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source: code/trunk/src/orxonox/controllers/WaypointController.cc @ 12008

Last change on this file since 12008 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[3078]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WaypointController.h"
30
31#include "core/CoreIncludes.h"
[5735]32#include "worldentities/ControllableEntity.h"
[3078]33
34namespace orxonox
35{
[9667]36    RegisterClass(WaypointController);
[3078]37
[9667]38    WaypointController::WaypointController(Context* context) : ArtificialController(context)
[3078]39    {
40        RegisterObject(WaypointController);
41        this->setAccuracy(100);
42    }
43
44    WaypointController::~WaypointController()
45    {
[11071]46        for (WorldEntity* waypoint : this->waypoints_)
[3078]47        {
[11071]48            if(waypoint)
49                waypoint->destroy();
[3078]50        }
51    }
52
53    void WaypointController::tick(float dt)
54    {
55        if (!this->isActive())
56            return;
57
58        if (this->waypoints_.size() == 0 || !this->getControllableEntity())
59            return;
60
61        if (this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_)
62            this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size();
63
64        this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition());
65    }
66
67}
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