[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[2896] | 25 | * Benjamin Knecht (documentation) |
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[1661] | 26 | * |
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| 27 | */ |
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| 28 | |
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[3196] | 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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| 32 | Declaration of the Graphics GameState class. |
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| 33 | */ |
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[2896] | 34 | |
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[1661] | 35 | #ifndef _GSGraphics_H__ |
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| 36 | #define _GSGraphics_H__ |
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| 37 | |
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| 38 | #include "OrxonoxPrereqs.h" |
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| 39 | #include "core/GameState.h" |
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| 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[2896] | 43 | /** |
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| 44 | @brief |
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[3196] | 45 | Game state used when displaying graphics of any kind. Another blubb resides here. |
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[2896] | 46 | |
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| 47 | This game state is only left out if we start a dedicated server where no graphics are present. |
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| 48 | */ |
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[3327] | 49 | class _OrxonoxExport GSGraphics : public GameState |
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[1661] | 50 | { |
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| 51 | public: |
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[3370] | 52 | GSGraphics(const GameStateInfo& info); |
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[1661] | 53 | ~GSGraphics(); |
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[1686] | 54 | |
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[2896] | 55 | void activate(); |
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| 56 | void deactivate(); |
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| 57 | void update(const Clock& time); |
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[1686] | 58 | |
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[2896] | 59 | void toggleGUI(); |
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[1686] | 60 | |
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[2896] | 61 | private: |
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[1686] | 62 | // managed singletons |
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[1661] | 63 | InGameConsole* console_; |
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[3196] | 64 | SoundManager* soundManager_; //!< Keeps track of SoundBase objects |
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[1672] | 65 | |
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[2896] | 66 | KeyBinder* masterKeyBinder_; //!< Key binder for master key bindings |
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[3327] | 67 | InputState* masterInputState_; //!< Special input state for master input |
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[2087] | 68 | XMLFile* debugOverlay_; |
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[2896] | 69 | ConsoleCommand* ccToggleGUI_; //!< Console command to toggle GUI |
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[1661] | 70 | }; |
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| 71 | } |
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| 72 | |
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| 73 | #endif /* _GSGraphics_H__ */ |
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