1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * |
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4 | * |
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5 | * License notice: |
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6 | * |
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7 | * This program is free software; you can redistribute it and/or |
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8 | * modify it under the terms of the GNU General Public License |
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9 | * as published by the Free Software Foundation; either version 2 |
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10 | * of the License, or (at your option) any later version. |
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11 | * |
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12 | * This program is distributed in the hope that it will be useful, |
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | * GNU General Public License for more details. |
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16 | * |
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17 | * You should have received a copy of the GNU General Public License |
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18 | * along with this program; if not, write to the Free Software |
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19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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20 | * |
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21 | * Author: |
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22 | * Reto Grieder |
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23 | * Co-authors: |
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24 | * ... |
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25 | * |
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26 | */ |
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27 | |
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28 | /** |
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29 | @file |
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30 | @brief Implementation of a little Input handler that distributes everything |
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31 | coming from OIS. |
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32 | */ |
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33 | |
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34 | #ifndef _InputManager_H__ |
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35 | #define _InputManager_H__ |
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36 | |
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37 | #include <OIS/OIS.h> |
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38 | |
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39 | #include "CorePrereqs.h" |
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40 | #include "core/Tickable.h" |
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41 | #include "InputEvent.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | /** |
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46 | @brief Designates the way input is handled currently. |
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47 | IM_GUI: All the OIS input events are passed to CEGUI |
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48 | IM_KEYBOARD: Only keyboard input is captured and passed to the InputBuffer |
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49 | IM_INGAME: Normal game mode. Key bindings and mouse are active. |
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50 | */ |
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51 | enum InputMode |
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52 | { |
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53 | IM_GUI = 0, |
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54 | IM_KEYBOARD = 1, |
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55 | IM_INGAME = 2, |
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56 | IM_UNINIT = 3, |
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57 | }; |
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58 | |
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59 | /** |
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60 | @brief Captures and distributes mouse and keyboard input. |
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61 | It resolves the key bindings to InputEvents which can be heard by |
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62 | implementing the InputEventListener interface. |
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63 | */ |
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64 | class _CoreExport InputManager |
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65 | : public Tickable |
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66 | { |
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67 | public: |
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68 | bool initialise(size_t windowHnd, int windowWidth, int windowHeight); |
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69 | void destroy(); |
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70 | void tick(float dt); |
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71 | void setWindowExtents(int width, int height); |
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72 | void setInputMode(InputMode mode); |
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73 | InputMode getInputMode(); |
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74 | |
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75 | // Temporary solutions. Will be removed soon! |
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76 | OIS::Mouse *getMouse() { return this->mouse_ ; } |
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77 | OIS::Keyboard *getKeyboard() { return this->keyboard_; } |
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78 | |
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79 | static InputManager& getSingleton(); |
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80 | static InputManager* getSingletonPtr() { return &getSingleton(); } |
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81 | |
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82 | private: |
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83 | // don't mess with a Singleton |
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84 | InputManager (); |
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85 | InputManager (const InputManager&); |
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86 | ~InputManager(); |
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87 | |
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88 | OIS::InputManager *inputSystem_; //!< OIS input manager |
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89 | OIS::Keyboard *keyboard_; //!< OIS mouse |
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90 | OIS::Mouse *mouse_; //!< OIS keyboard |
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91 | |
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92 | InputMode currentMode_; //!< Input mode currently used |
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93 | InputMode setMode_; //!< Input mode that has been set lately |
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94 | InputHandlerGUI *handlerGUI_; //!< Handles the input if in GUI mode |
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95 | // FIXME: insert the InputBuffer once merged with core2 |
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96 | InputHandlerGUI *handlerBuffer_; //!< Handles the input if in Buffer mode |
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97 | InputHandlerGame *handlerGame_; //!< Handles the input if in Game mode |
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98 | |
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99 | //! Pointer to the instance of the singleton |
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100 | //static InputManager *singletonRef_s; |
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101 | }; |
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102 | } |
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103 | |
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104 | #endif /* _InputManager_H__ */ |
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