1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file |
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30 | @brief Different definitions of input processing. |
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31 | */ |
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32 | |
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33 | #ifndef _InputHandler_H__ |
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34 | #define _InputHandler_H__ |
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35 | |
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36 | #include <string> |
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37 | |
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38 | #include <OIS/OIS.h> |
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39 | |
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40 | #include "CorePrereqs.h" |
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41 | #include "InputEvent.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | /** |
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46 | @brief Captures mouse and keyboard input while in the actual game mode. |
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47 | Manages the key bindings. |
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48 | */ |
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49 | class _CoreExport InputHandlerGame |
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50 | : public OIS::KeyListener, public OIS::MouseListener |
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51 | { |
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52 | public: |
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53 | InputHandlerGame (); |
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54 | ~InputHandlerGame(); |
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55 | |
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56 | bool loadBindings(); |
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57 | |
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58 | private: |
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59 | // input events |
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60 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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61 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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62 | bool mouseMoved (const OIS::MouseEvent &arg); |
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63 | bool keyPressed (const OIS::KeyEvent &arg); |
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64 | bool keyReleased (const OIS::KeyEvent &arg); |
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65 | |
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66 | // temporary hack |
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67 | void callListeners(InputEvent &evt); |
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68 | |
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69 | /** denotes the maximum number of different keys there are in OIS. |
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70 | 256 should be ok since the highest number in the enum is 237. */ |
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71 | static const int numberOfKeys_s = 256; |
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72 | //! Array of input events for every pressed key |
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73 | std::string bindingsKeyPressed_[numberOfKeys_s]; |
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74 | //! Array of input events for every released key |
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75 | std::string bindingsKeyReleased_[numberOfKeys_s]; |
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76 | |
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77 | /** denotes the maximum number of different buttons there are in OIS. |
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78 | 16 should be ok since the highest number in the enum is 7. */ |
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79 | static const int numberOfButtons_s = 16; |
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80 | //! Array of input events for every pressed key |
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81 | std::string bindingsButtonPressed_[numberOfButtons_s]; |
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82 | //! Array of input events for every released key |
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83 | std::string bindingsButtonReleased_[numberOfButtons_s]; |
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84 | |
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85 | }; |
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86 | |
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87 | |
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88 | /** |
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89 | @brief Captures mouse and keyboard input and distributes it to the |
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90 | GUI. |
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91 | */ |
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92 | class _CoreExport InputHandlerGUI |
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93 | : public OIS::KeyListener, public OIS::MouseListener |
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94 | { |
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95 | public: |
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96 | InputHandlerGUI (); |
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97 | ~InputHandlerGUI(); |
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98 | |
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99 | private: |
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100 | // input events |
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101 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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102 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); |
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103 | bool mouseMoved (const OIS::MouseEvent &arg); |
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104 | bool keyPressed (const OIS::KeyEvent &arg); |
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105 | bool keyReleased (const OIS::KeyEvent &arg); |
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106 | }; |
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107 | |
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108 | } |
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109 | |
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110 | #endif /* _InputHandler_H__ */ |
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