[5979] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[5981] | 23 | * Michael Wirth |
---|
[5979] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "NewHumanController.h" |
---|
| 30 | |
---|
[6256] | 31 | #include <cmath> |
---|
[6033] | 32 | #include <OgreRay.h> |
---|
| 33 | #include <OgreSceneQuery.h> |
---|
| 34 | #include <OgreCamera.h> |
---|
| 35 | #include <OgreSceneManager.h> |
---|
[6377] | 36 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
---|
[5981] | 37 | |
---|
[5979] | 38 | #include "core/CoreIncludes.h" |
---|
[7284] | 39 | #include "core/command/ConsoleCommand.h" |
---|
[7859] | 40 | #include "core/input/KeyBinder.h" |
---|
| 41 | #include "core/input/KeyBinderManager.h" |
---|
[5979] | 42 | #include "worldentities/ControllableEntity.h" |
---|
[6111] | 43 | #include "worldentities/pawns/Pawn.h" |
---|
[5979] | 44 | #include "infos/PlayerInfo.h" |
---|
[6055] | 45 | #include "overlays/OrxonoxOverlay.h" |
---|
[5979] | 46 | #include "graphics/Camera.h" |
---|
| 47 | #include "sound/SoundManager.h" |
---|
[6377] | 48 | #include "tools/BulletConversions.h" |
---|
[5979] | 49 | #include "Scene.h" |
---|
| 50 | |
---|
| 51 | namespace orxonox |
---|
| 52 | { |
---|
[7284] | 53 | SetConsoleCommand("NewHumanController", "changeMode", &NewHumanController::changeMode).keybindMode(KeybindMode::OnPress); |
---|
| 54 | SetConsoleCommand("NewHumanController", "accelerate", &NewHumanController::accelerate).keybindMode(KeybindMode::OnPress); |
---|
| 55 | SetConsoleCommand("NewHumanController", "decelerate", &NewHumanController::decelerate).keybindMode(KeybindMode::OnPress); |
---|
| 56 | SetConsoleCommand("NewHumanController", "unfire", &NewHumanController::unfire ).keybindMode(KeybindMode::OnRelease).addShortcut(); |
---|
[6091] | 57 | |
---|
[5979] | 58 | CreateUnloadableFactory(NewHumanController); |
---|
| 59 | |
---|
[6091] | 60 | NewHumanController* NewHumanController::localController_s = 0; |
---|
| 61 | |
---|
[6122] | 62 | NewHumanController::NewHumanController(BaseObject* creator) |
---|
| 63 | : HumanController(creator) |
---|
| 64 | , crossHairOverlay_(NULL) |
---|
[6195] | 65 | , centerOverlay_(NULL) |
---|
[6320] | 66 | , damageOverlayTop_(NULL) |
---|
| 67 | , damageOverlayRight_(NULL) |
---|
| 68 | , damageOverlayBottom_(NULL) |
---|
| 69 | , damageOverlayLeft_(NULL) |
---|
| 70 | , damageOverlayTT_(0) |
---|
[6328] | 71 | , arrowsOverlay1_(NULL) |
---|
| 72 | , arrowsOverlay2_(NULL) |
---|
| 73 | , arrowsOverlay3_(NULL) |
---|
| 74 | , arrowsOverlay4_(NULL) |
---|
[5979] | 75 | { |
---|
| 76 | RegisterObject(NewHumanController); |
---|
[6001] | 77 | |
---|
[6502] | 78 | overlaySize_ = 0.08f; |
---|
| 79 | arrowsSize_ = 0.4f; |
---|
[6310] | 80 | |
---|
[6502] | 81 | damageOverlayTime_ = 0.6f; |
---|
[6310] | 82 | |
---|
[6055] | 83 | controlMode_ = 0; |
---|
[6149] | 84 | acceleration_ = 0; |
---|
[6236] | 85 | accelerating_ = false; |
---|
[6210] | 86 | firemode_ = -1; |
---|
[6310] | 87 | |
---|
[6210] | 88 | showArrows_ = true; |
---|
[6236] | 89 | showOverlays_ = false; |
---|
[6310] | 90 | showDamageOverlay_ = true; |
---|
[6033] | 91 | |
---|
[6149] | 92 | //currentPitch_ = 1; |
---|
| 93 | //currentYaw_ = 1; |
---|
| 94 | |
---|
[6122] | 95 | if (GameMode::showsGraphics()) |
---|
| 96 | { |
---|
| 97 | crossHairOverlay_ = new OrxonoxOverlay(this); |
---|
| 98 | crossHairOverlay_->setBackgroundMaterial("Orxonox/Crosshair3"); |
---|
| 99 | crossHairOverlay_->setSize(Vector2(overlaySize_, overlaySize_)); |
---|
[6195] | 100 | crossHairOverlay_->hide(); |
---|
[6210] | 101 | //crossHairOverlay_->setAspectCorrection(true); not working |
---|
[6195] | 102 | |
---|
| 103 | centerOverlay_ = new OrxonoxOverlay(this); |
---|
| 104 | centerOverlay_->setBackgroundMaterial("Orxonox/CenterOverlay"); |
---|
[6502] | 105 | centerOverlay_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
| 106 | centerOverlay_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
[6195] | 107 | centerOverlay_->hide(); |
---|
[6210] | 108 | |
---|
[6377] | 109 | if (showDamageOverlay_) |
---|
[6210] | 110 | { |
---|
[6310] | 111 | damageOverlayTop_ = new OrxonoxOverlay(this); |
---|
| 112 | damageOverlayTop_->setBackgroundMaterial("Orxonox/DamageOverlayTop"); |
---|
[6502] | 113 | damageOverlayTop_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
| 114 | damageOverlayTop_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
[6310] | 115 | damageOverlayTop_->hide(); |
---|
| 116 | |
---|
| 117 | damageOverlayRight_ = new OrxonoxOverlay(this); |
---|
| 118 | damageOverlayRight_->setBackgroundMaterial("Orxonox/DamageOverlayRight"); |
---|
[6502] | 119 | damageOverlayRight_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
| 120 | damageOverlayRight_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
[6310] | 121 | damageOverlayRight_->hide(); |
---|
| 122 | |
---|
| 123 | damageOverlayBottom_ = new OrxonoxOverlay(this); |
---|
| 124 | damageOverlayBottom_->setBackgroundMaterial("Orxonox/DamageOverlayBottom"); |
---|
[6502] | 125 | damageOverlayBottom_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
| 126 | damageOverlayBottom_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
[6310] | 127 | damageOverlayBottom_->hide(); |
---|
| 128 | |
---|
| 129 | damageOverlayLeft_ = new OrxonoxOverlay(this); |
---|
| 130 | damageOverlayLeft_->setBackgroundMaterial("Orxonox/DamageOverlayLeft"); |
---|
[6502] | 131 | damageOverlayLeft_->setSize(Vector2(overlaySize_ * 2.5f, overlaySize_ * 2.5f)); |
---|
| 132 | damageOverlayLeft_->setPosition(Vector2(0.5f - overlaySize_*2.5f/2.0f, 0.5f - overlaySize_*2.5f/2.0f)); |
---|
[6310] | 133 | damageOverlayLeft_->hide(); |
---|
| 134 | } |
---|
| 135 | |
---|
[6377] | 136 | if (showArrows_) |
---|
[6310] | 137 | { |
---|
[6210] | 138 | arrowsOverlay1_ = new OrxonoxOverlay(this); |
---|
[6289] | 139 | arrowsOverlay1_->setBackgroundMaterial("Orxonox/DirectionArrows1"); |
---|
[6502] | 140 | arrowsOverlay1_->setSize(Vector2(0.02727f, 0.36f * arrowsSize_)); |
---|
| 141 | arrowsOverlay1_->setPickPoint(Vector2(0.5f, 0.5f)); |
---|
| 142 | arrowsOverlay1_->setPosition(Vector2(0.5f, 0.5f)); |
---|
[6210] | 143 | arrowsOverlay1_->hide(); |
---|
[6387] | 144 | |
---|
[6210] | 145 | arrowsOverlay2_ = new OrxonoxOverlay(this); |
---|
[6289] | 146 | arrowsOverlay2_->setBackgroundMaterial("Orxonox/DirectionArrows2"); |
---|
[6502] | 147 | arrowsOverlay2_->setSize(Vector2(0.02727f, 0.59f * arrowsSize_)); |
---|
| 148 | arrowsOverlay2_->setPickPoint(Vector2(0.5f, 0.5f)); |
---|
| 149 | arrowsOverlay2_->setPosition(Vector2(0.5f, 0.5f)); |
---|
[6210] | 150 | arrowsOverlay2_->hide(); |
---|
[6387] | 151 | |
---|
[6210] | 152 | arrowsOverlay3_ = new OrxonoxOverlay(this); |
---|
[6289] | 153 | arrowsOverlay3_->setBackgroundMaterial("Orxonox/DirectionArrows3"); |
---|
[6502] | 154 | arrowsOverlay3_->setSize(Vector2(0.02727f, 0.77f * arrowsSize_)); |
---|
| 155 | arrowsOverlay3_->setPickPoint(Vector2(0.5f, 0.5f)); |
---|
| 156 | arrowsOverlay3_->setPosition(Vector2(0.5f, 0.5f)); |
---|
[6210] | 157 | arrowsOverlay3_->hide(); |
---|
[6387] | 158 | |
---|
[6210] | 159 | arrowsOverlay4_ = new OrxonoxOverlay(this); |
---|
[6289] | 160 | arrowsOverlay4_->setBackgroundMaterial("Orxonox/DirectionArrows4"); |
---|
[6502] | 161 | arrowsOverlay4_->setSize(Vector2(0.02727f, arrowsSize_)); |
---|
| 162 | arrowsOverlay4_->setPickPoint(Vector2(0.5f, 0.5f)); |
---|
| 163 | arrowsOverlay4_->setPosition(Vector2(0.5f, 0.5f)); |
---|
[6210] | 164 | arrowsOverlay4_->hide(); |
---|
| 165 | } |
---|
[6122] | 166 | } |
---|
[6045] | 167 | |
---|
[6058] | 168 | // HACK: Define which objects are targetable when considering the creator of an orxonox::Model |
---|
[6055] | 169 | this->targetMask_.exclude(ClassByString("BaseObject")); |
---|
| 170 | this->targetMask_.include(ClassByString("WorldEntity")); |
---|
| 171 | this->targetMask_.exclude(ClassByString("Projectile")); |
---|
[6091] | 172 | |
---|
| 173 | NewHumanController::localController_s = this; |
---|
[6195] | 174 | |
---|
[6236] | 175 | controlPaused_ = false; |
---|
[6210] | 176 | |
---|
[6377] | 177 | //HumanController::localController_s->getControllableEntity()->getCamera()->setDrag(true); |
---|
[5979] | 178 | } |
---|
| 179 | |
---|
| 180 | NewHumanController::~NewHumanController() |
---|
| 181 | { |
---|
[6055] | 182 | if (this->isInitialized()) |
---|
[5981] | 183 | { |
---|
[6122] | 184 | if (this->crossHairOverlay_) |
---|
| 185 | this->crossHairOverlay_->destroy(); |
---|
[6210] | 186 | if (this->centerOverlay_) |
---|
| 187 | this->centerOverlay_->destroy(); |
---|
| 188 | |
---|
[6598] | 189 | if (this->arrowsOverlay1_) |
---|
| 190 | this->arrowsOverlay1_->destroy(); |
---|
| 191 | if (this->arrowsOverlay2_) |
---|
| 192 | this->arrowsOverlay2_->destroy(); |
---|
| 193 | if (this->arrowsOverlay3_) |
---|
| 194 | this->arrowsOverlay3_->destroy(); |
---|
| 195 | if (this->arrowsOverlay4_) |
---|
| 196 | this->arrowsOverlay4_->destroy(); |
---|
| 197 | if (this->damageOverlayTop_) |
---|
| 198 | this->damageOverlayTop_->destroy(); |
---|
| 199 | if (this->damageOverlayLeft_) |
---|
| 200 | this->damageOverlayLeft_->destroy(); |
---|
| 201 | if (this->damageOverlayRight_) |
---|
| 202 | this->damageOverlayRight_->destroy(); |
---|
| 203 | if (this->damageOverlayBottom_) |
---|
| 204 | this->damageOverlayBottom_->destroy(); |
---|
[5981] | 205 | } |
---|
[5979] | 206 | } |
---|
| 207 | |
---|
[6055] | 208 | void NewHumanController::tick(float dt) |
---|
| 209 | { |
---|
[6122] | 210 | if (GameMode::showsGraphics()) |
---|
[6111] | 211 | { |
---|
[6210] | 212 | |
---|
[6377] | 213 | if (this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
---|
[6122] | 214 | { |
---|
[6157] | 215 | this->updateTarget(); |
---|
[6289] | 216 | |
---|
[6377] | 217 | if (!controlPaused_ ) |
---|
| 218 | { |
---|
| 219 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
---|
[6289] | 220 | this->showOverlays(); |
---|
[7163] | 221 | else if (this->getControllableEntity() && this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) |
---|
| 222 | { |
---|
| 223 | this->showOverlays(); |
---|
| 224 | this->hideArrows(); |
---|
| 225 | } |
---|
[6289] | 226 | |
---|
[6502] | 227 | this->crossHairOverlay_->setPosition(Vector2(static_cast<float>(this->currentYaw_)/2*-1+.5f-overlaySize_/2, static_cast<float>(this->currentPitch_)/2*-1+.5f-overlaySize_/2)); |
---|
[6210] | 228 | |
---|
[6377] | 229 | if (this->controlMode_ == 0 || (this->controlMode_ == 1 && this->firemode_ == 1)) |
---|
[6236] | 230 | { |
---|
[6377] | 231 | if (this->showOverlays_ && this->showArrows_) |
---|
[6236] | 232 | alignArrows(); |
---|
| 233 | } |
---|
[6210] | 234 | else |
---|
| 235 | hideArrows(); |
---|
[6310] | 236 | |
---|
[6377] | 237 | if (this->showDamageOverlay_ && (this->damageOverlayTT_ > 0 || this->damageOverlayTR_ > 0 || this->damageOverlayTB_ > 0 || this->damageOverlayTL_ > 0)) |
---|
| 238 | { |
---|
[6310] | 239 | this->damageOverlayTT_ -= dt; |
---|
| 240 | this->damageOverlayTR_ -= dt; |
---|
| 241 | this->damageOverlayTB_ -= dt; |
---|
| 242 | this->damageOverlayTL_ -= dt; |
---|
[6377] | 243 | if (this->damageOverlayTT_ <= 0) |
---|
[6310] | 244 | this->damageOverlayTop_->hide(); |
---|
[6377] | 245 | if (this->damageOverlayTR_ <= 0) |
---|
[6310] | 246 | this->damageOverlayRight_->hide(); |
---|
[6377] | 247 | if (this->damageOverlayTB_ <= 0) |
---|
[6310] | 248 | this->damageOverlayBottom_->hide(); |
---|
[6377] | 249 | if (this->damageOverlayTL_ <= 0) |
---|
[6310] | 250 | this->damageOverlayLeft_->hide(); |
---|
| 251 | } |
---|
[6195] | 252 | } |
---|
[6122] | 253 | } |
---|
[6279] | 254 | else |
---|
| 255 | this->hideOverlays(); |
---|
[6210] | 256 | |
---|
[6377] | 257 | if (this->acceleration_ > 0) |
---|
[6173] | 258 | { |
---|
[6377] | 259 | if (this->accelerating_) |
---|
[6173] | 260 | HumanController::moveFrontBack(Vector2(1, 0)); |
---|
| 261 | else |
---|
[6388] | 262 | HumanController::moveFrontBack(Vector2(this->acceleration_, 0)); |
---|
[6173] | 263 | this->accelerating_ = false; |
---|
| 264 | //HumanController::moveFrontBack(Vector2(clamp(this->acceleration_ + this->currentAcceleration_, 0.0f, 1.0f), 0)); |
---|
| 265 | } |
---|
[6111] | 266 | } |
---|
[6001] | 267 | |
---|
[6360] | 268 | // Reset pitch and yaw rates |
---|
[6365] | 269 | // TODO: Reactivate this to fix the game pad problem with 0 input |
---|
| 270 | //this->currentPitch_ = 0; |
---|
| 271 | //this->currentYaw_ = 0; |
---|
[6360] | 272 | |
---|
[6001] | 273 | HumanController::tick(dt); |
---|
| 274 | } |
---|
| 275 | |
---|
[6033] | 276 | void NewHumanController::doFire(unsigned int firemode) |
---|
| 277 | { |
---|
[6377] | 278 | if (!this->controllableEntity_) |
---|
[6316] | 279 | return; |
---|
[6033] | 280 | |
---|
[6210] | 281 | this->firemode_ = firemode; |
---|
| 282 | |
---|
[6157] | 283 | if (firemode == 1 && this->controlMode_ == 1) |
---|
| 284 | { |
---|
[6143] | 285 | //unlocked steering, steer on right mouse click |
---|
[6144] | 286 | HumanController::yaw(Vector2(this->currentYaw_, 0)); |
---|
| 287 | HumanController::pitch(Vector2(this->currentPitch_, 0)); |
---|
[6143] | 288 | } |
---|
[6157] | 289 | else |
---|
[6143] | 290 | HumanController::localController_s->getControllableEntity()->fire(firemode); |
---|
| 291 | |
---|
[6045] | 292 | } |
---|
| 293 | |
---|
[6377] | 294 | void NewHumanController::hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) |
---|
| 295 | { |
---|
| 296 | if (this->showDamageOverlay_ && !this->controlPaused_ && this->controllableEntity_ && !this->controllableEntity_->isInMouseLook()) |
---|
| 297 | { |
---|
[6310] | 298 | Vector3 posA; |
---|
[6377] | 299 | if (originator) |
---|
[6310] | 300 | posA = originator->getWorldPosition(); |
---|
| 301 | else |
---|
| 302 | posA = multi_cast<Vector3>(contactpoint.getPositionWorldOnA()); |
---|
| 303 | //Vector3 posB = multi_cast<Vector3>(contactpoint.getPositionWorldOnB()); |
---|
| 304 | //posA and posB are almost identical |
---|
[6295] | 305 | |
---|
[6310] | 306 | Vector3 relativeHit = this->getControllableEntity()->getWorldOrientation().UnitInverse() * (this->getControllableEntity()->getWorldPosition() - posA); |
---|
[6295] | 307 | |
---|
[6310] | 308 | //back is z positive |
---|
| 309 | //x is left positive |
---|
| 310 | //y is down positive |
---|
| 311 | relativeHit.normalise(); |
---|
| 312 | |
---|
[6502] | 313 | float threshold = 0.3f; |
---|
[6377] | 314 | if (relativeHit.x > threshold) // Left |
---|
[6310] | 315 | { |
---|
| 316 | this->damageOverlayLeft_->show(); |
---|
| 317 | this->damageOverlayTL_ = this->damageOverlayTime_; |
---|
| 318 | //this->damageOverlayLeft_->setBackgroundAlpha(0.3); |
---|
| 319 | } |
---|
[6377] | 320 | if (relativeHit.x < -threshold) //Right |
---|
[6310] | 321 | { |
---|
| 322 | this->damageOverlayRight_->show(); |
---|
| 323 | this->damageOverlayTR_ = this->damageOverlayTime_; |
---|
| 324 | //this->damageOverlayRight_->setBackgroundAlpha(0.3); |
---|
| 325 | } |
---|
[6377] | 326 | if (relativeHit.y > threshold) //Top |
---|
[6310] | 327 | { |
---|
[6312] | 328 | this->damageOverlayBottom_->show(); |
---|
| 329 | this->damageOverlayTB_ = this->damageOverlayTime_; |
---|
[6310] | 330 | //this->damageOverlayTop_->setBackgroundAlpha(0.3); |
---|
| 331 | } |
---|
[6377] | 332 | if (relativeHit.y < -threshold) //Bottom |
---|
[6310] | 333 | { |
---|
[6312] | 334 | this->damageOverlayTop_->show(); |
---|
| 335 | this->damageOverlayTT_ = this->damageOverlayTime_; |
---|
[6310] | 336 | //this->damageOverlayBottom_->setBackgroundAlpha(0.3); |
---|
| 337 | } |
---|
| 338 | } |
---|
[6295] | 339 | } |
---|
| 340 | |
---|
[6210] | 341 | void NewHumanController::unfire() |
---|
| 342 | { |
---|
| 343 | if (NewHumanController::localController_s) |
---|
| 344 | NewHumanController::localController_s->doUnfire(); |
---|
| 345 | } |
---|
| 346 | |
---|
| 347 | void NewHumanController::doUnfire() |
---|
| 348 | { |
---|
| 349 | this->firemode_ = -1; |
---|
| 350 | hideArrows(); |
---|
| 351 | } |
---|
| 352 | |
---|
[7859] | 353 | void NewHumanController::centerCursor() |
---|
| 354 | { |
---|
| 355 | this->currentYaw_ = 0; |
---|
| 356 | this->currentPitch_ = 0; |
---|
| 357 | |
---|
| 358 | KeyBinderManager::getInstance().getCurrent()->resetMouseAxes(); |
---|
| 359 | } |
---|
| 360 | |
---|
[6111] | 361 | void NewHumanController::updateTarget() |
---|
[6055] | 362 | { |
---|
| 363 | Ogre::RaySceneQuery * rsq = HumanController::localController_s->getControllableEntity()->getScene()->getSceneManager()->createRayQuery(Ogre::Ray()); |
---|
[6033] | 364 | |
---|
[6502] | 365 | Ogre::Ray mouseRay = HumanController::localController_s->getControllableEntity()->getCamera()->getOgreCamera()->getCameraToViewportRay(static_cast<float>(this->currentYaw_)/2*-1+.5f, static_cast<float>(this->currentPitch_)/2*-1+.5f); |
---|
[6033] | 366 | |
---|
[6055] | 367 | rsq->setRay(mouseRay); |
---|
| 368 | rsq->setSortByDistance(true); |
---|
[6033] | 369 | |
---|
[6055] | 370 | /* |
---|
| 371 | Distance of objects: |
---|
| 372 | ignore everything under 200 maybe even take 1000 as min distance to shoot at |
---|
[6033] | 373 | |
---|
[6055] | 374 | shots are regularly traced and are entities!!!!!!!!! this is the biggest problem |
---|
| 375 | they vanish only after a distance of 10'000 |
---|
| 376 | */ |
---|
[6045] | 377 | |
---|
| 378 | |
---|
[6055] | 379 | Ogre::RaySceneQueryResult& result = rsq->execute(); |
---|
[6111] | 380 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
---|
[7163] | 381 | WorldEntity* myWe = static_cast<WorldEntity*>(this->getControllableEntity()); |
---|
[6033] | 382 | |
---|
[6055] | 383 | Ogre::RaySceneQueryResult::iterator itr; |
---|
| 384 | for (itr = result.begin(); itr != result.end(); ++itr) |
---|
| 385 | { |
---|
[7163] | 386 | // CCOUT(0) << "testing object as target" << endl; |
---|
[7801] | 387 | if (itr->movable->isInScene() && itr->movable->getMovableType() == "Entity" && itr->distance > 200) |
---|
[6045] | 388 | { |
---|
[6055] | 389 | // Try to cast the user pointer |
---|
[7163] | 390 | WorldEntity* wePtr; |
---|
| 391 | try |
---|
| 392 | { |
---|
| 393 | wePtr = dynamic_cast<WorldEntity*>(Ogre::any_cast<OrxonoxClass*>(itr->movable->getUserAny())); |
---|
| 394 | } |
---|
| 395 | catch (...) |
---|
| 396 | { |
---|
| 397 | continue; |
---|
| 398 | } |
---|
| 399 | |
---|
| 400 | // make sure we don't shoot ourselves |
---|
| 401 | if( wePtr==myWe ) |
---|
| 402 | continue; |
---|
| 403 | |
---|
[6055] | 404 | if (wePtr) |
---|
| 405 | { |
---|
[6377] | 406 | // go through all parents of object and look whether they are sightable or not |
---|
[6114] | 407 | bool isSightable = false; |
---|
| 408 | WorldEntity* parent = wePtr->getParent(); |
---|
[6377] | 409 | while (parent) |
---|
[6114] | 410 | { |
---|
[7163] | 411 | if (this->targetMask_.isExcluded(parent->getIdentifier()) || parent==myWe) |
---|
[6114] | 412 | { |
---|
| 413 | parent = parent->getParent(); |
---|
| 414 | continue; |
---|
| 415 | } |
---|
| 416 | else |
---|
| 417 | { |
---|
| 418 | isSightable = true; |
---|
| 419 | break; |
---|
| 420 | } |
---|
| 421 | } |
---|
[6377] | 422 | if (!isSightable) |
---|
[6055] | 423 | continue; |
---|
[6045] | 424 | } |
---|
[6143] | 425 | |
---|
[6377] | 426 | if (this->getControllableEntity() && this->getControllableEntity()->getTarget() != wePtr) |
---|
[6116] | 427 | this->getControllableEntity()->setTarget(wePtr); |
---|
[6091] | 428 | |
---|
[6377] | 429 | if (pawn) |
---|
[6143] | 430 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance ); |
---|
| 431 | |
---|
[6195] | 432 | //itr->movable->getParentSceneNode()->showBoundingBox(true); |
---|
[6111] | 433 | //return mouseRay.getOrigin() + mouseRay.getDirection() * itr->distance; //or itr->movable->getParentSceneNode()->_getDerivedPosition() |
---|
| 434 | return; |
---|
[6045] | 435 | } |
---|
[6377] | 436 | } |
---|
[6091] | 437 | |
---|
[6377] | 438 | if (pawn) |
---|
[6111] | 439 | pawn->setAimPosition( mouseRay.getOrigin() + mouseRay.getDirection() * 1200 ); |
---|
[6143] | 440 | |
---|
| 441 | if( this->getControllableEntity() && this->getControllableEntity()->getTarget() != 0 ) |
---|
| 442 | this->getControllableEntity()->setTarget( 0 ); |
---|
[6033] | 443 | |
---|
[6091] | 444 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getWorldOrientation() * Vector3::NEGATIVE_UNIT_Z * 2000); |
---|
[6058] | 445 | //return this->controllableEntity_->getWorldPosition() + (this->controllableEntity_->getCamera()->getOgreCamera()->getOrientation() * Vector3::NEGATIVE_UNIT_Z); |
---|
[6033] | 446 | } |
---|
| 447 | |
---|
[6149] | 448 | void NewHumanController::frontback(const Vector2& value) |
---|
| 449 | { |
---|
[6173] | 450 | this->accelerating_ = true; |
---|
[6149] | 451 | |
---|
[6173] | 452 | //if (this->acceleration_ == 0) |
---|
[6377] | 453 | HumanController::frontback(value); |
---|
[6149] | 454 | } |
---|
| 455 | |
---|
[5993] | 456 | void NewHumanController::yaw(const Vector2& value) |
---|
| 457 | { |
---|
[6377] | 458 | //SUPER(NewHumanController, yaw, value); |
---|
| 459 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
---|
[6091] | 460 | HumanController::yaw(value); |
---|
[6143] | 461 | |
---|
[7163] | 462 | if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) |
---|
| 463 | this->currentYaw_ = value.x; |
---|
[5979] | 464 | } |
---|
[6055] | 465 | |
---|
[5993] | 466 | void NewHumanController::pitch(const Vector2& value) |
---|
[5981] | 467 | { |
---|
[6377] | 468 | //SUPER(NewHumanController, pitch, value); |
---|
| 469 | if (this->controlMode_ == 0 || (this->controllableEntity_ && this->controllableEntity_->isInMouseLook())) |
---|
[6091] | 470 | HumanController::pitch(value); |
---|
| 471 | |
---|
[7163] | 472 | if (this->getControllableEntity() && !this->getControllableEntity()->isExactlyA(ClassByString("FpsPlayer"))) |
---|
| 473 | this->currentPitch_ = value.x; |
---|
[5981] | 474 | } |
---|
[6091] | 475 | |
---|
[6149] | 476 | void NewHumanController::changeMode() |
---|
| 477 | { |
---|
[6365] | 478 | if (NewHumanController::localController_s) |
---|
[6111] | 479 | { |
---|
[6365] | 480 | if (NewHumanController::localController_s->controlMode_ == 0) |
---|
| 481 | { |
---|
[6111] | 482 | NewHumanController::localController_s->controlMode_ = 1; |
---|
[6210] | 483 | NewHumanController::localController_s->hideArrows(); |
---|
[6365] | 484 | } |
---|
| 485 | else |
---|
| 486 | NewHumanController::localController_s->controlMode_ = 0; |
---|
[6111] | 487 | } |
---|
[6091] | 488 | } |
---|
[6143] | 489 | |
---|
[6115] | 490 | void NewHumanController::changedControllableEntity() |
---|
| 491 | { |
---|
| 492 | this->controlMode_ = 0; |
---|
[7859] | 493 | this->centerCursor(); |
---|
[6377] | 494 | if (this->getControllableEntity() && (this->getControllableEntity()->isExactlyA(ClassByString("SpaceShip")) || this->getControllableEntity()->isExactlyA(ClassByString("Rocket")))) |
---|
[6236] | 495 | { |
---|
| 496 | this->showOverlays_ = true; |
---|
[6377] | 497 | if (!this->controlPaused_) |
---|
[6236] | 498 | { |
---|
| 499 | this->showOverlays(); |
---|
| 500 | this->alignArrows(); |
---|
| 501 | } |
---|
| 502 | } |
---|
| 503 | else |
---|
| 504 | { |
---|
| 505 | this->showOverlays_ = false; |
---|
| 506 | this->hideOverlays(); |
---|
| 507 | } |
---|
[6115] | 508 | } |
---|
[6149] | 509 | |
---|
| 510 | void NewHumanController::accelerate() |
---|
| 511 | { |
---|
[6377] | 512 | if (NewHumanController::localController_s) |
---|
[6173] | 513 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ + 0.2f, 0.00f, 1.0f); |
---|
[6149] | 514 | } |
---|
| 515 | |
---|
| 516 | void NewHumanController::decelerate() |
---|
| 517 | { |
---|
[6377] | 518 | if (NewHumanController::localController_s) |
---|
[6173] | 519 | NewHumanController::localController_s->acceleration_ = clamp(NewHumanController::localController_s->acceleration_ - 0.1f, 0.0f, 1.0f); |
---|
[6149] | 520 | } |
---|
[6195] | 521 | |
---|
[6377] | 522 | void NewHumanController::doResumeControl() |
---|
| 523 | { |
---|
[6195] | 524 | this->controlPaused_ = false; |
---|
[6377] | 525 | if (this->showOverlays_) |
---|
[6236] | 526 | this->showOverlays(); |
---|
[6195] | 527 | } |
---|
| 528 | |
---|
[6377] | 529 | void NewHumanController::doPauseControl() |
---|
| 530 | { |
---|
[6195] | 531 | this->controlPaused_ = true; |
---|
[6236] | 532 | this->hideOverlays(); |
---|
[6195] | 533 | } |
---|
[6210] | 534 | |
---|
[6377] | 535 | void NewHumanController::alignArrows() |
---|
| 536 | { |
---|
| 537 | if (showArrows_) |
---|
| 538 | { |
---|
[6210] | 539 | hideArrows(); |
---|
[6387] | 540 | |
---|
[6210] | 541 | float distance = sqrt(pow(static_cast<float>(this->currentYaw_)/2*-1,2) + pow(static_cast<float>(this->currentPitch_)/2*-1,2)); |
---|
[6387] | 542 | |
---|
[6502] | 543 | if (distance > 0.04f && distance <= 0.59f * arrowsSize_ / 2.0f ) |
---|
[6377] | 544 | { |
---|
[7184] | 545 | this->arrowsOverlay1_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * math::pi) * 360.0f)); |
---|
[6210] | 546 | this->arrowsOverlay1_->show(); |
---|
| 547 | } |
---|
[6502] | 548 | else if (distance > 0.59f * arrowsSize_ / 2.0f && distance <= 0.77f * arrowsSize_ / 2.0f ) |
---|
[6377] | 549 | { |
---|
[7184] | 550 | this->arrowsOverlay2_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * math::pi) * 360.0f)); |
---|
[6210] | 551 | this->arrowsOverlay2_->show(); |
---|
| 552 | } |
---|
[6502] | 553 | else if (distance > 0.77f * arrowsSize_ / 2.0f && distance <= arrowsSize_ / 2.0f) |
---|
[6377] | 554 | { |
---|
[7184] | 555 | this->arrowsOverlay3_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * math::pi) * 360.0f)); |
---|
[6210] | 556 | this->arrowsOverlay3_->show(); |
---|
| 557 | } |
---|
[6502] | 558 | else if (distance > arrowsSize_ / 2.0f) |
---|
[6377] | 559 | { |
---|
[7184] | 560 | this->arrowsOverlay4_->setRotation(Degree(-90 + -1.0f * atan2(static_cast<float>(this->currentPitch_)/2*-1, static_cast<float>(this->currentYaw_)/2*-1) / (2.0f * math::pi) * 360.0f)); |
---|
[6210] | 561 | this->arrowsOverlay4_->show(); |
---|
| 562 | } |
---|
| 563 | } |
---|
| 564 | } |
---|
| 565 | |
---|
[6377] | 566 | void NewHumanController::showOverlays() |
---|
| 567 | { |
---|
| 568 | if (!GameMode::showsGraphics()) |
---|
[6320] | 569 | return; |
---|
[6236] | 570 | this->crossHairOverlay_->show(); |
---|
| 571 | this->centerOverlay_->show(); |
---|
[6289] | 572 | |
---|
[6377] | 573 | if (showArrows_) |
---|
| 574 | { |
---|
[6236] | 575 | this->arrowsOverlay1_->show(); |
---|
| 576 | this->arrowsOverlay2_->show(); |
---|
| 577 | this->arrowsOverlay3_->show(); |
---|
| 578 | this->arrowsOverlay4_->show(); |
---|
| 579 | } |
---|
| 580 | } |
---|
| 581 | |
---|
[6377] | 582 | void NewHumanController::hideOverlays() |
---|
| 583 | { |
---|
| 584 | if (!GameMode::showsGraphics()) |
---|
[6320] | 585 | return; |
---|
[6236] | 586 | this->crossHairOverlay_->hide(); |
---|
| 587 | this->centerOverlay_->hide(); |
---|
[6289] | 588 | |
---|
[6377] | 589 | if (showDamageOverlay_) |
---|
| 590 | { |
---|
[6310] | 591 | this->damageOverlayTop_->hide(); |
---|
| 592 | this->damageOverlayRight_->hide(); |
---|
| 593 | this->damageOverlayBottom_->hide(); |
---|
| 594 | this->damageOverlayLeft_->hide(); |
---|
| 595 | } |
---|
| 596 | |
---|
[6236] | 597 | this->hideArrows(); |
---|
| 598 | } |
---|
| 599 | |
---|
[6377] | 600 | void NewHumanController::hideArrows() |
---|
| 601 | { |
---|
| 602 | if(!GameMode::showsGraphics()) |
---|
[6320] | 603 | return; |
---|
[6377] | 604 | if (showArrows_) |
---|
| 605 | { |
---|
[6210] | 606 | this->arrowsOverlay1_->hide(); |
---|
| 607 | this->arrowsOverlay2_->hide(); |
---|
| 608 | this->arrowsOverlay3_->hide(); |
---|
| 609 | this->arrowsOverlay4_->hide(); |
---|
| 610 | } |
---|
| 611 | } |
---|
[7163] | 612 | |
---|
| 613 | |
---|
| 614 | |
---|
| 615 | |
---|
| 616 | |
---|
[5979] | 617 | } |
---|