[10014] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ScriptController_H__ |
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| 30 | #define _ScriptController_H__ |
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| 31 | |
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[10028] | 32 | #include "OrxonoxPrereqs.h" /* die ganzen tolua, kopiert aus Dock.h*/ |
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[10014] | 33 | #include "ArtificialController.h" |
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| 34 | #include "core/EventIncludes.h" |
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| 35 | |
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| 36 | |
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[10048] | 37 | |
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[10028] | 38 | namespace orxonox // tolua_export |
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| 39 | { // tolua_export |
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[10048] | 40 | |
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[10066] | 41 | /** Structure to describe a single event */ |
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[10048] | 42 | struct event |
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| 43 | { |
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[10066] | 44 | /** Instruction for this event */ |
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[10048] | 45 | std::string fctName; |
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| 46 | |
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[10066] | 47 | Vector3 v1; |
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| 48 | Vector3 v2; |
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[10065] | 49 | |
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[10066] | 50 | /** Time span of the event */ |
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[10065] | 51 | float duration; |
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| 52 | |
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[10066] | 53 | /** Start point in time of the event */ |
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[10048] | 54 | float eventTime; |
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| 55 | }; |
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| 56 | |
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[10028] | 57 | class _OrxonoxExport ScriptController // tolua_export |
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[10047] | 58 | : public ArtificialController, public Tickable |
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[10028] | 59 | { // tolua_export |
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[10014] | 60 | public: |
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[10028] | 61 | ScriptController(Context* context); |
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[10014] | 62 | virtual ~ScriptController() { } |
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| 63 | |
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[10047] | 64 | void takeControl(int ctrlid); |
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| 65 | void setPlayer(PlayerInfo* player) { this->player_ = player; } |
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[10020] | 66 | |
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[10047] | 67 | virtual void tick(float dt); |
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[10028] | 68 | |
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| 69 | // LUA interface |
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| 70 | // tolua_begin |
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[10065] | 71 | void eventScheduler(std::string instruction, |
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| 72 | float x1, float y1, float z1, |
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| 73 | float x2, float y2, float z2, |
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| 74 | float duration, float executionTime); |
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[10048] | 75 | |
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[10045] | 76 | static ScriptController* getScriptController(); |
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[10047] | 77 | |
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| 78 | int getID() { return ctrlid_; } |
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[10020] | 79 | |
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[10028] | 80 | // tolua_end |
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[10045] | 81 | const Vector3& getPosition(); |
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[10020] | 82 | |
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[10048] | 83 | void execute(event ev); |
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| 84 | |
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[10014] | 85 | private: |
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[10065] | 86 | /* Information about the player that this ScriptController will |
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| 87 | * control */ |
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| 88 | /* - Player pointer */ |
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[10047] | 89 | PlayerInfo* player_; |
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[10065] | 90 | |
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| 91 | /* - Entity pointer, this is for convenience and will be the same as |
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| 92 | * player_->getControllableEntity() |
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| 93 | */ |
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[10047] | 94 | ControllableEntity* entity_; |
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[10065] | 95 | |
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| 96 | /* Controller ID, defaults to 0 and is set using takeControl() */ |
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[10047] | 97 | int ctrlid_; |
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[10014] | 98 | |
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[10065] | 99 | /* List of events to walk through */ |
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| 100 | std::vector<event> eventList; |
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| 101 | unsigned int eventno; |
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[10014] | 102 | |
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[10065] | 103 | /* Time since the creation of this ScriptController object */ |
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| 104 | float scTime; |
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| 105 | |
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| 106 | /* Boolean that specifies whether we're processing an event right |
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| 107 | * now */ |
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| 108 | bool processing; |
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| 109 | |
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[10066] | 110 | /* Data about the event currently being processed */ |
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| 111 | /* - The event itself */ |
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| 112 | event currentEvent; |
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[10065] | 113 | |
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| 114 | /* - Time this event has been going on for */ |
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| 115 | float eventTime; |
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| 116 | Vector3 startpos; |
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| 117 | |
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| 118 | /* - Position to look at during that transition */ |
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[10066] | 119 | //Vector3 lookAtPosition; |
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[10065] | 120 | |
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[10028] | 121 | };// tolua_export |
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| 122 | } // tolua_export |
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[10014] | 123 | |
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| 124 | #endif /* _ScriptController_H__ */ |
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