[5979] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5981] | 23 | * Michael Wirth |
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[5979] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "NewHumanController.h" |
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| 30 | |
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[6256] | 31 | #include <cmath> |
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[6033] | 32 | #include <OgreRay.h> |
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| 33 | #include <OgreSceneQuery.h> |
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| 34 | #include <OgreCamera.h> |
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| 35 | #include <OgreSceneManager.h> |
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[6377] | 36 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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[5981] | 37 | |
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[5979] | 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "core/ConsoleCommand.h" |
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| 40 | #include "worldentities/ControllableEntity.h" |
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[6111] | 41 | #include "worldentities/pawns/Pawn.h" |
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[5979] | 42 | #include "infos/PlayerInfo.h" |
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[6055] | 43 | #include "overlays/OrxonoxOverlay.h" |
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[5979] | 44 | #include "graphics/Camera.h" |
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| 45 | #include "sound/SoundManager.h" |
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[6377] | 46 | #include "tools/BulletConversions.h" |
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[5979] | 47 | #include "Scene.h" |
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| 48 | |
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| 49 | namespace orxonox |
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| 50 | { |
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[6377] | 51 | SetConsoleCommand(NewHumanController, changeMode, false).keybindMode(KeybindMode::OnPress); |
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| 52 | SetConsoleCommand(NewHumanController, accelerate, false).keybindMode(KeybindMode::OnPress); |
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| 53 | SetConsoleCommand(NewHumanController, decelerate, false).keybindMode(KeybindMode::OnPress); |
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| 54 | SetConsoleCommand(NewHumanController, unfire, true).keybindMode(KeybindMode::OnRelease); |
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[6091] | 55 | |
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[5979] | 56 | CreateUnloadableFactory(NewHumanController); |
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| 57 | |
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[6091] | 58 | NewHumanController* NewHumanController::localController_s = 0; |
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| 59 | |
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[6122] | 60 | NewHumanController::NewHumanController(BaseObject* creator) |
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| 61 | : HumanController(creator) |
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| 62 | , crossHairOverlay_(NULL) |
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[6195] | 63 | , centerOverlay_(NULL) |
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[6320] | 64 | , damageOverlayTop_(NULL) |
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| 65 | , damageOverlayRight_(NULL) |
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| 66 | , damageOverlayBottom_(NULL) |
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| 67 | , damageOverlayLeft_(NULL) |
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| 68 | , damageOverlayTT_(0) |
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[6328] | 69 | , arrowsOverlay1_(NULL) |
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| 70 | , arrowsOverlay2_(NULL) |
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| 71 | , arrowsOverlay3_(NULL) |
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| 72 | , arrowsOverlay4_(NULL) |
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[5979] | 73 | { |
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| 74 | RegisterObject(NewHumanController); |
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[6001] | 75 | |
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[6055] | 76 | overlaySize_ = 0.08; |
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[6210] | 77 | arrowsSize_ = 0.4; |
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[6310] | 78 | |
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| 79 | damageOverlayTime_ = 0.6; |
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| 80 | |
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[6055] | 81 | controlMode_ = 0; |
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[6149] | 82 | acceleration_ = 0; |
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[6236] | 83 | accelerating_ = false; |
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[6210] | 84 | firemode_ = -1; |
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[6310] | 85 | |
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[6210] | 86 | showArrows_ = true; |
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[6236] | 87 | showOverlays_ = false; |
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[6310] | 88 | showDamageOverlay_ = true; |
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[6033] | 89 | |
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[6149] | 90 | //currentPitch_ = 1; |
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| 91 | //currentYaw_ = 1; |
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| 92 | |
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[6122] | 93 | if (GameMode::showsGraphics()) |
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| 94 | { |
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| 95 | crossHairOverlay_ = new OrxonoxOverlay(this); |
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| 96 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
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| 97 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
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[6195] | 98 | crossHairOverlay_->hide(); |
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[6210] | 99 | //crossHairOverlay_->setAspectCorrection(true); not working |
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[6195] | 100 | |
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| 101 | centerOverlay_ = new OrxonoxOverlay(this); |
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| 102 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); |
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| 103 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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[6377] | 104 | centerOverlay_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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[6195] | 105 | centerOverlay_->hide(); |
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[6210] | 106 | |
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[6377] | 107 | if (showDamageOverlay_) |
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[6210] | 108 | { |
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[6310] | 109 | damageOverlayTop_ = new OrxonoxOverlay(this); |
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| 110 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); |
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| 111 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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[6377] | 112 | damageOverlayTop_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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[6310] | 113 | damageOverlayTop_->hide(); |
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| 114 | |
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| 115 | damageOverlayRight_ = new OrxonoxOverlay(this); |
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| 116 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); |
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| 117 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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[6377] | 118 | damageOverlayRight_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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[6310] | 119 | damageOverlayRight_->hide(); |
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| 120 | |
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| 121 | damageOverlayBottom_ = new OrxonoxOverlay(this); |
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| 122 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); |
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| 123 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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[6377] | 124 | damageOverlayBottom_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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[6310] | 125 | damageOverlayBottom_->hide(); |
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| 126 | |
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| 127 | damageOverlayLeft_ = new OrxonoxOverlay(this); |
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| 128 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); |
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| 129 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5, overlaySize_ * 2.5)); |
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[6377] | 130 | damageOverlayLeft_->setPosition(Vector2(0.5 - overlaySize_*2.5/2.0, 0.5 - overlaySize_*2.5/2.0)); |
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[6310] | 131 | damageOverlayLeft_->hide(); |
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| 132 | } |
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| 133 | |
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[6377] | 134 | if (showArrows_) |
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[6310] | 135 | { |
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[6210] | 136 | arrowsOverlay1_ = new OrxonoxOverlay(this); |
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[6289] | 137 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); |
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[6210] | 138 | arrowsOverlay1_->setSize(Vector2(0.02727, 0.36 * arrowsSize_)); |
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| 139 | arrowsOverlay1_->setPickPoint(Vector2(0.5, 0.5)); |
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| 140 | arrowsOverlay1_->setPosition(Vector2(0.5, 0.5)); |
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| 141 | arrowsOverlay1_->hide(); |
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[6387] | 142 | |
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[6210] | 143 | arrowsOverlay2_ = new OrxonoxOverlay(this); |
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[6289] | 144 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); |
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[6210] | 145 | arrowsOverlay2_->setSize(Vector2(0.02727, 0.59 * arrowsSize_)); |
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| 146 | arrowsOverlay2_->setPickPoint(Vector2(0.5, 0.5)); |
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| 147 | arrowsOverlay2_->setPosition(Vector2(0.5, 0.5)); |
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| 148 | arrowsOverlay2_->hide(); |
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[6387] | 149 | |
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[6210] | 150 | arrowsOverlay3_ = new OrxonoxOverlay(this); |
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[6289] | 151 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); |
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[6210] | 152 | arrowsOverlay3_->setSize(Vector2(0.02727, 0.77 * arrowsSize_)); |
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| 153 | arrowsOverlay3_->setPickPoint(Vector2(0.5, 0.5)); |
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| 154 | arrowsOverlay3_->setPosition(Vector2(0.5, 0.5)); |
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| 155 | arrowsOverlay3_->hide(); |
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[6387] | 156 | |
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[6210] | 157 | arrowsOverlay4_ = new OrxonoxOverlay(this); |
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[6289] | 158 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); |
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[6210] | 159 | arrowsOverlay4_->setSize(Vector2(0.02727, arrowsSize_)); |
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| 160 | arrowsOverlay4_->setPickPoint(Vector2(0.5, 0.5)); |
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| 161 | arrowsOverlay4_->setPosition(Vector2(0.5, 0.5)); |
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| 162 | arrowsOverlay4_->hide(); |
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| 163 | } |
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[6122] | 164 | } |
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[6045] | 165 | |
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[6058] | 166 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
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[6055] | 167 | this->targetMask_.exclude(ClassByString("BaseObject")); |
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| 168 | this->targetMask_.include(ClassByString("WorldEntity")); |
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| 169 | this->targetMask_.exclude(ClassByString("Projectile")); |
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[6091] | 170 | |
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| 171 | NewHumanController::localController_s = this; |
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[6195] | 172 | |
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[6236] | 173 | controlPaused_ = false; |
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[6210] | 174 | |
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[6377] | 175 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); |
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[5979] | 176 | } |
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| 177 | |
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| 178 | NewHumanController::~NewHumanController() |
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| 179 | { |
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[6055] | 180 | if (this->isInitialized()) |
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[5981] | 181 | { |
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[6122] | 182 | if (this->crossHairOverlay_) |
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| 183 | this->crossHairOverlay_->destroy(); |
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[6210] | 184 | if (this->centerOverlay_) |
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| 185 | this->centerOverlay_->destroy(); |
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| 186 | |
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| 187 | if (showArrows_) |
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| 188 | { |
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| 189 | if (this->arrowsOverlay1_) |
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| 190 | this->arrowsOverlay1_->destroy(); |
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| 191 | if (this->arrowsOverlay2_) |
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| 192 | this->arrowsOverlay2_->destroy(); |
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| 193 | if (this->arrowsOverlay3_) |
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| 194 | this->arrowsOverlay3_->destroy(); |
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| 195 | if (this->arrowsOverlay4_) |
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| 196 | this->arrowsOverlay4_->destroy(); |
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| 197 | } |
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[5981] | 198 | } |
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[5979] | 199 | } |
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| 200 | |
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[6055] | 201 | void NewHumanController::tick(float dt) |
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| 202 | { |
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[6122] | 203 | if (GameMode::showsGraphics()) |
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[6111] | 204 | { |
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[6210] | 205 | |
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[6377] | 206 | if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
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[6122] | 207 | { |
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[6157] | 208 | this->updateTarget(); |
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[6289] | 209 | |
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[6377] | 210 | if (!controlPaused_ ) |
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| 211 | { |
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| 212 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
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[6289] | 213 | this->showOverlays(); |
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| 214 | |
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[6195] | 215 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5-overlaySize_/2)); |
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[6210] | 216 | |
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[6377] | 217 | if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1)) |
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[6236] | 218 | { |
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[6377] | 219 | if (this->showOverlays_ && this->showArrows_) |
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[6236] | 220 | alignArrows(); |
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| 221 | } |
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[6210] | 222 | else |
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| 223 | hideArrows(); |
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[6310] | 224 | |
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[6377] | 225 | if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0)) |
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| 226 | { |
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[6310] | 227 | this->damageOverlayTT_ -= dt; |
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| 228 | this->damageOverlayTR_ -= dt; |
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| 229 | this->damageOverlayTB_ -= dt; |
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| 230 | this->damageOverlayTL_ -= dt; |
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[6377] | 231 | if (this->damageOverlayTT_ <= 0) |
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[6310] | 232 | this->damageOverlayTop_->hide(); |
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[6377] | 233 | if (this->damageOverlayTR_ <= 0) |
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[6310] | 234 | this->damageOverlayRight_->hide(); |
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[6377] | 235 | if (this->damageOverlayTB_ <= 0) |
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[6310] | 236 | this->damageOverlayBottom_->hide(); |
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[6377] | 237 | if (this->damageOverlayTL_ <= 0) |
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[6310] | 238 | this->damageOverlayLeft_->hide(); |
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| 239 | } |
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[6195] | 240 | } |
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[6122] | 241 | } |
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[6279] | 242 | else |
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| 243 | this->hideOverlays(); |
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[6210] | 244 | |
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[6377] | 245 | if (this->acceleration_ > 0) |
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[6173] | 246 | { |
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[6377] | 247 | if (this->accelerating_) |
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[6173] | 248 | HumanController::moveFrontBack(Vector2(1, 0)); |
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| 249 | else |
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[6388] | 250 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
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[6173] | 251 | this->accelerating_ = false; |
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| 252 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
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| 253 | } |
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[6111] | 254 | } |
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[6001] | 255 | |
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[6360] | 256 | // Reset pitch and yaw rates |
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[6365] | 257 | // TODO: Reactivate this to fix the game pad problem with 0 input |
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| 258 | //this->currentPitch_ = 0; |
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| 259 | //this->currentYaw_ = 0; |
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[6360] | 260 | |
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[6001] | 261 | HumanController::tick(dt); |
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| 262 | } |
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| 263 | |
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[6033] | 264 | void NewHumanController::doFire(unsigned int firemode) |
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| 265 | { |
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[6377] | 266 | if (!this->controllableEntity_) |
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[6316] | 267 | return; |
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[6033] | 268 | |
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[6210] | 269 | this->firemode_ = firemode; |
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| 270 | |
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[6157] | 271 | if (firemode == 1 && this->controlMode_ == 1) |
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| 272 | { |
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[6143] | 273 | //unlocked steering, steer on right mouse click |
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[6144] | 274 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
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| 275 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
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[6143] | 276 | } |
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[6157] | 277 | else |
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[6143] | 278 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
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| 279 | |
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[6045] | 280 | } |
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| 281 | |
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[6377] | 282 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) |
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| 283 | { |
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| 284 | if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
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| 285 | { |
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[6310] | 286 | Vector3 posA; |
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[6377] | 287 | if (originator) |
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[6310] | 288 | posA = originator->getWorldPosition(); |
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| 289 | else |
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| 290 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); |
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| 291 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); |
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| 292 | //posA and posB are almost identical |
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[6295] | 293 | |
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[6310] | 294 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); |
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[6295] | 295 | |
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[6310] | 296 | //back is z positive |
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| 297 | //x is left positive |
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| 298 | //y is down positive |
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| 299 | relativeHit.normalise(); |
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| 300 | |
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| 301 | float threshold = 0.3; |
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[6377] | 302 | if (relativeHit.x > threshold) // Left |
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[6310] | 303 | { |
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| 304 | this->damageOverlayLeft_->show(); |
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| 305 | this->damageOverlayTL_ = this->damageOverlayTime_; |
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| 306 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); |
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| 307 | } |
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[6377] | 308 | if (relativeHit.x < -threshold) //Right |
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[6310] | 309 | { |
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| 310 | this->damageOverlayRight_->show(); |
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| 311 | this->damageOverlayTR_ = this->damageOverlayTime_; |
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| 312 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); |
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| 313 | } |
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[6377] | 314 | if (relativeHit.y > threshold) //Top |
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[6310] | 315 | { |
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[6312] | 316 | this->damageOverlayBottom_->show(); |
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| 317 | this->damageOverlayTB_ = this->damageOverlayTime_; |
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[6310] | 318 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); |
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| 319 | } |
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[6377] | 320 | if (relativeHit.y < -threshold) //Bottom |
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[6310] | 321 | { |
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[6312] | 322 | this->damageOverlayTop_->show(); |
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| 323 | this->damageOverlayTT_ = this->damageOverlayTime_; |
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[6310] | 324 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); |
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| 325 | } |
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| 326 | } |
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[6295] | 327 | } |
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| 328 | |
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[6210] | 329 | void NewHumanController::unfire() |
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| 330 | { |
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| 331 | if (NewHumanController::localController_s) |
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| 332 | NewHumanController::localController_s->doUnfire(); |
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| 333 | } |
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| 334 | |
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| 335 | void NewHumanController::doUnfire() |
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| 336 | { |
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| 337 | this->firemode_ = -1; |
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| 338 | hideArrows(); |
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| 339 | } |
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| 340 | |
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[6111] | 341 | void NewHumanController::updateTarget() |
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[6055] | 342 | { |
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| 343 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
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[6033] | 344 | |
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[6058] | 345 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5, static_cast<float>(this->currentPitch_)/2*-1+.5); |
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[6033] | 346 | |
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[6055] | 347 | rsq->setRay(mouseRay); |
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| 348 | rsq->setSortByDistance(true); |
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[6033] | 349 | |
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[6055] | 350 | /* |
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| 351 | Distance of objects: |
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| 352 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
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[6033] | 353 | |
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[6055] | 354 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
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| 355 | they vanish only after a distance of 10'000 |
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| 356 | */ |
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[6045] | 357 | |
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| 358 | |
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[6055] | 359 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
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[6111] | 360 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
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[6033] | 361 | |
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[6055] | 362 | Ogre::RaySceneQueryResult::iterator itr; |
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| 363 | for (itr = result.begin(); itr != result.end(); ++itr) |
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| 364 | { |
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| 365 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 500) |
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[6045] | 366 | { |
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[6055] | 367 | // Try to cast the user pointer |
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| 368 | WorldEntity* wePtr = dynamic_cast<WorldEntity*>(itr->movable->getUserObject()); |
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| 369 | if (wePtr) |
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| 370 | { |
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[6377] | 371 | // go through all parents of object and look whether they are sightable or not |
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[6114] | 372 | bool isSightable = false; |
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| 373 | WorldEntity* parent = wePtr->getParent(); |
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[6377] | 374 | while (parent) |
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[6114] | 375 | { |
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| 376 | if (this->targetMask_.isExcluded(parent->getIdentifier())) |
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| 377 | { |
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| 378 | parent = parent->getParent(); |
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| 379 | continue; |
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| 380 | } |
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| 381 | else |
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| 382 | { |
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| 383 | isSightable = true; |
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| 384 | break; |
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| 385 | } |
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| 386 | } |
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[6377] | 387 | if (!isSightable) |
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[6055] | 388 | continue; |
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[6045] | 389 | } |
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[6143] | 390 | |
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[6377] | 391 | if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr) |
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[6116] | 392 | this->getControllableEntity()->setTarget(wePtr); |
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[6091] | 393 | |
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[6377] | 394 | if (pawn) |
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[6143] | 395 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
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| 396 | |
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[6195] | 397 | //itr->movable->getParentSceneNode()->showBoundingBox(true); |
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[6111] | 398 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
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| 399 | return; |
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[6045] | 400 | } |
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[6377] | 401 | } |
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[6091] | 402 | |
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[6377] | 403 | if (pawn) |
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[6111] | 404 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
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[6143] | 405 | |
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| 406 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
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| 407 | this->getControllableEntity()->setTarget( 0 ); |
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[6033] | 408 | |
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[6091] | 409 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
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[6058] | 410 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
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[6033] | 411 | } |
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| 412 | |
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[6149] | 413 | void NewHumanController::frontback(const Vector2& value) |
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| 414 | { |
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[6173] | 415 | this->accelerating_ = true; |
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[6149] | 416 | |
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[6173] | 417 | //if (this->acceleration_ == 0) |
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[6377] | 418 | HumanController::frontback(value); |
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[6149] | 419 | } |
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| 420 | |
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[5993] | 421 | void NewHumanController::yaw(const Vector2& value) |
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| 422 | { |
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[6377] | 423 | //SUPER(NewHumanController, yaw, value); |
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| 424 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
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[6091] | 425 | HumanController::yaw(value); |
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[6143] | 426 | |
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[5993] | 427 | this->currentYaw_ = value.x; |
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[5979] | 428 | } |
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[6055] | 429 | |
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[5993] | 430 | void NewHumanController::pitch(const Vector2& value) |
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[5981] | 431 | { |
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[6377] | 432 | //SUPER(NewHumanController, pitch, value); |
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| 433 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
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[6091] | 434 | HumanController::pitch(value); |
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| 435 | |
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[5993] | 436 | this->currentPitch_ = value.x; |
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[5981] | 437 | } |
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[6091] | 438 | |
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[6149] | 439 | void NewHumanController::changeMode() |
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| 440 | { |
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[6365] | 441 | if (NewHumanController::localController_s) |
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[6111] | 442 | { |
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[6365] | 443 | if (NewHumanController::localController_s->controlMode_ == 0) |
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| 444 | { |
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[6111] | 445 | NewHumanController::localController_s->controlMode_ = 1; |
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[6210] | 446 | NewHumanController::localController_s->hideArrows(); |
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[6365] | 447 | } |
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| 448 | else |
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| 449 | NewHumanController::localController_s->controlMode_ = 0; |
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[6111] | 450 | } |
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[6091] | 451 | } |
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[6143] | 452 | |
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[6115] | 453 | void NewHumanController::changedControllableEntity() |
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| 454 | { |
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| 455 | this->controlMode_ = 0; |
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| 456 | this->currentYaw_ = 0; |
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| 457 | this->currentPitch_ = 0; |
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[6377] | 458 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
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[6236] | 459 | { |
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| 460 | this->showOverlays_ = true; |
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[6377] | 461 | if (!this->controlPaused_) |
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[6236] | 462 | { |
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| 463 | this->showOverlays(); |
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| 464 | this->alignArrows(); |
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| 465 | } |
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| 466 | } |
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| 467 | else |
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| 468 | { |
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| 469 | this->showOverlays_ = false; |
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| 470 | this->hideOverlays(); |
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| 471 | } |
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[6115] | 472 | } |
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[6149] | 473 | |
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| 474 | void NewHumanController::accelerate() |
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| 475 | { |
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[6377] | 476 | if (NewHumanController::localController_s) |
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[6173] | 477 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
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[6149] | 478 | } |
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| 479 | |
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| 480 | void NewHumanController::decelerate() |
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| 481 | { |
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[6377] | 482 | if (NewHumanController::localController_s) |
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[6173] | 483 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
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[6149] | 484 | } |
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[6195] | 485 | |
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[6377] | 486 | void NewHumanController::doResumeControl() |
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| 487 | { |
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[6195] | 488 | this->controlPaused_ = false; |
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[6377] | 489 | if (this->showOverlays_) |
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[6236] | 490 | this->showOverlays(); |
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[6195] | 491 | } |
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| 492 | |
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[6377] | 493 | void NewHumanController::doPauseControl() |
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| 494 | { |
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[6195] | 495 | this->controlPaused_ = true; |
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[6236] | 496 | this->hideOverlays(); |
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[6195] | 497 | } |
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[6210] | 498 | |
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[6377] | 499 | void NewHumanController::alignArrows() |
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| 500 | { |
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| 501 | if (showArrows_) |
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| 502 | { |
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[6210] | 503 | hideArrows(); |
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[6387] | 504 | |
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[6210] | 505 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); |
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[6387] | 506 | |
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[6377] | 507 | if (distance > 0.04 && distance <= 0.59 * arrowsSize_ / 2.0 ) |
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| 508 | { |
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[6210] | 509 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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| 510 | this->arrowsOverlay1_->show(); |
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| 511 | } |
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[6377] | 512 | else if (distance > 0.59 * arrowsSize_ / 2.0 && distance <= 0.77 * arrowsSize_ / 2.0 ) |
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| 513 | { |
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[6210] | 514 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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| 515 | this->arrowsOverlay2_->show(); |
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| 516 | } |
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[6377] | 517 | else if (distance > 0.77 * arrowsSize_ / 2.0 && distance <= arrowsSize_ / 2.0) |
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| 518 | { |
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[6210] | 519 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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| 520 | this->arrowsOverlay3_->show(); |
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| 521 | } |
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[6377] | 522 | else if (distance > arrowsSize_ / 2.0) |
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| 523 | { |
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[6210] | 524 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0 * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * Ogre::Math::PI) * 360.0f)); |
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| 525 | this->arrowsOverlay4_->show(); |
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| 526 | } |
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| 527 | } |
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| 528 | } |
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| 529 | |
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[6377] | 530 | void NewHumanController::showOverlays() |
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| 531 | { |
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| 532 | if (!GameMode::showsGraphics()) |
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[6320] | 533 | return; |
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[6236] | 534 | this->crossHairOverlay_->show(); |
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| 535 | this->centerOverlay_->show(); |
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[6289] | 536 | |
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[6377] | 537 | if (showArrows_) |
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| 538 | { |
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[6236] | 539 | this->arrowsOverlay1_->show(); |
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| 540 | this->arrowsOverlay2_->show(); |
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| 541 | this->arrowsOverlay3_->show(); |
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| 542 | this->arrowsOverlay4_->show(); |
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| 543 | } |
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| 544 | } |
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| 545 | |
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[6377] | 546 | void NewHumanController::hideOverlays() |
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| 547 | { |
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| 548 | if (!GameMode::showsGraphics()) |
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[6320] | 549 | return; |
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[6236] | 550 | this->crossHairOverlay_->hide(); |
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| 551 | this->centerOverlay_->hide(); |
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[6289] | 552 | |
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[6377] | 553 | if (showDamageOverlay_) |
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| 554 | { |
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[6310] | 555 | this->damageOverlayTop_->hide(); |
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| 556 | this->damageOverlayRight_->hide(); |
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| 557 | this->damageOverlayBottom_->hide(); |
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| 558 | this->damageOverlayLeft_->hide(); |
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| 559 | } |
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| 560 | |
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[6236] | 561 | this->hideArrows(); |
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| 562 | } |
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| 563 | |
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[6377] | 564 | void NewHumanController::hideArrows() |
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| 565 | { |
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| 566 | if(!GameMode::showsGraphics()) |
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[6320] | 567 | return; |
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[6377] | 568 | if (showArrows_) |
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| 569 | { |
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[6210] | 570 | this->arrowsOverlay1_->hide(); |
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| 571 | this->arrowsOverlay2_->hide(); |
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| 572 | this->arrowsOverlay3_->hide(); |
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| 573 | this->arrowsOverlay4_->hide(); |
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| 574 | } |
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| 575 | } |
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[5979] | 576 | } |
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