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source: code/trunk/src/orxonox/controllers/WaypointPatrolController.cc @ 6924

Last change on this file since 6924 was 6502, checked in by rgrieder, 15 years ago

Removed a ton of msvc warnings revealed with OGRE v1.7 (they removed the warning suppressors in OgrePrerequisites.h).
All of them are conversions from one type to another that might be lossy (mostly double to float, please always use "3.7f" instead of "3.7" as constants when using floats).

  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[3078]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "WaypointPatrolController.h"
30
[3196]31#include "util/Math.h"
[3078]32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
[5735]34#include "worldentities/pawns/Pawn.h"
[3078]35
36namespace orxonox
37{
38    CreateFactory(WaypointPatrolController);
39
40    WaypointPatrolController::WaypointPatrolController(BaseObject* creator) : WaypointController(creator)
41    {
42        RegisterObject(WaypointPatrolController);
43
44        this->team_ = 0;
45        this->alertnessradius_ = 500;
46
[5929]47        this->patrolTimer_.setTimer(rnd(), true, createExecutor(createFunctor(&WaypointPatrolController::searchEnemy, this)));
[3078]48    }
49
50    void WaypointPatrolController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
51    {
52        SUPER(WaypointPatrolController, XMLPort, xmlelement, mode);
53
54        XMLPortParam(WaypointPatrolController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f);
55        XMLPortParam(WaypointPatrolController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(0);
56    }
57
58    void WaypointPatrolController::tick(float dt)
59    {
60        if (!this->isActive())
61            return;
62
63        if (this->target_)
64        {
65            this->aimAtTarget();
66
67            if (this->bHasTargetPosition_)
68                this->moveToTargetPosition();
69
[6502]70            if (this->getControllableEntity() && this->isCloseAtTarget(1000) && this->isLookingAtTarget(Ogre::Math::PI / 20.0f))
[3078]71                this->getControllableEntity()->fire(0);
72        }
73        else
74        {
75            SUPER(WaypointPatrolController, tick, dt);
76        }
77    }
78
79    void WaypointPatrolController::searchEnemy()
80    {
81        this->patrolTimer_.setInterval(rnd());
82
83        if (!this->getControllableEntity())
84            return;
85
86        Vector3 myposition = this->getControllableEntity()->getPosition();
[6502]87        float shortestsqdistance = (float)static_cast<unsigned int>(-1);
[3078]88
89        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it)
90        {
91            if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype()))
92                continue;
93
94            float sqdistance = it->getPosition().squaredDistance(myposition);
95            if (sqdistance < shortestsqdistance)
96            {
97                shortestsqdistance = sqdistance;
98                this->target_ = (*it);
99            }
100        }
101
102        if (shortestsqdistance > (this->alertnessradius_ * this->alertnessradius_))
103            this->target_ = 0;
104    }
105}
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