---|
| 56 | SetConsoleCommand("HumanController", "switchCamera", &HumanController::switchCamera ).addShortcut(); |
---|
| 57 | SetConsoleCommand("HumanController", "mouseLook", &HumanController::mouseLook ).addShortcut(); |
---|
[7863] | 58 | SetConsoleCommand("HumanController", __CC_suicide_name, &HumanController::suicide ).addShortcut(); |
---|
[7284] | 59 | SetConsoleCommand("HumanController", "toggleGodMode", &HumanController::toggleGodMode ).addShortcut(); |
---|
| 60 | SetConsoleCommand("HumanController", "addBots", &HumanController::addBots ).addShortcut().defaultValues(1); |
---|
| 61 | SetConsoleCommand("HumanController", "killBots", &HumanController::killBots ).addShortcut().defaultValues(0); |
---|
| 62 | SetConsoleCommand("HumanController", "cycleNavigationFocus", &HumanController::cycleNavigationFocus).addShortcut(); |
---|
| 63 | SetConsoleCommand("HumanController", "releaseNavigationFocus", &HumanController::releaseNavigationFocus).addShortcut(); |
---|
[8079] | 64 | SetConsoleCommand("HumanController", "myposition", &HumanController::myposition ).addShortcut(); |
---|
[2072] | 65 | |
---|
| 66 | CreateUnloadableFactory(HumanController); |
---|
| 67 | |
---|
| 68 | HumanController* HumanController::localController_s = 0; |
---|
[8706] | 69 | /*static*/ const float HumanController::BOOSTING_TIME = 0.1f; |
---|
[2072] | 70 | |
---|
| 71 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
---|
| 72 | { |
---|
| 73 | RegisterObject(HumanController); |
---|
| 74 | |
---|
[8706] | 75 | this->controlPaused_ = false; |
---|
| 76 | this->boosting_ = false; |
---|
| 77 | this->boosting_ = false; |
---|
[6417] | 78 | |
---|
[2072] | 79 | HumanController::localController_s = this; |
---|
[8706] | 80 | this->boostingTimeout_.setTimer(HumanController::BOOSTING_TIME, false, createExecutor(createFunctor(&HumanController::terminateBoosting, this))); |
---|
| 81 | this->boostingTimeout_.stopTimer(); |
---|
[2072] | 82 | } |
---|
| 83 | |
---|
| 84 | HumanController::~HumanController() |
---|
| 85 | { |
---|
| 86 | HumanController::localController_s = 0; |
---|
| 87 | } |
---|
| 88 | |
---|
[5929] | 89 | void HumanController::tick(float dt) |
---|
| 90 | { |
---|
| 91 | if (GameMode::playsSound() && HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 92 | { |
---|
| 93 | Camera* camera = HumanController::localController_s->controllableEntity_->getCamera(); |
---|
[6417] | 94 | if (!camera) |
---|
[8858] | 95 | orxout(internal_warning) << "HumanController, Warning: Using a ControllableEntity without Camera" << endl; |
---|
[5929] | 96 | } |
---|
| 97 | } |
---|
| 98 | |
---|
[2072] | 99 | void HumanController::moveFrontBack(const Vector2& value) |
---|
| 100 | { |
---|
[6417] | 101 | if (HumanController::localController_s) |
---|
| 102 | HumanController::localController_s->frontback(value); |
---|
| 103 | } |
---|
| 104 | |
---|
| 105 | void HumanController::frontback(const Vector2& value) |
---|
| 106 | { |
---|
[2072] | 107 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 108 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
---|
| 109 | } |
---|
| 110 | |
---|
| 111 | void HumanController::moveRightLeft(const Vector2& value) |
---|
| 112 | { |
---|
| 113 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 114 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
---|
| 115 | } |
---|
| 116 | |
---|
| 117 | void HumanController::moveUpDown(const Vector2& value) |
---|
| 118 | { |
---|
| 119 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 120 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
---|
| 121 | } |
---|
| 122 | |
---|
[6417] | 123 | void HumanController::yaw(const Vector2& value) |
---|
[2072] | 124 | { |
---|
| 125 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 126 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
---|
| 127 | } |
---|
| 128 | |
---|
[6417] | 129 | void HumanController::pitch(const Vector2& value) |
---|
[2072] | 130 | { |
---|
| 131 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 132 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
---|
| 133 | } |
---|
| 134 | |
---|
[6417] | 135 | void HumanController::rotateYaw(const Vector2& value) |
---|
| 136 | { |
---|
| 137 | if (HumanController::localController_s) |
---|
| 138 | HumanController::localController_s->yaw(value); |
---|
| 139 | } |
---|
| 140 | |
---|
| 141 | void HumanController::rotatePitch(const Vector2& value) |
---|
| 142 | { |
---|
| 143 | if (HumanController::localController_s) |
---|
| 144 | HumanController::localController_s->pitch(value); |
---|
| 145 | } |
---|
| 146 | |
---|
[2072] | 147 | void HumanController::rotateRoll(const Vector2& value) |
---|
| 148 | { |
---|
| 149 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 150 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
---|
| 151 | } |
---|
| 152 | |
---|
[3053] | 153 | void HumanController::fire(unsigned int firemode) |
---|
[2072] | 154 | { |
---|
[6417] | 155 | if (HumanController::localController_s) |
---|
| 156 | HumanController::localController_s->doFire(firemode); |
---|
| 157 | } |
---|
| 158 | |
---|
| 159 | void HumanController::doFire(unsigned int firemode) |
---|
| 160 | { |
---|
[2072] | 161 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
[3053] | 162 | HumanController::localController_s->controllableEntity_->fire(firemode); |
---|
[2072] | 163 | } |
---|
| 164 | |
---|
[3053] | 165 | void HumanController::reload() |
---|
[2072] | 166 | { |
---|
| 167 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
[3053] | 168 | HumanController::localController_s->controllableEntity_->reload(); |
---|
[2072] | 169 | } |
---|
| 170 | |
---|
[8706] | 171 | /** |
---|
| 172 | @brief |
---|
| 173 | Static method,keeps boosting. |
---|
| 174 | */ |
---|
| 175 | /*static*/ void HumanController::keepBoost() |
---|
[2662] | 176 | { |
---|
| 177 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
[8706] | 178 | HumanController::localController_s->keepBoosting(); |
---|
[2662] | 179 | } |
---|
[8706] | 180 | |
---|
| 181 | /** |
---|
| 182 | @brief |
---|
| 183 | Starts, or keeps the boosting mode. |
---|
| 184 | Resets the boosting timeout and ells the ControllableEntity to boost (or not boost anymore). |
---|
| 185 | */ |
---|
| 186 | void HumanController::keepBoosting(void) |
---|
| 187 | { |
---|
| 188 | if(this->boostingTimeout_.isActive()) |
---|
| 189 | { |
---|
| 190 | this->boostingTimeout_.stopTimer(); |
---|
| 191 | this->boostingTimeout_.startTimer(); |
---|
| 192 | } |
---|
| 193 | else |
---|
| 194 | { |
---|
| 195 | this->boosting_ = true; |
---|
| 196 | this->boostingTimeout_.startTimer(); |
---|
| 197 | |
---|
| 198 | this->controllableEntity_->boost(this->boosting_); |
---|
[8858] | 199 | // orxout() << "Start boosting" << endl; |
---|
[8706] | 200 | } |
---|
| 201 | } |
---|
[2662] | 202 | |
---|
[8706] | 203 | /** |
---|
| 204 | @brief |
---|
| 205 | Terminates the boosting mode. |
---|
| 206 | */ |
---|
| 207 | void HumanController::terminateBoosting(void) |
---|
| 208 | { |
---|
| 209 | this->boosting_ = false; |
---|
| 210 | this->boostingTimeout_.stopTimer(); |
---|
| 211 | |
---|
| 212 | this->controllableEntity_->boost(this->boosting_); |
---|
[8858] | 213 | // orxout() << "Stop boosting" << endl; |
---|
[8706] | 214 | } |
---|
| 215 | |
---|
[2072] | 216 | void HumanController::greet() |
---|
| 217 | { |
---|
| 218 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 219 | HumanController::localController_s->controllableEntity_->greet(); |
---|
| 220 | } |
---|
| 221 | |
---|
| 222 | void HumanController::switchCamera() |
---|
| 223 | { |
---|
| 224 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 225 | HumanController::localController_s->controllableEntity_->switchCamera(); |
---|
| 226 | } |
---|
[2662] | 227 | |
---|
| 228 | void HumanController::mouseLook() |
---|
| 229 | { |
---|
| 230 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 231 | HumanController::localController_s->controllableEntity_->mouseLook(); |
---|
| 232 | } |
---|
| 233 | |
---|
| 234 | void HumanController::suicide() |
---|
| 235 | { |
---|
| 236 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 237 | { |
---|
[3325] | 238 | Pawn* pawn = orxonox_cast<Pawn*>(HumanController::localController_s->controllableEntity_); |
---|
[2662] | 239 | if (pawn) |
---|
| 240 | pawn->kill(); |
---|
[2872] | 241 | else if (HumanController::localController_s->player_) |
---|
[3038] | 242 | HumanController::localController_s->player_->stopControl(); |
---|
[2662] | 243 | } |
---|
| 244 | } |
---|
| 245 | |
---|
[6417] | 246 | void HumanController::toggleGodMode() |
---|
| 247 | { |
---|
[8079] | 248 | if (HumanController::localController_s) |
---|
| 249 | HumanController::localController_s->setGodMode(!HumanController::localController_s->getGodMode()); |
---|
[6417] | 250 | } |
---|
| 251 | |
---|
[8079] | 252 | void HumanController::myposition() |
---|
| 253 | { |
---|
| 254 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 255 | { |
---|
| 256 | const Vector3& position = HumanController::localController_s->controllableEntity_->getPosition(); |
---|
| 257 | const Quaternion& orientation = HumanController::localController_s->controllableEntity_->getOrientation(); |
---|
| 258 | |
---|
[8858] | 259 | orxout(message) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" " |
---|
| 260 | << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << endl; |
---|
[8079] | 261 | } |
---|
| 262 | } |
---|
| 263 | |
---|
[2662] | 264 | void HumanController::addBots(unsigned int amount) |
---|
| 265 | { |
---|
| 266 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
---|
| 267 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); |
---|
| 268 | } |
---|
| 269 | |
---|
| 270 | void HumanController::killBots(unsigned int amount) |
---|
| 271 | { |
---|
| 272 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
---|
| 273 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); |
---|
| 274 | } |
---|
| 275 | |
---|
[3196] | 276 | Pawn* HumanController::getLocalControllerEntityAsPawn() |
---|
| 277 | { |
---|
| 278 | if (HumanController::localController_s) |
---|
[3325] | 279 | return orxonox_cast<Pawn*>(HumanController::localController_s->getControllableEntity()); |
---|
[3196] | 280 | else |
---|
| 281 | return NULL; |
---|
| 282 | } |
---|
[5929] | 283 | |
---|
| 284 | void HumanController::cycleNavigationFocus() |
---|
| 285 | { |
---|
| 286 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 287 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->cycleFocus(); |
---|
| 288 | } |
---|
| 289 | |
---|
| 290 | void HumanController::releaseNavigationFocus() |
---|
| 291 | { |
---|
| 292 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 293 | HumanController::localController_s->controllableEntity_->getScene()->getRadar()->releaseFocus(); |
---|
| 294 | } |
---|
[6417] | 295 | |
---|
| 296 | void HumanController::pauseControl() |
---|
| 297 | { |
---|
| 298 | if (HumanController::localController_s) |
---|
| 299 | HumanController::localController_s->doPauseControl(); |
---|
| 300 | } |
---|
| 301 | |
---|
| 302 | void HumanController::resumeControl() |
---|
| 303 | { |
---|
| 304 | if (HumanController::localController_s) |
---|
| 305 | HumanController::localController_s->doResumeControl(); |
---|
| 306 | } |
---|
[2072] | 307 | } |
---|