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source: code/trunk/src/orxonox/core/Identifier.cc @ 861

Last change on this file since 861 was 790, checked in by nicolasc, 17 years ago

merged FICN back into trunk
awaiting release.

File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *
4 *
5 *   License notice:
6 *
7 *   This program is free software; you can redistribute it and/or
8 *   modify it under the terms of the GNU General Public License
9 *   as published by the Free Software Foundation; either version 2
10 *   of the License, or (at your option) any later version.
11 *
12 *   This program is distributed in the hope that it will be useful,
13 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
14 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 *   GNU General Public License for more details.
16 *
17 *   You should have received a copy of the GNU General Public License
18 *   along with this program; if not, write to the Free Software
19 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20 *
21 *   Author:
22 *      Fabian 'x3n' Landau
23 *   Co-authors:
24 *      ...
25 *
26 */
27
28/*!
29    @file Identifier.cc
30    @brief Implementation of the Identifier class.
31*/
32
33#include "Identifier.h"
34#include "Factory.h"
35
36namespace orxonox
37{
38    // ###############################
39    // ###       Identifier        ###
40    // ###############################
41    int Identifier::hierarchyCreatingCounter_s = 0; // Set the static member variable hierarchyCreatingCounter_s to zero (this static member variable is ok: it's used in main(), not before)
42
43    /**
44        @brief Constructor: No factory, no object created, new ObjectList and a unique networkID.
45    */
46    Identifier::Identifier()
47    {
48        this->bCreatedOneObject_ = false;
49        this->factory_ = 0;
50
51        this->children_ = new IdentifierList;
52
53        // Use a static variable because the classID gets created before main() and that's why we should avoid static member variables
54        static unsigned int classIDcounter_s = 0;
55        this->classID_ = classIDcounter_s++;
56    }
57
58    /**
59        @brief Destructor: Deletes the IdentifierList containing the children.
60    */
61    Identifier::~Identifier()
62    {
63        delete this->children_;
64    }
65
66    /**
67        @brief Initializes the Identifier with an IdentifierList containing all parents of the class the Identifier belongs to.
68        @param parents The IdentifierList containing all parents
69    */
70    void Identifier::initialize(const IdentifierList* parents)
71    {
72        COUT(4) << "*** Initialize " << this->name_ << "-Singleton." << std::endl;
73        this->bCreatedOneObject_ = true;
74
75        if (parents)
76        {
77            IdentifierListElement* temp1 = parents->first_;
78            while (temp1)
79            {
80                this->parents_.add(temp1->identifier_);
81                temp1->identifier_->getChildren().add(this); // We're a child of our parents
82
83                temp1 = temp1->next_;
84            }
85        }
86    }
87
88    /**
89        @brief Creates an object of the type the Identifier belongs to.
90        @return The new object
91    */
92    BaseObject* Identifier::fabricate()
93    {
94        if (this->factory_)
95        {
96            return this->factory_->fabricate(); // We have to return a BaseObject, because we don't know the exact type.
97        }
98        else
99        {
100            // Abstract classes don't have a factory and therefore can't create new objects
101            COUT(1) << "Error: Cannot create an object of type '" << this->name_ << "'. Class is abstract." << std::endl;
102            COUT(1) << "Aborting..." << std::endl;
103            abort();
104            return NULL;
105        }
106    }
107
108    /**
109        @brief Sets the network ID to a new value and changes the entry in the Factory.
110        @param id The new network ID
111    */
112    void Identifier::setNetworkID(unsigned int id)
113    {
114        Factory::changeNetworkID(this, this->classID_, id);
115        this->classID_ = id;
116    }
117
118    /**
119        @returns a reference to the Identifier map, containing all Identifiers.
120    */
121    std::map<std::string, Identifier*>& Identifier::getIdentifierMap()
122    {
123        static std::map<std::string, Identifier*> identifierMapStaticReference = std::map<std::string, Identifier*>();
124        return identifierMapStaticReference;
125    }
126
127    /**
128        @returns true, if the Identifier is at least of the given type.
129        @param identifier The identifier to compare with
130    */
131    bool Identifier::isA(const Identifier* identifier) const
132    {
133        return (identifier == this || this->parents_.isInList(identifier));
134    }
135
136    /**
137        @returns true, if the Identifier is exactly of the given type.
138        @param identifier The identifier to compare with
139    */
140    bool Identifier::isDirectlyA(const Identifier* identifier) const
141    {
142        return (identifier == this);
143    }
144
145    /**
146        @returns true, if the assigned identifier is a child of the given identifier.
147        @param identifier The identifier to compare with
148    */
149    bool Identifier::isChildOf(const Identifier* identifier) const
150    {
151        return this->parents_.isInList(identifier);
152    }
153
154    /**
155        @returns true, if the assigned identifier is a parent of the given identifier.
156        @param identifier The identifier to compare with
157    */
158    bool Identifier::isParentOf(const Identifier* identifier) const
159    {
160        return this->children_->isInList(identifier);
161    }
162}
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