[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _HumanController_H__ |
---|
| 30 | #define _HumanController_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
[5929] | 33 | |
---|
| 34 | #include "tools/interfaces/Tickable.h" |
---|
[2072] | 35 | #include "Controller.h" |
---|
| 36 | |
---|
| 37 | namespace orxonox |
---|
| 38 | { |
---|
[5929] | 39 | class _OrxonoxExport HumanController : public Controller, public Tickable |
---|
[2072] | 40 | { |
---|
| 41 | public: |
---|
| 42 | HumanController(BaseObject* creator); |
---|
| 43 | virtual ~HumanController(); |
---|
| 44 | |
---|
[5929] | 45 | virtual void tick(float dt); |
---|
| 46 | |
---|
[2072] | 47 | static void moveFrontBack(const Vector2& value); |
---|
| 48 | static void moveRightLeft(const Vector2& value); |
---|
| 49 | static void moveUpDown(const Vector2& value); |
---|
| 50 | |
---|
| 51 | static void rotateYaw(const Vector2& value); |
---|
| 52 | static void rotatePitch(const Vector2& value); |
---|
| 53 | static void rotateRoll(const Vector2& value); |
---|
| 54 | |
---|
[3053] | 55 | static void fire(unsigned int firemode); |
---|
| 56 | static void reload(); |
---|
[2072] | 57 | |
---|
[2662] | 58 | static void boost(); |
---|
[2072] | 59 | static void greet(); |
---|
| 60 | static void switchCamera(); |
---|
[2662] | 61 | static void mouseLook(); |
---|
| 62 | static void dropItems(); |
---|
[3073] | 63 | static void useItem(); |
---|
[5929] | 64 | static void cycleNavigationFocus(); |
---|
| 65 | static void releaseNavigationFocus(); |
---|
[2072] | 66 | |
---|
[2662] | 67 | static void suicide(); |
---|
| 68 | |
---|
| 69 | static void addBots(unsigned int amount); |
---|
| 70 | static void killBots(unsigned int amount = 0); |
---|
| 71 | |
---|
[3073] | 72 | static inline HumanController* getLocalControllerSingleton() |
---|
| 73 | { return HumanController::localController_s; } |
---|
[3196] | 74 | static Pawn* getLocalControllerEntityAsPawn(); |
---|
[3089] | 75 | //friend class, for mouselook |
---|
| 76 | friend class Map; |
---|
| 77 | |
---|
[2072] | 78 | private: |
---|
| 79 | static HumanController* localController_s; |
---|
| 80 | }; |
---|
| 81 | } |
---|
| 82 | |
---|
| 83 | #endif /* _HumanController_H__ */ |
---|