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source: code/trunk/src/orxonox/gamestates/GSDedicated.cc @ 2303

Last change on this file since 2303 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.9 KB
RevLine 
[1694]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSDedicated.h"
31
32#include "core/CommandLine.h"
[2087]33#include "core/Core.h"
[2171]34#include "core/Iterator.h"
[1694]35#include "network/Server.h"
[2171]36#include "objects/Tickable.h"
[1694]37
38namespace orxonox
39{
40    GSDedicated::GSDedicated()
41        : GameState<GSRoot>("dedicated")
42        , server_(0)
43    {
44    }
45
46    GSDedicated::~GSDedicated()
47    {
48    }
49
50    void GSDedicated::enter()
51    {
[2087]52        Core::setHasServer(true);
[1696]53
[2171]54        this->server_ = new Server(CommandLine::getValue("port"));
[2087]55        COUT(0) << "Loading scene in server mode" << std::endl;
[1694]56
[2087]57        GSLevel::enter(0);
[1694]58
59        server_->open();
60    }
61
62    void GSDedicated::leave()
63    {
[2087]64        GSLevel::leave();
[1694]65
66        this->server_->close();
[1755]67        delete this->server_;
[1694]68
[2087]69        Core::setHasServer(false);
[1694]70    }
71
72    void GSDedicated::ticked(const Clock& time)
73    {
[2087]74        GSLevel::ticked(time);
[1694]75        server_->tick(time.getDeltaTime());
76        this->tickChild(time);
77    }
78}
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