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source: code/trunk/src/orxonox/gamestates/GSClient.cc @ 9379

Last change on this file since 9379 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSClient.h"
30
[3196]31#include "util/Exception.h"
[6021]32#include "core/CommandLineParser.h"
[2896]33#include "core/Game.h"
34#include "core/GameMode.h"
[1670]35#include "network/Client.h"
36
37namespace orxonox
38{
[6105]39    DeclareGameState(GSClient, "client", false, false);
[2896]40
[7163]41    SetCommandLineArgument(dest, "127.0.0.1").information("Server hostname/IP (IP in the form of #.#.#.#)");
[1670]42
[3370]43    GSClient::GSClient(const GameStateInfo& info)
44        : GameState(info)
[1670]45    {
46    }
47
48    GSClient::~GSClient()
49    {
50    }
51
[2896]52    void GSClient::activate()
[1670]53    {
[8858]54        orxout(user_status) << "Starting client" << endl;
55
[2896]56        GameMode::setIsClient(true);
[1907]57
[7163]58//         this->client_ = new Client();
59//         this->client_->setDestination(CommandLineParser::getValue("dest").getString(), CommandLineParser::getValue("port") );
[1670]60
[7163]61        if( !Client::getInstance()->establishConnection() )
[6426]62        {
[1670]63            ThrowException(InitialisationFailed, "Could not establish connection with server.");
[6426]64        }
[1670]65
[7163]66        Client::getInstance()->update(Game::getInstance().getGameClock());
[1670]67    }
68
[2896]69    void GSClient::deactivate()
[1670]70    {
[7163]71        Client::getInstance()->closeConnection();
[1670]72
[1755]73        // destroy client
[7163]74//         delete this->client_;
[1670]75
[2896]76        GameMode::setIsClient(false);
[1670]77    }
78
[2896]79    void GSClient::update(const Clock& time)
[1670]80    {
[7163]81        Client::getInstance()->update(time);
[1670]82    }
83}
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