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source: code/trunk/src/orxonox/gamestates/GSDedicated.cc @ 3197

Last change on this file since 3197 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.6 KB
RevLine 
[1694]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSDedicated.h"
30
[3196]31#include "util/Debug.h"
32#include "util/Sleep.h"
[2896]33#include "core/Clock.h"
[1694]34#include "core/CommandLine.h"
[2896]35#include "core/Game.h"
36#include "core/GameMode.h"
[1694]37#include "network/Server.h"
38
39namespace orxonox
40{
[2896]41    AddGameState(GSDedicated, "dedicated");
42
43    GSDedicated::GSDedicated(const std::string& name)
44        : GameState(name)
[1694]45        , server_(0)
[2662]46        , timeSinceLastUpdate_(0)
[1694]47    {
48    }
49
50    GSDedicated::~GSDedicated()
51    {
52    }
53
[2896]54    void GSDedicated::activate()
[1694]55    {
[2896]56        GameMode::setHasServer(true);
[1696]57
[2171]58        this->server_ = new Server(CommandLine::getValue("port"));
[2087]59        COUT(0) << "Loading scene in server mode" << std::endl;
[1694]60
61        server_->open();
62    }
63
[2896]64    void GSDedicated::deactivate()
[1694]65    {
66        this->server_->close();
[1755]67        delete this->server_;
[1694]68
[2896]69        GameMode::setHasServer(false);
[1694]70    }
71
[2896]72    void GSDedicated::update(const Clock& time)
[1694]73    {
[2662]74//        static float startTime = time.getSecondsPrecise();
75//        static int nrOfTicks = 0;
76        timeSinceLastUpdate_ += time.getDeltaTime();
77        if (timeSinceLastUpdate_ >= NETWORK_PERIOD)
78        {
79//            ++nrOfTicks;
80//            COUT(0) << "estimated ticks/sec: " << nrOfTicks/(time.getSecondsPrecise()-startTime) << endl;
81            timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD;
[2896]82            server_->update(time);
[2662]83        }
84        else
85        {
86            usleep((int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000));
87//            COUT(0) << "sleeping for " << (int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000) << " usec" << endl;
88        }
[1694]89    }
90}
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