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source: code/trunk/src/orxonox/gamestates/GSDedicated.cc @ 3156

Last change on this file since 3156 was 3110, checked in by rgrieder, 16 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSDedicated.h"
30
31#include "core/Clock.h"
32#include "core/CommandLine.h"
33#include "core/Game.h"
34#include "core/GameMode.h"
35#include "core/Iterator.h"
36#include "network/Server.h"
37#include "objects/Tickable.h"
38#include "util/Sleep.h"
39
40namespace orxonox
41{
42    AddGameState(GSDedicated, "dedicated");
43
44    GSDedicated::GSDedicated(const std::string& name)
45        : GameState(name)
46        , server_(0)
47        , timeSinceLastUpdate_(0)
48    {
49    }
50
51    GSDedicated::~GSDedicated()
52    {
53    }
54
55    void GSDedicated::activate()
56    {
57        GameMode::setHasServer(true);
58
59        this->server_ = new Server(CommandLine::getValue("port"));
60        COUT(0) << "Loading scene in server mode" << std::endl;
61
62        server_->open();
63    }
64
65    void GSDedicated::deactivate()
66    {
67        this->server_->close();
68        delete this->server_;
69
70        GameMode::setHasServer(false);
71    }
72
73    void GSDedicated::update(const Clock& time)
74    {
75//        static float startTime = time.getSecondsPrecise();
76//        static int nrOfTicks = 0;
77        timeSinceLastUpdate_ += time.getDeltaTime();
78        if (timeSinceLastUpdate_ >= NETWORK_PERIOD)
79        {
80//            ++nrOfTicks;
81//            COUT(0) << "estimated ticks/sec: " << nrOfTicks/(time.getSecondsPrecise()-startTime) << endl;
82            timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD;
83            server_->update(time);
84        }
85        else
86        {
87            usleep((int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000));
88//            COUT(0) << "sleeping for " << (int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000) << " usec" << endl;
89        }
90    }
91}
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