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source: code/trunk/src/orxonox/gamestates/GSGraphics.cc @ 5962

Last change on this file since 5962 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 2.6 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[2896]25 *      Benjamin Knecht
[1661]26 *
27 */
28
[2896]29/**
[3196]30@file
31@brief
32    Implementation of Graphics GameState class.
[2896]33 */
34
[1661]35#include "GSGraphics.h"
36
[3327]37#include "core/CommandExecutor.h"
[1662]38#include "core/ConsoleCommand.h"
[2896]39#include "core/Game.h"
[3370]40#include "core/GUIManager.h"
41// HACK:
[5732]42#include "overlays/Map.h"
[3370]43
[1661]44namespace orxonox
45{
[3370]46    DeclareGameState(GSGraphics, "graphics", false, true);
[2896]47
[3370]48    GSGraphics::GSGraphics(const GameStateInfo& info)
49        : GameState(info)
[1661]50    {
51    }
52
53    GSGraphics::~GSGraphics()
54    {
55    }
56
[2896]57    /**
58    @brief
59        This function is called when we enter this game state.
60
[5876]61        There is only one thing to do here:
62        \li create console command to toggle GUI
[2896]63    */
64    void GSGraphics::activate()
[1661]65    {
[2896]66        // add console command to toggle GUI
[5876]67        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSGraphics::toggleGUI, this), "toggleGUI"));
[1661]68    }
69
[2896]70    /**
71    @brief
72        This function is called when the game state is left
73    */
74    void GSGraphics::deactivate()
[1661]75    {
[3370]76        // HACK: (destroys a resource smart pointer)
77        Map::hackDestroyMap();
[2896]78    }
[1824]79
[2896]80    /**
81    @brief
82        Toggles the visibility of the current GUI
[1824]83
[2896]84        This function just executes a Lua function in the main script of the GUI by accessing the GUIManager.
85        For more details on this function check out the Lua code.
86    */
87    void GSGraphics::toggleGUI()
88    {
[3280]89        GUIManager::getInstance().executeCode("toggleGUI()");
[1661]90    }
91
[2896]92    void GSGraphics::update(const Clock& time)
[1661]93    {
[2896]94        if (this->getActivity().topState)
[2087]95        {
[2896]96            // This state can not 'survive' on its own.
97            // Load a user interface therefore
98            Game::getInstance().requestState("mainMenu");
[2087]99        }
[1661]100    }
101}
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