[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[10885] | 23 | * Gani Aliguzhinov |
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[10719] | 24 | * Co-authors: |
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[10885] | 25 | * ... |
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[10719] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "SectionController.h" |
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[10935] | 30 | |
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[10719] | 31 | namespace orxonox |
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| 32 | { |
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| 33 | |
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| 34 | RegisterClass(SectionController); |
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| 35 | |
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[10826] | 36 | //Leaders share the fact that they have Wingmans |
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[10886] | 37 | SectionController::SectionController(Context* context) : ActionpointController(context) |
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[10719] | 38 | { |
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| 39 | RegisterObject(SectionController); |
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[10759] | 40 | this->setFormationMode(FormationMode::FINGER4); |
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[10725] | 41 | |
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[11071] | 42 | this->myWingman_ = nullptr; |
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| 43 | this->myDivisionLeader_ = nullptr; |
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[10851] | 44 | this->bFirstAction_ = true; |
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[10719] | 45 | |
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| 46 | } |
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| 47 | |
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| 48 | SectionController::~SectionController() |
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| 49 | { |
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[11071] | 50 | for (WorldEntity* actionpoint : this->actionpoints_) |
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[10854] | 51 | { |
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[11071] | 52 | if (actionpoint) |
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| 53 | actionpoint->destroy(); |
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[10854] | 54 | } |
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| 55 | this->parsedActionpoints_.clear(); |
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| 56 | this->actionpoints_.clear(); |
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[10725] | 57 | } |
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[10826] | 58 | |
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[10731] | 59 | void SectionController::action() |
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| 60 | { |
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[10946] | 61 | if (!this || !this->getControllableEntity() || !this->isActive()) |
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[10859] | 62 | return; |
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[10851] | 63 | |
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[10826] | 64 | //----If no leader, find one---- |
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[10731] | 65 | if (!myDivisionLeader_) |
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| 66 | { |
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[10885] | 67 | ActionpointController* newDivisionLeader = findNewDivisionLeader(); |
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[10925] | 68 | if (!this || !this->getControllableEntity()) |
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| 69 | return; |
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| 70 | |
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[10731] | 71 | this->myDivisionLeader_ = newDivisionLeader; |
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| 72 | } |
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[10826] | 73 | //----If have leader---- |
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[10780] | 74 | else |
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[10805] | 75 | { |
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[10826] | 76 | } |
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[10851] | 77 | if (!myDivisionLeader_) |
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[10805] | 78 | { |
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[10864] | 79 | ActionpointController::action(); |
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[10861] | 80 | if (!this || !this->getControllableEntity()) |
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| 81 | return; |
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| 82 | if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty())) |
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| 83 | { |
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| 84 | if (this->myWingman_) |
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| 85 | { |
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| 86 | this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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| 87 | } |
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| 88 | } |
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[10854] | 89 | } |
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| 90 | else if (myDivisionLeader_) |
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| 91 | { |
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[10883] | 92 | if (this->myDivisionLeader_->bKeepFormation_ || !(this->myDivisionLeader_->getAction() == Action::FIGHT |
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| 93 | || this->myDivisionLeader_->getAction() == Action::FIGHTALL |
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| 94 | || this->myDivisionLeader_->getAction() == Action::ATTACK)) |
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[10805] | 95 | { |
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[10886] | 96 | this->keepFormation(); |
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[10879] | 97 | } |
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[10886] | 98 | else if (!this->myDivisionLeader_->bKeepFormation_) |
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[10879] | 99 | { |
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[10925] | 100 | if (!this || !this->getControllableEntity()) |
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| 101 | return; |
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| 102 | |
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[10886] | 103 | if (!this->hasTarget()) |
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[10883] | 104 | { |
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[10913] | 105 | this->chooseTarget(); |
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[10851] | 106 | } |
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[10935] | 107 | |
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[10832] | 108 | } |
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[10854] | 109 | } |
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[10915] | 110 | |
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[10854] | 111 | } |
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[10851] | 112 | |
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[10856] | 113 | |
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[10832] | 114 | //PRE: myDivisionLeader_ != 0 && myDivisionLeader_->action_ == Action::FIGHT |
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[10826] | 115 | //POST: this->target_ is set unless division leader doesn't have one |
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| 116 | void SectionController::chooseTarget() |
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| 117 | { |
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| 118 | //----If division leader fights, cover him by fighting emenies close to his target---- |
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[11071] | 119 | Action action = this->myDivisionLeader_->getAction(); |
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[10923] | 120 | |
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[10854] | 121 | if (action == Action::FIGHT || action == Action::FIGHTALL || action == Action::ATTACK) |
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[10826] | 122 | { |
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[10923] | 123 | Pawn* target; |
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[10826] | 124 | //----if he has a target---- |
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| 125 | if (this->myDivisionLeader_->hasTarget()) |
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| 126 | { |
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| 127 | //----try to find a new target if division leader has wingman (doing fine) and no good target already set---- |
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| 128 | if ( this->myDivisionLeader_->hasWingman() && |
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| 129 | !( this->hasTarget() && this->getTarget() != this->myDivisionLeader_->getTarget() ) ) |
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| 130 | { |
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| 131 | bool foundTarget = false; |
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| 132 | //----new target should be close to division's target---- |
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| 133 | Vector3 divisionTargetPosition = this->myDivisionLeader_->getTarget()->getWorldPosition(); |
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[10838] | 134 | Gametype* gt = this->getGametype(); |
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[11071] | 135 | for (Pawn* pawn : ObjectList<Pawn>()) |
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[10826] | 136 | { |
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| 137 | //----is enemy?---- |
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[11071] | 138 | if ( CommonController::sameTeam (this->getControllableEntity(), static_cast<ControllableEntity*>(pawn), gt) ) |
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[10826] | 139 | continue; |
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| 140 | //----in range?---- |
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[11071] | 141 | if ((pawn->getWorldPosition() - divisionTargetPosition).length() < 3000 && |
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| 142 | pawn != this->myDivisionLeader_->getTarget()) |
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[10826] | 143 | { |
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| 144 | foundTarget = true; |
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[11071] | 145 | target = pawn; |
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[10826] | 146 | break; |
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| 147 | } |
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| 148 | } |
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| 149 | //----no target? then attack same target as division leader---- |
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| 150 | if (!foundTarget) |
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| 151 | { |
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[10854] | 152 | target = orxonox_cast<Pawn*>(this->myDivisionLeader_->getTarget()); |
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[10826] | 153 | } |
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| 154 | } |
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| 155 | //----if division leader doesn't have a wingman, support his fire---- |
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| 156 | else |
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| 157 | { |
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[10854] | 158 | target = orxonox_cast<Pawn*>(this->myDivisionLeader_->getTarget()); |
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[10826] | 159 | } |
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| 160 | } |
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| 161 | //----If he fights but doesn't have a target, wait for him to get one---- |
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| 162 | else |
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| 163 | { |
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| 164 | |
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| 165 | } |
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[10858] | 166 | this->setTarget (orxonox_cast<ControllableEntity*>(target)); |
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[10854] | 167 | } |
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| 168 | else |
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| 169 | { |
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[10826] | 170 | } |
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| 171 | } |
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[10854] | 172 | Vector3 SectionController::getFormationPosition () |
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| 173 | { |
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| 174 | this->setFormationMode( this->myDivisionLeader_->getFormationMode() ); |
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[10883] | 175 | this->spread_ = this->myDivisionLeader_->getSpread(); |
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[10854] | 176 | switch (this->formationMode_){ |
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| 177 | case FormationMode::WALL: |
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[11071] | 178 | return Vector3 (-2.0f*this->spread_, 0, 0); |
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| 179 | |
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[10854] | 180 | case FormationMode::FINGER4: |
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[11071] | 181 | return Vector3 (-2.0f*this->spread_, 0, 1.0f*this->spread_); |
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[10854] | 182 | |
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| 183 | case FormationMode::DIAMOND: |
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[11071] | 184 | return Vector3 (-2.0f*this->spread_, 0, 1.0f*this->spread_); |
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| 185 | |
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| 186 | default: |
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| 187 | return Vector3::ZERO; |
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[10854] | 188 | } |
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| 189 | } |
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[10826] | 190 | |
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[10886] | 191 | void SectionController::keepFormation() |
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| 192 | { |
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| 193 | this->bKeepFormation_ = true; |
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| 194 | ControllableEntity* leaderEntity = this->myDivisionLeader_->getControllableEntity(); |
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| 195 | Vector3 targetRelativePosition = this->getFormationPosition(); |
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| 196 | if (!leaderEntity) |
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| 197 | return; |
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| 198 | FlyingController::keepFormation(leaderEntity, targetRelativePosition); |
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| 199 | } |
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[10826] | 200 | |
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[10885] | 201 | ActionpointController* SectionController::findNewDivisionLeader() |
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[10719] | 202 | { |
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| 203 | |
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| 204 | if (!this->getControllableEntity()) |
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[11071] | 205 | return nullptr; |
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[10719] | 206 | |
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[11071] | 207 | ActionpointController* closestLeader = nullptr; |
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[10722] | 208 | float minDistance = std::numeric_limits<float>::infinity(); |
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[10719] | 209 | //go through all pawns |
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[11071] | 210 | for (ActionpointController* controller : ObjectList<ActionpointController>()) |
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[10719] | 211 | { |
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[10722] | 212 | //0ptr or not DivisionController? |
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[11071] | 213 | if (!controller || !(controller->getIdentifier()->getName() == "DivisionController") || !(controller->getControllableEntity())) |
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[10722] | 214 | continue; |
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[10719] | 215 | //same team? |
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[11071] | 216 | if ((this->getControllableEntity()->getTeam() != controller->getControllableEntity()->getTeam())) |
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[10719] | 217 | continue; |
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| 218 | |
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| 219 | //is equal to this? |
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[11071] | 220 | if (orxonox_cast<ControllableEntity*>(controller) == this->getControllableEntity()) |
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[10719] | 221 | continue; |
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| 222 | |
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[11071] | 223 | float distance = CommonController::distance (controller->getControllableEntity(), this->getControllableEntity()); |
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[10722] | 224 | |
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[11071] | 225 | if (distance < minDistance && !(controller->hasFollower())) |
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[10722] | 226 | { |
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[11071] | 227 | closestLeader = controller; |
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[10722] | 228 | minDistance = distance; |
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| 229 | } |
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[10729] | 230 | |
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[10719] | 231 | } |
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[10722] | 232 | if (closestLeader) |
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| 233 | { |
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| 234 | if (closestLeader->setFollower(this)) |
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| 235 | return closestLeader; |
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| 236 | } |
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[11071] | 237 | return nullptr; |
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[10719] | 238 | } |
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[10915] | 239 | |
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[10885] | 240 | bool SectionController::setWingman(ActionpointController* newWingman) |
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[10731] | 241 | { |
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[10719] | 242 | |
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[10731] | 243 | if (!this->myWingman_) |
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[10719] | 244 | { |
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[10877] | 245 | this->myWingman_ = newWingman; |
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[10885] | 246 | newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_); |
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[10731] | 247 | return true; |
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[10719] | 248 | } |
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[10731] | 249 | else |
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| 250 | { |
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| 251 | return false; |
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| 252 | } |
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[10729] | 253 | } |
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| 254 | |
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[10731] | 255 | bool SectionController::hasWingman() |
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[10725] | 256 | { |
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[10731] | 257 | if (this->myWingman_) |
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| 258 | return true; |
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| 259 | else |
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| 260 | return false; |
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[10719] | 261 | } |
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| 262 | } |
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