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source: code/trunk/src/orxonox/gamestates/GSGraphics.h @ 3283

Last change on this file since 3283 was 3280, checked in by rgrieder, 15 years ago

Merged most of the core4 revisions back to the trunk except for:

  • orxonox_cast
  • all the radical changes in the input library
  • Property svn:eol-style set to native
File size: 2.6 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[2896]25 *      Benjamin Knecht (documentation)
[1661]26 *
27 */
28
[3196]29/**
30@file
31@brief
32    Declaration of the Graphics GameState class.
33*/
[2896]34
[1661]35#ifndef _GSGraphics_H__
36#define _GSGraphics_H__
37
38#include "OrxonoxPrereqs.h"
[3196]39
[1661]40#include "core/GameState.h"
[3196]41#include "interfaces/WindowEventListener.h"
[1661]42
43namespace orxonox
44{
[2896]45    /**
46    @brief
[3196]47        Game state used when displaying graphics of any kind. Another blubb resides here.
[2896]48
49        This game state is only left out if we start a dedicated server where no graphics are present.
50    */
51    class _OrxonoxExport GSGraphics : public GameState, public WindowEventListener
[1661]52    {
53    public:
[3280]54        GSGraphics(const GameStateConstrParams& params);
[1661]55        ~GSGraphics();
[1686]56        void setConfigValues();
57
[2896]58        void activate();
59        void deactivate();
60        void update(const Clock& time);
[1686]61
[2896]62        void toggleGUI();
[1686]63
[2896]64    private:
65        // Window events from WindowEventListener
66        void windowResized(unsigned int newWidth, unsigned int newHeight);
67        void windowFocusChanged();
[1891]68
[1686]69        // managed singletons
[2896]70        InputManager*         inputManager_;        //!< Reference to input management
[1661]71        InGameConsole*        console_;
[2896]72        GUIManager*           guiManager_;          //!< Interface to GUI
73        GraphicsManager*      graphicsManager_;     //!< Interface to Ogre
[3196]74        SoundManager*         soundManager_;        //!< Keeps track of SoundBase objects
[1672]75
[2896]76        KeyBinder*            masterKeyBinder_;     //!< Key binder for master key bindings
77        SimpleInputState*     masterInputState_;    //!< Special input state for master input
[2087]78        XMLFile*              debugOverlay_;
[2896]79        ConsoleCommand*       ccToggleGUI_;         //!< Console command to toggle GUI
[1661]80    };
81}
82
83#endif /* _GSGraphics_H__ */
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