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source: code/trunk/src/orxonox/gamestates/GSGraphics.h @ 6205

Last change on this file since 6205 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[1661]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
[2896]25 *      Benjamin Knecht (documentation)
[1661]26 *
27 */
28
[3196]29/**
30@file
31@brief
32    Declaration of the Graphics GameState class.
33*/
[2896]34
[1661]35#ifndef _GSGraphics_H__
36#define _GSGraphics_H__
37
[5842]38#include "OrxonoxPrereqs.h"
[1661]39#include "core/GameState.h"
40
41namespace orxonox
42{
[2896]43    /**
44    @brief
[3196]45        Game state used when displaying graphics of any kind. Another blubb resides here.
[2896]46
47        This game state is only left out if we start a dedicated server where no graphics are present.
48    */
[5842]49    class _OrxonoxExport GSGraphics : public GameState
[1661]50    {
51    public:
[3370]52        GSGraphics(const GameStateInfo& info);
[1661]53        ~GSGraphics();
[1686]54
[2896]55        void activate();
56        void deactivate();
57        void update(const Clock& time);
[1686]58
[2896]59        void toggleGUI();
[1686]60
[2896]61    private:
[1661]62    };
63}
64
65#endif /* _GSGraphics_H__ */
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