1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Fabian 'x3n' Landau |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file Factory.h |
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30 | @brief Definition of the Factory and the BaseFactory class. |
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31 | |
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32 | The Factory is a singleton, containing two maps to map either the name or the network ID |
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33 | of a class with the corresponding Identifier. |
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34 | |
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35 | Usage: |
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36 | ID(classname) or ID(networkID) returns the corresponding Identifier. |
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37 | |
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38 | |
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39 | BaseObject is the parent of ClassFactory which is defined in ClassFactory.h. |
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40 | It can't be defined in ClassFactory.h, because of circular dependencies. |
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41 | */ |
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42 | |
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43 | #ifndef _Factory_H__ |
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44 | #define _Factory_H__ |
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45 | |
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46 | #include <map> |
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47 | #include <string> |
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48 | |
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49 | #include "CorePrereqs.h" |
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50 | |
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51 | namespace orxonox |
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52 | { |
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53 | // ############################### |
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54 | // ### Factory ### |
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55 | // ############################### |
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56 | //! The Factory is used to map the name or the network ID of a class with its Identifier. |
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57 | class _CoreExport Factory |
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58 | { |
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59 | public: |
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60 | static Identifier* getIdentifier(const std::string& name); |
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61 | static Identifier* getIdentifier(const unsigned int id); |
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62 | static void add(const std::string& name, Identifier* identifier); |
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63 | static void changeNetworkID(Identifier* identifier, const unsigned int oldID, const unsigned int newID); |
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64 | static void createClassHierarchy(); |
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65 | |
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66 | static Factory* getFactoryPointer(); // avoid overriding order problem in the static intialisation process |
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67 | static std::map<std::string, Identifier*>::const_iterator getFactoryBegin(); |
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68 | static std::map<std::string, Identifier*>::const_iterator getFactoryEnd(); |
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69 | |
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70 | private: |
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71 | Factory() {} // don't create |
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72 | Factory(const Factory& factory) {} // don't copy |
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73 | ~Factory() {} // don't delete |
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74 | |
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75 | std::map<std::string, Identifier*> identifierStringMap_; //!< The map, mapping the name with the Identifier |
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76 | std::map<unsigned int, Identifier*> identifierNetworkIDMap_; //!< The map, mapping the network ID with the Identifier |
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77 | }; |
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78 | |
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79 | // ############################### |
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80 | // ### BaseFactory ### |
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81 | // ############################### |
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82 | //! Base-class of ClassFactory. Has to be defined separate because of circular dependencies. |
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83 | class _CoreExport BaseFactory |
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84 | { |
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85 | public: |
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86 | virtual BaseObject* fabricate() = 0; |
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87 | virtual ~BaseFactory() {}; |
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88 | }; |
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89 | } |
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90 | |
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91 | #endif /* _Factory_H__ */ |
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