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source: code/trunk/src/orxonox/gamestates/GSClient.cc @ 8748

Last change on this file since 8748 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSClient.h"
30
[6105]31#include "util/Debug.h"
[3196]32#include "util/Exception.h"
[6021]33#include "core/CommandLineParser.h"
[2896]34#include "core/Game.h"
35#include "core/GameMode.h"
[1670]36#include "network/Client.h"
37
38namespace orxonox
39{
[6105]40    DeclareGameState(GSClient, "client", false, false);
[2896]41
[7163]42    SetCommandLineArgument(dest, "127.0.0.1").information("Server hostname/IP (IP in the form of #.#.#.#)");
[1670]43
[3370]44    GSClient::GSClient(const GameStateInfo& info)
45        : GameState(info)
[1670]46    {
47    }
48
49    GSClient::~GSClient()
50    {
51    }
52
[2896]53    void GSClient::activate()
[1670]54    {
[2896]55        GameMode::setIsClient(true);
[1907]56
[7163]57//         this->client_ = new Client();
58//         this->client_->setDestination(CommandLineParser::getValue("dest").getString(), CommandLineParser::getValue("port") );
[1670]59
[7163]60        if( !Client::getInstance()->establishConnection() )
[6426]61        {
[1670]62            ThrowException(InitialisationFailed, "Could not establish connection with server.");
[6426]63        }
[1670]64
[7163]65        Client::getInstance()->update(Game::getInstance().getGameClock());
[1670]66    }
67
[2896]68    void GSClient::deactivate()
[1670]69    {
[7163]70        Client::getInstance()->closeConnection();
[1670]71
[1755]72        // destroy client
[7163]73//         delete this->client_;
[1670]74
[2896]75        GameMode::setIsClient(false);
[1670]76    }
77
[2896]78    void GSClient::update(const Clock& time)
[1670]79    {
[7163]80        Client::getInstance()->update(time);
[1670]81    }
82}
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