1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Fabian 'x3n' Landau |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file DebugLevel.h |
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30 | @brief Definition of the DebugLevel class. |
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31 | |
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32 | The DebugLevel class is a singleton, only used to configure the amount of debug |
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33 | output (see Debug.h) into the console and the logfile (see OutputHandler.h). |
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34 | */ |
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35 | |
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36 | #ifndef _DebugLevel_H__ |
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37 | #define _DebugLevel_H__ |
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38 | |
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39 | #include "CorePrereqs.h" |
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40 | |
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41 | #include "OrxonoxClass.h" |
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42 | #include "OutputHandler.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | //! The DebugLevel class is a singleton, only used to configure the amount of debug output. |
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47 | class _CoreExport DebugLevel : public OrxonoxClass |
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48 | { |
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49 | template <class T> |
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50 | friend class ClassIdentifier; // forward declaration because of the private destructor |
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51 | |
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52 | public: |
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53 | static int getSoftDebugLevel(OutputHandler::OutputDevice device = OutputHandler::LD_All); |
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54 | void setConfigValues(); |
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55 | |
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56 | private: |
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57 | explicit DebugLevel(bool& bReturnSoftDebugLevel); |
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58 | DebugLevel(const DebugLevel& dl) {} // don't copy |
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59 | virtual ~DebugLevel() {} // don't delete |
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60 | |
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61 | int softDebugLevel_; //!< The debug level |
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62 | int softDebugLevelConsole_; //!< The debug level for the console |
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63 | int softDebugLevelLogfile_; //!< The debug level for the logfile |
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64 | int softDebugLevelShell_; //!< The debug level for the ingame shell |
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65 | ConfigValueContainer* softDebugLevelContainer_; //!< The config value container for the debug level |
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66 | }; |
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67 | } |
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68 | |
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69 | #endif /* _DebugLevel_H__ */ |
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