[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[2896] | 25 | * Benjamin Knecht |
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[1661] | 26 | * |
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| 27 | */ |
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| 28 | |
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[2896] | 29 | /** |
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[3196] | 30 | @file |
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| 31 | @brief |
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| 32 | Implementation of Graphics GameState class. |
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[2896] | 33 | */ |
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| 34 | |
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[1661] | 35 | #include "GSGraphics.h" |
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| 36 | |
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[3327] | 37 | #include "core/CommandExecutor.h" |
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[1662] | 38 | #include "core/ConsoleCommand.h" |
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[2896] | 39 | #include "core/Game.h" |
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[3370] | 40 | #include "core/GUIManager.h" |
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| 41 | // HACK: |
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[5732] | 42 | #include "overlays/Map.h" |
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[3370] | 43 | |
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[1661] | 44 | namespace orxonox |
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| 45 | { |
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[3370] | 46 | DeclareGameState(GSGraphics, "graphics", false, true); |
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[2896] | 47 | |
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[3370] | 48 | GSGraphics::GSGraphics(const GameStateInfo& info) |
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| 49 | : GameState(info) |
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[1661] | 50 | { |
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| 51 | } |
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| 52 | |
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| 53 | GSGraphics::~GSGraphics() |
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| 54 | { |
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| 55 | } |
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| 56 | |
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[2896] | 57 | /** |
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| 58 | @brief |
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| 59 | This function is called when we enter this game state. |
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| 60 | |
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[5876] | 61 | There is only one thing to do here: |
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| 62 | \li create console command to toggle GUI |
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[2896] | 63 | */ |
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| 64 | void GSGraphics::activate() |
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[1661] | 65 | { |
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[2896] | 66 | // add console command to toggle GUI |
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[5876] | 67 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSGraphics::toggleGUI, this), "toggleGUI")); |
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[1661] | 68 | } |
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| 69 | |
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[2896] | 70 | /** |
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| 71 | @brief |
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| 72 | This function is called when the game state is left |
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| 73 | */ |
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| 74 | void GSGraphics::deactivate() |
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[1661] | 75 | { |
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[3370] | 76 | // HACK: (destroys a resource smart pointer) |
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| 77 | Map::hackDestroyMap(); |
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[2896] | 78 | } |
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[1824] | 79 | |
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[2896] | 80 | /** |
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| 81 | @brief |
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| 82 | Toggles the visibility of the current GUI |
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[1824] | 83 | |
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[2896] | 84 | This function just executes a Lua function in the main script of the GUI by accessing the GUIManager. |
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| 85 | For more details on this function check out the Lua code. |
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| 86 | */ |
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| 87 | void GSGraphics::toggleGUI() |
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| 88 | { |
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[3280] | 89 | GUIManager::getInstance().executeCode("toggleGUI()"); |
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[1661] | 90 | } |
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| 91 | |
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[2896] | 92 | void GSGraphics::update(const Clock& time) |
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[1661] | 93 | { |
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[2896] | 94 | if (this->getActivity().topState) |
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[2087] | 95 | { |
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[2896] | 96 | // This state can not 'survive' on its own. |
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| 97 | // Load a user interface therefore |
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| 98 | Game::getInstance().requestState("mainMenu"); |
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[2087] | 99 | } |
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[1661] | 100 | } |
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| 101 | } |
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