1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "GSGraphics.h" |
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31 | |
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32 | #include <fstream> |
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33 | #include <OgreConfigFile.h> |
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34 | #include <OgreFrameListener.h> |
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35 | #include <OgreRoot.h> |
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36 | #include <OgreException.h> |
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37 | #include <OgreRenderWindow.h> |
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38 | #include <OgreTextureManager.h> |
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39 | #include <OgreViewport.h> |
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40 | #include <OgreWindowEventUtilities.h> |
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41 | |
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42 | #include "util/Debug.h" |
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43 | #include "util/Exception.h" |
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44 | #include "core/ConsoleCommand.h" |
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45 | #include "core/ConfigValueIncludes.h" |
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46 | #include "core/CoreIncludes.h" |
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47 | #include "core/input/InputManager.h" |
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48 | #include "overlays/console/InGameConsole.h" |
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49 | #include "gui/GUIManager.h" |
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50 | #include "tools/WindowEventListener.h" |
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51 | #include "Settings.h" |
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52 | |
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53 | // for compatibility |
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54 | #include "GraphicsEngine.h" |
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55 | |
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56 | namespace orxonox |
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57 | { |
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58 | GSGraphics::GSGraphics() |
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59 | : GameState<GSRoot>("graphics") |
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60 | , ogreRoot_(0) |
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61 | , inputManager_(0) |
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62 | , console_(0) |
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63 | , guiManager_(0) |
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64 | , frameCount_(0) |
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65 | , statisticsRefreshCycle_(0) |
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66 | , statisticsStartTime_(0) |
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67 | , statisticsStartCount_(0) |
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68 | , tickTime_(0) |
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69 | { |
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70 | RegisterRootObject(GSGraphics); |
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71 | } |
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72 | |
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73 | GSGraphics::~GSGraphics() |
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74 | { |
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75 | } |
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76 | |
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77 | void GSGraphics::setConfigValues() |
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78 | { |
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79 | SetConfigValue(resourceFile_, "resources.cfg").description("Location of the resources file in the data path."); |
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80 | SetConfigValue(statisticsRefreshCycle_, 200000).description("Sets the time in microseconds interval at which average fps, etc. get updated."); |
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81 | } |
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82 | |
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83 | void GSGraphics::enter() |
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84 | { |
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85 | Settings::_getInstance().bShowsGraphics_ = true; |
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86 | |
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87 | setConfigValues(); |
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88 | |
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89 | this->ogreRoot_ = getParent()->getOgreRoot(); |
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90 | |
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91 | this->declareResources(); |
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92 | this->loadRenderer(); // creates the render window |
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93 | // TODO: Spread this so that this call only initialises things needed for the Console and GUI |
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94 | this->initialiseResources(); |
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95 | |
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96 | |
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97 | // HACK: temporary: |
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98 | GraphicsEngine* graphicsEngine = getParent()->getGraphicsEngine(); |
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99 | graphicsEngine->renderWindow_ = this->renderWindow_; |
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100 | graphicsEngine->root_ = this->ogreRoot_; |
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101 | graphicsEngine->viewport_ = this->viewport_; |
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102 | |
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103 | |
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104 | // Calls the InputManager which sets up the input devices. |
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105 | // The render window width and height are used to set up the mouse movement. |
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106 | inputManager_ = new InputManager(); |
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107 | size_t windowHnd = 0; |
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108 | this->renderWindow_->getCustomAttribute("WINDOW", &windowHnd); |
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109 | inputManager_->initialise(windowHnd, renderWindow_->getWidth(), renderWindow_->getHeight(), true); |
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110 | |
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111 | // Load the InGameConsole |
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112 | console_ = new InGameConsole(); |
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113 | console_->initialise(); |
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114 | |
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115 | // load the CEGUI interface |
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116 | guiManager_ = new GUIManager(); |
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117 | guiManager_->initialise(this->renderWindow_); |
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118 | |
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119 | // reset frame counter |
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120 | this->frameCount_ = 0; |
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121 | this->tickTime_ = 0; |
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122 | statisticsStartTime_ = 0; |
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123 | statisticsStartCount_ = 0; |
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124 | |
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125 | // add console commands |
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126 | FunctorMember<GSGraphics>* functor1 = createFunctor(&GSGraphics::printScreen); |
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127 | functor1->setObject(this); |
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128 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor1, "printScreen")); |
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129 | } |
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130 | |
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131 | void GSGraphics::leave() |
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132 | { |
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133 | delete this->guiManager_; |
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134 | |
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135 | delete this->console_; |
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136 | |
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137 | delete this->inputManager_; |
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138 | |
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139 | this->ogreRoot_->detachRenderTarget(this->renderWindow_); |
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140 | delete this->renderWindow_; |
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141 | //this->ogreRoot_->shutdown |
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142 | // TODO: destroy render window |
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143 | |
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144 | Settings::_getInstance().bShowsGraphics_ = false; |
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145 | } |
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146 | |
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147 | /** |
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148 | Main loop of the orxonox game. |
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149 | We use the Ogre::Timer to measure time since it uses the most precise |
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150 | method an a platform (however the windows timer lacks time when under |
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151 | heavy kernel load!). |
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152 | There is a simple mechanism to measure the average time spent in our |
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153 | ticks as it may indicate performance issues. |
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154 | A note about the Ogre::FrameListener: Even though we don't use them, |
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155 | they still get called. However, the delta times are not correct (except |
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156 | for timeSinceLastFrame, which is the most important). A little research |
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157 | as shown that there is probably only one FrameListener that doesn't even |
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158 | need the time. So we shouldn't run into problems. |
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159 | */ |
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160 | void GSGraphics::ticked(const Clock& time) |
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161 | { |
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162 | unsigned long long timeBeforeTick = time.getRealMicroseconds(); |
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163 | float dt = time.getDeltaTime(); |
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164 | |
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165 | this->inputManager_->tick(dt); |
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166 | // tick console |
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167 | this->console_->tick(dt); |
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168 | this->tickChild(time); |
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169 | |
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170 | unsigned long long timeAfterTick = time.getRealMicroseconds(); |
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171 | |
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172 | tickTime_ += (unsigned int)(timeAfterTick - timeBeforeTick); |
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173 | if (timeAfterTick > statisticsStartTime_ + statisticsRefreshCycle_) |
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174 | { |
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175 | GraphicsEngine::getInstance().setAverageTickTime( |
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176 | (float)tickTime_ * 0.001f / (frameCount_ - statisticsStartCount_)); |
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177 | float avgFPS = (float)(frameCount_ - statisticsStartCount_) |
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178 | / (timeAfterTick - statisticsStartTime_) * 1000000.0; |
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179 | GraphicsEngine::getInstance().setAverageFramesPerSecond(avgFPS); |
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180 | |
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181 | tickTime_ = 0; |
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182 | statisticsStartCount_ = frameCount_; |
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183 | statisticsStartTime_ = timeAfterTick; |
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184 | } |
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185 | |
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186 | // don't forget to call _fireFrameStarted in ogre to make sure |
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187 | // everything goes smoothly |
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188 | Ogre::FrameEvent evt; |
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189 | evt.timeSinceLastFrame = dt; |
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190 | evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway |
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191 | ogreRoot_->_fireFrameStarted(evt); |
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192 | |
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193 | // Pump messages in all registered RenderWindows |
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194 | // This calls the WindowEventListener objects. |
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195 | Ogre::WindowEventUtilities::messagePump(); |
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196 | // make sure the window stays active even when not focused |
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197 | // (probably only necessary on windows) |
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198 | this->renderWindow_->setActive(true); |
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199 | |
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200 | // render |
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201 | ogreRoot_->_updateAllRenderTargets(); |
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202 | |
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203 | // again, just to be sure ogre works fine |
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204 | ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted |
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205 | |
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206 | ++frameCount_; |
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207 | } |
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208 | |
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209 | void GSGraphics::declareResources() |
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210 | { |
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211 | CCOUT(4) << "Declaring Resources" << std::endl; |
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212 | //TODO: Specify layout of data file and maybe use xml-loader |
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213 | //TODO: Work with ressource groups (should be generated by a special loader) |
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214 | |
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215 | if (resourceFile_ == "") |
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216 | { |
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217 | COUT(2) << "Warning: Ogre resource file set to \"\". Defaulting to resources.cfg" << std::endl; |
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218 | ModifyConfigValue(resourceFile_, tset, "resources.cfg"); |
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219 | } |
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220 | |
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221 | // Load resource paths from data file using configfile ressource type |
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222 | Ogre::ConfigFile cf; |
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223 | try |
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224 | { |
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225 | cf.load(Settings::getDataPath() + resourceFile_); |
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226 | } |
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227 | catch (...) |
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228 | { |
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229 | //COUT(1) << ex.getFullDescription() << std::endl; |
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230 | COUT(0) << "Have you forgotten to set the data path in orxnox.ini?" << std::endl; |
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231 | throw; |
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232 | } |
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233 | |
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234 | // Go through all sections & settings in the file |
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235 | Ogre::ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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236 | |
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237 | std::string secName, typeName, archName; |
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238 | while (seci.hasMoreElements()) |
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239 | { |
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240 | try |
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241 | { |
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242 | secName = seci.peekNextKey(); |
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243 | Ogre::ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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244 | Ogre::ConfigFile::SettingsMultiMap::iterator i; |
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245 | for (i = settings->begin(); i != settings->end(); ++i) |
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246 | { |
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247 | typeName = i->first; // for instance "FileSystem" or "Zip" |
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248 | archName = i->second; // name (and location) of archive |
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249 | |
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250 | Ogre::ResourceGroupManager::getSingleton().addResourceLocation( |
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251 | std::string(Settings::getDataPath() + archName), typeName, secName); |
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252 | } |
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253 | } |
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254 | catch (Ogre::Exception& ex) |
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255 | { |
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256 | COUT(1) << ex.getFullDescription() << std::endl; |
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257 | } |
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258 | } |
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259 | } |
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260 | |
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261 | void GSGraphics::loadRenderer() |
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262 | { |
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263 | CCOUT(4) << "Configuring Renderer" << std::endl; |
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264 | |
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265 | if (!ogreRoot_->restoreConfig()) |
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266 | if (!ogreRoot_->showConfigDialog()) |
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267 | ThrowException(InitialisationFailed, "Could not show Ogre configuration dialogue."); |
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268 | |
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269 | CCOUT(4) << "Creating render window" << std::endl; |
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270 | |
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271 | this->renderWindow_ = ogreRoot_->initialise(true, "OrxonoxV2"); |
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272 | |
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273 | Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, this); |
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274 | |
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275 | //Ogre::TextureManager::getSingleton().setDefaultNumMipmaps(5); |
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276 | |
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277 | // create a full screen default viewport |
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278 | this->viewport_ = this->renderWindow_->addViewport(0, 0); |
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279 | } |
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280 | |
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281 | void GSGraphics::initialiseResources() |
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282 | { |
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283 | CCOUT(4) << "Initialising resources" << std::endl; |
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284 | //TODO: Do NOT load all the groups, why are we doing that? And do we really do that? initialise != load... |
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285 | try |
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286 | { |
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287 | Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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288 | /*Ogre::StringVector str = Ogre::ResourceGroupManager::getSingleton().getResourceGroups(); |
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289 | for (unsigned int i = 0; i < str.size(); i++) |
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290 | { |
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291 | Ogre::ResourceGroupManager::getSingleton().loadResourceGroup(str[i]); |
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292 | }*/ |
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293 | } |
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294 | catch (...) |
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295 | { |
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296 | CCOUT(2) << "Error: There was a serious error when initialising the resources." << std::endl; |
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297 | throw; |
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298 | } |
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299 | } |
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300 | |
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301 | |
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302 | /** |
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303 | @brief |
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304 | Window has moved. |
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305 | @param rw |
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306 | The render window it occured in |
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307 | */ |
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308 | void GSGraphics::windowMoved(Ogre::RenderWindow *rw) |
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309 | { |
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310 | for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it) |
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311 | it->windowMoved(); |
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312 | } |
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313 | |
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314 | /** |
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315 | @brief |
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316 | Window has resized. |
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317 | @param rw |
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318 | The render window it occured in |
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319 | @note |
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320 | GraphicsEngine has a render window stored itself. This is the same |
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321 | as rw. But we have to be careful when using multiple render windows! |
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322 | */ |
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323 | void GSGraphics::windowResized(Ogre::RenderWindow *rw) |
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324 | { |
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325 | for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it) |
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326 | it->windowResized(this->renderWindow_->getWidth(), this->renderWindow_->getHeight()); |
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327 | } |
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328 | |
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329 | /** |
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330 | @brief |
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331 | Window focus has changed. |
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332 | @param rw |
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333 | The render window it occured in |
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334 | */ |
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335 | void GSGraphics::windowFocusChanged(Ogre::RenderWindow *rw) |
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336 | { |
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337 | for (ObjectList<orxonox::WindowEventListener>::iterator it = ObjectList<orxonox::WindowEventListener>::begin(); it; ++it) |
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338 | it->windowFocusChanged(); |
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339 | } |
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340 | |
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341 | /** |
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342 | @brief |
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343 | Window was closed. |
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344 | @param rw |
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345 | The render window it occured in |
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346 | */ |
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347 | void GSGraphics::windowClosed(Ogre::RenderWindow *rw) |
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348 | { |
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349 | // using CommandExecutor in order to avoid depending on Orxonox.h. |
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350 | //CommandExecutor::execute("exit", false); |
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351 | this->requestState("root"); |
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352 | } |
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353 | |
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354 | void GSGraphics::printScreen() |
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355 | { |
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356 | if (this->renderWindow_) |
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357 | { |
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358 | this->renderWindow_->writeContentsToTimestampedFile("shot_", ".jpg"); |
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359 | } |
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360 | } |
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361 | } |
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