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source: code/trunk/src/orxonox/gamestates/GSClient.cc @ 3264

Last change on this file since 3264 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSClient.h"
30
31#include "util/Exception.h"
32#include "core/Clock.h"
33#include "core/CommandLine.h"
34#include "core/Game.h"
35#include "core/GameMode.h"
36#include "network/Client.h"
37
38namespace orxonox
39{
40    AddGameState(GSClient, "client");
41
42    SetCommandLineArgument(ip, "127.0.0.1").information("#.#.#.#");
43
44    GSClient::GSClient(const std::string& name)
45        : GameState(name)
46        , client_(0)
47    {
48    }
49
50    GSClient::~GSClient()
51    {
52    }
53
54    void GSClient::activate()
55    {
56        GameMode::setIsClient(true);
57
58        this->client_ = new Client(CommandLine::getValue("ip").getString(), CommandLine::getValue("port"));
59
60        if(!client_->establishConnection())
61            ThrowException(InitialisationFailed, "Could not establish connection with server.");
62
63        client_->update(Game::getInstance().getGameClock());
64    }
65
66    void GSClient::deactivate()
67    {
68        client_->closeConnection();
69
70        // destroy client
71        delete this->client_;
72
73        GameMode::setIsClient(false);
74    }
75
76    void GSClient::update(const Clock& time)
77    {
78        client_->update(time);
79    }
80}
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