1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * |
---|
4 | * |
---|
5 | * License notice: |
---|
6 | * |
---|
7 | * This program is free software; you can redistribute it and/or |
---|
8 | * modify it under the terms of the GNU General Public License |
---|
9 | * as published by the Free Software Foundation; either version 2 |
---|
10 | * of the License, or (at your option) any later version. |
---|
11 | * |
---|
12 | * This program is distributed in the hope that it will be useful, |
---|
13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
15 | * GNU General Public License for more details. |
---|
16 | * |
---|
17 | * You should have received a copy of the GNU General Public License |
---|
18 | * along with this program; if not, write to the Free Software |
---|
19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
20 | * |
---|
21 | * Author: |
---|
22 | * Fabian 'x3n' Landau |
---|
23 | * Co-authors: |
---|
24 | * ... |
---|
25 | * |
---|
26 | */ |
---|
27 | |
---|
28 | /** |
---|
29 | @file BaseObject.h |
---|
30 | @brief Definition of the BaseObject class. |
---|
31 | |
---|
32 | The BaseObject is the parent of all classes representing an instance in the game. |
---|
33 | */ |
---|
34 | |
---|
35 | #ifndef _BaseObject_H__ |
---|
36 | #define _BaseObject_H__ |
---|
37 | |
---|
38 | #include "CorePrereqs.h" |
---|
39 | #include "util/XMLIncludes.h" |
---|
40 | |
---|
41 | #include "OrxonoxClass.h" |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | //! The BaseObject is the parent of all classes representing an instance in the game. |
---|
46 | class _CoreExport BaseObject : virtual public OrxonoxClass |
---|
47 | { |
---|
48 | public: |
---|
49 | BaseObject(); |
---|
50 | virtual ~BaseObject(); |
---|
51 | virtual void loadParams(TiXmlElement* xmlElem); |
---|
52 | virtual void XMLPort(Element& xmlelement, bool loading); |
---|
53 | |
---|
54 | /** @brief Sets the name of the object. @param name The name */ |
---|
55 | inline void setName(const std::string& name) { this->name_ = name; this->changedName(); } |
---|
56 | /** @brief Returns the name of the object. @return The name */ |
---|
57 | inline const std::string& getName() const { return this->name_; } |
---|
58 | /** @brief This function gets called if the name of the object changes. */ |
---|
59 | virtual void changedName() {} |
---|
60 | |
---|
61 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
---|
62 | inline void setActivity(bool bActive) { this->bActive_ = bActive; this->changedActivity(); } |
---|
63 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
---|
64 | inline const bool isActive() const { return this->bActive_; } |
---|
65 | /** @brief This function gets called if the activity of the object changes. */ |
---|
66 | virtual void changedActivity() {} |
---|
67 | |
---|
68 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
---|
69 | inline void setVisibility(bool bVisible) { this->bVisible_ = bVisible; this->changedVisibility(); } |
---|
70 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
---|
71 | inline const bool isVisible() const { return this->bVisible_; } |
---|
72 | /** @brief This function gets called if the visibility of the object changes. */ |
---|
73 | virtual void changedVisibility() {} |
---|
74 | |
---|
75 | /** @brief Sets a pointer to the level that loaded this object. @param level The pointer to the level */ |
---|
76 | inline void setLevel(const Level* level) { this->level_ = level; } |
---|
77 | /** @brief Returns a pointer to the level that loaded this object. @return The level */ |
---|
78 | inline const Level* getLevel() const { return this->level_; } |
---|
79 | const std::string& getLevelfile() const; |
---|
80 | |
---|
81 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
---|
82 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
---|
83 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
---|
84 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
---|
85 | |
---|
86 | private: |
---|
87 | std::string name_; //!< The name of the object |
---|
88 | bool bActive_; //!< True = the object is active |
---|
89 | bool bVisible_; //!< True = the object is visible |
---|
90 | const Level* level_; //!< The level that loaded this object |
---|
91 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
---|
92 | }; |
---|
93 | } |
---|
94 | |
---|
95 | #endif /* _BaseObject_H__ */ |
---|