1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Benjamin Knecht |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief |
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32 | Implementation of Graphics GameState class. |
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33 | */ |
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34 | |
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35 | #include "GSGraphics.h" |
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36 | |
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37 | #include "core/CommandExecutor.h" |
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38 | #include "core/ConsoleCommand.h" |
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39 | #include "core/Game.h" |
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40 | #include "core/GUIManager.h" |
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41 | // HACK: |
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42 | #include "overlays/Map.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | DeclareGameState(GSGraphics, "graphics", false, true); |
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47 | |
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48 | GSGraphics::GSGraphics(const GameStateInfo& info) |
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49 | : GameState(info) |
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50 | { |
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51 | } |
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52 | |
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53 | GSGraphics::~GSGraphics() |
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54 | { |
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55 | } |
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56 | |
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57 | /** |
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58 | @brief |
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59 | This function is called when we enter this game state. |
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60 | |
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61 | There is only one thing to do here: |
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62 | \li create console command to toggle GUI |
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63 | */ |
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64 | void GSGraphics::activate() |
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65 | { |
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66 | // add console command to toggle GUI |
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67 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSGraphics::toggleGUI, this), "toggleGUI")); |
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68 | } |
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69 | |
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70 | /** |
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71 | @brief |
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72 | This function is called when the game state is left |
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73 | */ |
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74 | void GSGraphics::deactivate() |
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75 | { |
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76 | // HACK: (destroys a resource smart pointer) |
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77 | Map::hackDestroyMap(); |
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78 | } |
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79 | |
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80 | /** |
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81 | @brief |
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82 | Toggles the visibility of the current GUI |
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83 | |
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84 | This function just executes a Lua function in the main script of the GUI by accessing the GUIManager. |
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85 | For more details on this function check out the Lua code. |
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86 | */ |
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87 | void GSGraphics::toggleGUI() |
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88 | { |
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89 | GUIManager::getInstance().executeCode("toggleGUI()"); |
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90 | } |
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91 | |
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92 | void GSGraphics::update(const Clock& time) |
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93 | { |
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94 | if (this->getActivity().topState) |
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95 | { |
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96 | // This state can not 'survive' on its own. |
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97 | // Load a user interface therefore |
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98 | Game::getInstance().requestState("mainMenu"); |
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99 | } |
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100 | } |
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101 | } |
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