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source: code/trunk/src/orxonox/gamestates/GSClient.cc @ 2968

Last change on this file since 2968 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSClient.h"
31
32#include "core/input/InputManager.h"
[2896]33#include "core/Clock.h"
[1670]34#include "core/CommandLine.h"
[2896]35#include "core/Game.h"
36#include "core/GameMode.h"
[1670]37#include "network/Client.h"
38
39namespace orxonox
40{
[2896]41    AddGameState(GSClient, "client");
42
[2087]43    SetCommandLineArgument(ip, "127.0.0.1").information("#.#.#.#");
[1670]44
[2896]45    GSClient::GSClient(const std::string& name)
46        : GameState(name)
[1670]47        , client_(0)
48    {
49    }
50
51    GSClient::~GSClient()
52    {
53    }
54
[2896]55    void GSClient::activate()
[1670]56    {
[2896]57        GameMode::setIsClient(true);
[1907]58
[2171]59        this->client_ = new Client(CommandLine::getValue("ip").getString(), CommandLine::getValue("port"));
[1670]60
61        if(!client_->establishConnection())
62            ThrowException(InitialisationFailed, "Could not establish connection with server.");
63
[2896]64        client_->update(Game::getInstance().getGameClock());
[1670]65    }
66
[2896]67    void GSClient::deactivate()
[1670]68    {
69        client_->closeConnection();
70
[1755]71        // destroy client
72        delete this->client_;
[1670]73
[2896]74        GameMode::setIsClient(false);
[1670]75    }
76
[2896]77    void GSClient::update(const Clock& time)
[1670]78    {
[2896]79        client_->update(time);
[1670]80    }
81}
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