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source: code/trunk/src/orxonox/core/Factory.h @ 1049

Last change on this file since 1049 was 1024, checked in by rgrieder, 17 years ago

merged input back into trunk
note: I have created an asylum with obsolete code, please check the files

File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/**
29    @file Factory.h
30    @brief Definition of the Factory and the BaseFactory class.
31
32    The Factory is a singleton, containing two maps to map either the name or the network ID
33    of a class with the corresponding Identifier.
34
35    Usage:
36    ID(classname) or ID(networkID) returns the corresponding Identifier.
37
38
39    BaseObject is the parent of ClassFactory which is defined in ClassFactory.h.
40    It can't be defined in ClassFactory.h, because of circular dependencies.
41*/
42
43#ifndef _Factory_H__
44#define _Factory_H__
45
46#include <map>
47#include <string>
48
49#include "CorePrereqs.h"
50
51namespace orxonox
52{
53    // ###############################
54    // ###         Factory         ###
55    // ###############################
56    //! The Factory is used to map the name or the network ID of a class with its Identifier.
57    class _CoreExport Factory
58    {
59        public:
60            static Identifier* getIdentifier(const std::string& name);
61            static Identifier* getIdentifier(const unsigned int id);
62            static void add(const std::string& name, Identifier* identifier);
63            static void changeNetworkID(Identifier* identifier, const unsigned int oldID, const unsigned int newID);
64            static void createClassHierarchy();
65
66            static Factory* getFactoryPointer();    // avoid overriding order problem in the static intialisation process
67            static std::map<std::string, Identifier*>::const_iterator getFactoryBegin();
68            static std::map<std::string, Identifier*>::const_iterator getFactoryEnd();
69
70        private:
71            Factory() {}                            // don't create
72            Factory(const Factory& factory) {}      // don't copy
73            ~Factory() {}                           // don't delete
74
75            std::map<std::string, Identifier*> identifierStringMap_;            //!< The map, mapping the name with the Identifier
76            std::map<unsigned int, Identifier*> identifierNetworkIDMap_;        //!< The map, mapping the network ID with the Identifier
77    };
78
79    // ###############################
80    // ###       BaseFactory       ###
81    // ###############################
82    //! Base-class of ClassFactory. Has to be defined separate because of circular dependencies.
83    class _CoreExport BaseFactory
84    {
85        public:
86            virtual BaseObject* fabricate() = 0;
87            virtual ~BaseFactory() {};
88    };
89}
90
91#endif /* _Factory_H__ */
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