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source: code/trunk/src/orxonox/gamestates/GSClient.cc @ 3530

Last change on this file since 3530 was 3370, checked in by rgrieder, 15 years ago

Merged resource branch back to the trunk. Changes:

  • Automated graphics loading by evaluating whether a GameState requires it
  • Using native Tcl library (x3n)

Windows users: Update your dependency package!

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSClient.h"
30
[3196]31#include "util/Exception.h"
[2896]32#include "core/Clock.h"
[1670]33#include "core/CommandLine.h"
[2896]34#include "core/Game.h"
35#include "core/GameMode.h"
[1670]36#include "network/Client.h"
37
38namespace orxonox
39{
[3280]40    DeclareGameState(GSClient, "client", false, true);
[2896]41
[3280]42    SetCommandLineArgument(ip, "127.0.0.1").information("Sever IP as strin in the form #.#.#.#");
[1670]43
[3370]44    GSClient::GSClient(const GameStateInfo& info)
45        : GameState(info)
[1670]46        , client_(0)
47    {
48    }
49
50    GSClient::~GSClient()
51    {
52    }
53
[2896]54    void GSClient::activate()
[1670]55    {
[2896]56        GameMode::setIsClient(true);
[1907]57
[2171]58        this->client_ = new Client(CommandLine::getValue("ip").getString(), CommandLine::getValue("port"));
[1670]59
60        if(!client_->establishConnection())
61            ThrowException(InitialisationFailed, "Could not establish connection with server.");
62
[2896]63        client_->update(Game::getInstance().getGameClock());
[1670]64    }
65
[2896]66    void GSClient::deactivate()
[1670]67    {
68        client_->closeConnection();
69
[1755]70        // destroy client
71        delete this->client_;
[1670]72
[2896]73        GameMode::setIsClient(false);
[1670]74    }
75
[2896]76    void GSClient::update(const Clock& time)
[1670]77    {
[2896]78        client_->update(time);
[1670]79    }
80}
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